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Old 06-27-08, 05:56 PM   #946
LukeFF
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Originally Posted by Syxx_Killer
I was heading at him at flank speed. My bow was pointed right at him. I will do some more testing later on and see if I can find anything else. The DDs I spotted in the mission were Minekazes. Or are you asking if I could determine it myself what class it was? I have a hard time with the Japanese DDs in SH4. They all look alike to me. I just make it a rule to stay away from anything with depth charges!
I just wanted to know what class of DD it was, so I can check their sensor file and make sure something isn't buggered up with them (like with the old depth charge problem).

Could very well be they were a rookie crew. It happens.
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Old 06-27-08, 08:25 PM   #947
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I finally got a chance to sit down and play the game today. Been a busy day. Anywho, I reran the Tokyo Express mission with the same Balao class sub. This time my watch crew spotted the lead Minekaze at about 9500 yards. I turned by sub so the lead Minekaze was about 90 degrees on my starboard beam. He spotted me at about 7500 yards (give or take).

As I was doing my patrol I started yesterday I came across large old split freighter. At 8500 yards my watch crew didn't alert me to the ships presence. Conversely the ship never reacted to me as I got closer. I sped ahead and about 4500 yards (I never got a ship spotted and it never spotted me) I dove to periscope depth to attack with torpedoes.



Could this be because of my mod order? When I was running TMO, I always enabled TMO first, then the environment mod and then everything else. I know the beginning of this thread says to enable the environment mod first and then RFB.
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Old 06-27-08, 09:37 PM   #948
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Quote:
Originally Posted by LukeFF
Still, that doesn't explain how in the world I'm not receiving any awards when I'm clearly meeting the mission requirements and sinking plenty enough tonnage. By the criteria above I should have earned a Bronze Star Medal after my first patrol. Something just isn't right here.
I've noticed the same thing. I have the impression this started after i came up with my own version of the medals fix. So i wonder if its something i did. However, all i did was change graphic locations and address in the menu.ini file which point at graphic resources, i didnt change anything that resembles code that that says, "yes or no". So if it is something related to my medals fix, i don't understand how it would break the awarding of medals.

edit:

Having said all that, i really didn't get a chance to play much just after "patch 1.5" so its possible it might be a 1.5 patch issue (i kinda hope it is honestly). As an aside, you might want to keep this post in mind:

http://forum.kickinbak.com/viewtopic.php?t=510

Ive reduced the patrol rating requirements in TM, primarly because i noticed i wasn't seeing a medal awarded very often. I have however seen a silver star and a CMOH in one career game, so im just not sure whats up.
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Old 06-28-08, 01:09 AM   #949
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Quote:
Originally Posted by Syxx_Killer
I finally got a chance to sit down and play the game today. Been a busy day. Anywho, I reran the Tokyo Express mission with the same Balao class sub. This time my watch crew spotted the lead Minekaze at about 9500 yards. I turned by sub so the lead Minekaze was about 90 degrees on my starboard beam. He spotted me at about 7500 yards (give or take).

As I was doing my patrol I started yesterday I came across large old split freighter. At 8500 yards my watch crew didn't alert me to the ships presence. Conversely the ship never reacted to me as I got closer. I sped ahead and about 4500 yards (I never got a ship spotted and it never spotted me) I dove to periscope depth to attack with torpedoes.

(snip)

Could this be because of my mod order? When I was running TMO, I always enabled TMO first, then the environment mod and then everything else. I know the beginning of this thread says to enable the environment mod first and then RFB.
It could due to a number of things that your watch crew didn't pick up the contact. The target's visual profile, your watch crew's efficiency (very important), the weather, etc. all play a role. Looking at your pic above, I would say the weather and time of day should have been that big of hindrances. I would look at your watch crew's efficiency.

As for merchant spotting range, it has been designed so that, so long as the player doesn't do anything stupid, the chance of a merchant detecting you is very slim. Norman Friedman writes in his book on WWII submarines that only 8% of Japanese merchant ships attacked ever took evasive action, because they just weren't aware of what was going on around them.
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Old 06-28-08, 01:10 AM   #950
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Quote:
Originally Posted by Ducimus
Having said all that, i really didn't get a chance to play much just after "patch 1.5" so its possible it might be a 1.5 patch issue (i kinda hope it is honestly). As an aside, you might want to keep this post in mind:

http://forum.kickinbak.com/viewtopic.php?t=510

Ive reduced the patrol rating requirements in TM, primarly because i noticed i wasn't seeing a medal awarded very often. I have however seen a silver star and a CMOH in one career game, so im just not sure whats up.
I will take a look at that file. It looks like it has some really nifty features in it for one to tweak and adjust.
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Old 06-29-08, 03:49 PM   #951
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Quote:
Originally Posted by LukeFF
It could due to a number of things that your watch crew didn't pick up the contact. The target's visual profile, your watch crew's efficiency (very important), the weather, etc. all play a role. Looking at your pic above, I would say the weather and time of day should have been that big of hindrances. I would look at your watch crew's efficiency.

As for merchant spotting range, it has been designed so that, so long as the player doesn't do anything stupid, the chance of a merchant detecting you is very slim. Norman Friedman writes in his book on WWII submarines that only 8% of Japanese merchant ships attacked ever took evasive action, because they just weren't aware of what was going on around them.
That sounds cool! I didn't play much recently, and I couldn't post on the Internet after my computer took a lightning strike. Now that I seem to be back up and running, I will start to play again. When I don't have the Internet, I just don't feel like turning the computer on.
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Old 06-29-08, 09:40 PM   #952
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Little preview of something coming in the next release:



That's a fixed version of the camera for the US single-barrel 20mm cannon. All of the other AA guns (including the German ones) will be getting a touch-up in this next release.
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Old 07-01-08, 11:50 AM   #953
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Default Large save files when only RFB 1.5 is installed

Once you go RFB (and RSRD) you can't go back, can you. Thanks to the modders who have done such wonderful work.

