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Old 03-29-12, 02:11 AM   #946
misha1967
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OK, now I'm at my wits' end, Trev

I installed the fix you put up there for base+enviro, and loaded up the save where I'm in base. I went to the KMO, requested the East Coast mission, and the secondary mission icon showed up where it was supposed to.

I then started the patrol and boom, the secondary mission icon had been moved back to the Baltic.

I don't know what I'm doing wrong here, but something ain't doing what it's supposed to.

[EDIT: And, just to make sure, I went ahead and loaded an earlier save from when I was returning from the Baltic just to make sure that I'd completed the secondary mission objective before I returned. I had. The orange icon was gone in that save. Actually, "Patrol the designated area" was marked as completed twice in the Captain's Log, which I thought a bit odd, but I don't know if it's relevant. Also, that career was started the usual way by skipping the tutorial, starting up in the base and selecting the Baltic as my first patrol.]

My mod soup, just in case:


Code:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Stormys DBSM SH5 v1.3 Basemod (no beards)
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards)
sobers best ever fog  V9 SH5
Small_trees_SH5_V1
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith (for Sober Fog)
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
Critical hits 1.1 Torpedos
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_base v1.8
OPEN HORIZONS II_enviro v1.8
OHIIv1.8 Base+environ patch1
OH II Minefield map for TDWs Ui
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers hud sounds V1 SH5
Change days in bunker
stoianm colored exterior mod v2 (low color)
Shadow Improvement ModLR
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
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Last edited by misha1967; 03-29-12 at 02:32 AM.
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Old 03-29-12, 04:37 AM   #947
Echolot
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Quote:
Sounds like you have leftover files from a previous mod .
Thank you sober, but I don't think so.

Everytime I install the game I patch it and make a backup copy of the whole folder.

When I want to cook a new mod soup I disable all mods and delete all files and folders from the game directory except the hydrophone patched exe file, the MODS folder and the jsgme files.

Then I copy over all the files (except exe) and the data and support folder from the previous copied backup.

This works every time and I never had problems with.

But every time I install OH II or another mod that contains OH II I got the same worse terrain. Have tried many times, only OH II too.

It is not a big prob and maybe it's on my end.

However, thank you for taking so much time with the terrain and improving the game in many ways.

I will look deeper in too.

Best regards.

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Old 03-29-12, 05:12 AM   #948
THE_MASK
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Quote:
Originally Posted by Echolot View Post
Thank you sober, but I don't think so.

Everytime I install the game I patch it and make