I'm having a problem with big save files that I've confirmed happen when RFB is the only mod present. Here's what I did:

1. Fresh install SH4 1.5
2. Use JSGME to install RFB_v1.51_62308
3. Erase SH4 in my "Documents" folder if exists
4. Start a career, 1941, Pearl Harbor, Gar
5. Start a patrol, plot course to within docking distance of Midway, and travel there at 2048x
6. Save the game
7. Plot course to the neighborhood of Iwo Jima and travel there at 8192x
8. Save the game

Without the mod, the first save was ~300KB, the second about the same. With the mod, the first save was 100MB, the second was ~550MB. The file that takes up all the space is "SaveFile.rep."

If I've missed a previous answer to this, I apologize. I thought I'd ask before taking any steps that might end up breaking parts of the mod.
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Old 07-01-08, 03:58 PM   #954
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RE: Medals.

Off the wall thought i had earlier that skipped my mind. I wonder if theres any comparison going on to the aces list? The main reason i say this is because i noticed less medals sometime after i:

a.) came up with my version of the medal fix.
AND
b.) introduced the pre JANAC wartime scores mod into the aces list.

After that, medals came few and far between if i remember correctly.
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Old 07-01-08, 07:06 PM   #955
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I was alerted to this issue by someone else. At first I thought it may be my mission pack for UBM causing it, but I have found that RFB may be causing the Type IXD2 to ride high in the water. What's happening is when I start a single mission where the sub is submerged, say at periscope depth, and I go to surface it will ride really high in the water. Here is a shot:



If I start a mission where the sub is surfaced, I can submerge and surface again with no problems. It only seems to happen when the mission starts with a submerged submarine. Here are the mods I am using again:



I disabled everything after RFB and tested it (still rode high). Then, I re-enabled the mods after RFB again and created a test mission. The test mission had a Type IXD2 at periscope depth. I surfaced and it rode high like in the shot above.
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Old 07-01-08, 07:26 PM   #956
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@Syxx_Killer,

We'll look at it. Likely just needs a fix to how high/low it sits in the water. (Or not. As you probably know, the IXD2 is jacked up a bit WRT to things like diving times, etc. Type IXs diving in 10 seconds? Puhleeeeease! )

@Ducimus,

That's an interesting thought. I think we're also running the pre-JANAC mod as well. Will have to look and see if we are.
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Old 07-02-08, 12:54 AM   #957
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Quote:
Originally Posted by LukeFF
@Syxx_Killer,

We'll look at it. Likely just needs a fix to how high/low it sits in the water. (Or not. As you probably know, the IXD2 is jacked up a bit WRT to things like diving times, etc. Type IXs diving in 10 seconds? Puhleeeeease! )

@Ducimus,

That's an interesting thought. I think we're also running the pre-JANAC mod as well. Will have to look and see if we are.
10 seconds, .. 5 seconds ... It depends on how fast you are going. Sometimes if i'm stationary and I want to dive it takes me more than 15 seconds, believe me. Useually on 10 knots you should dive pretty quick.

Well couldn't their be made some config files or something that changes the standard height settings in the missions where the sub starts submurged. ( should be included into the RFB download then.)

Cheers
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Old 07-02-08, 02:18 AM   #958
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Quote:
Originally Posted by chriscoolc
With the mod, the first save was 100MB, the second was ~550MB.
I'll confirm this problem, as it just started happening to me. I'm running NSM, PE, RFB, and RSRD (installed in that order), and just today, my saves have shot to 500+ MB. This has not happened before, and I've been using that configuration for several days without any error. The only alteration I've made was to reinsert Home and End as camera-control keys (for some reason, they were disabled in the included Commands.cfg), which I did immediately after my original set-up.

Also, just wondering: I've never had a circle runner, and I've only played pre-1943 so far. Are they really rare, or is the law of probability just storing them up to screw me later? I do have a ridiculous amount of deep runners, which scored me an easy kill against an Atago...hehe.

I've gotta say though, I'm loving the work on this mod! Thank you all!
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Old 07-02-08, 04:32 AM   #959
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I find it very difficult to calculate the angle ( OAB ). I cant see the ship, only a square, how do you guys do it ? And when i zoom to much in i cant even see the enemy ships anymore :s targeting has become much more difficult. And I played at 100 % realism (except the map update & external camera ) but now i'm find it real hard to meet the angle.

Any tips for me ?
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Old 07-02-08, 04:53 AM   #960
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I play on the same settings and have the same trouble. What I've started to do is (on the main map) place a mark over the contact, wait a few minutes or so, and mark it again. Then I open the tool helper, draw a line between the two, and read the angle off the line. Then I tweak it as seems sensible, to adjust for error. For example, if it's a task force in the open Pacific and I measure its course as being 269 degrees, I round it to 270.

Once you have the target's course as above (I think that's called the 'true' course), you go to the AoB input and rotate the ship. Look at the PK now. What you want is the bow of the ship aligned with the true course you just found. If the ship is going at 270 degrees, line it up to the 27. It's easy to do that, but you'll have to guess-and-check. But then you're done with that!

There's going to be some error inherent in this method because you can't zoom all the way in and place the mark perfectly onto the square, but it's never caused me to miss. For me, it's far more reliable than using the speed calculation for the course.
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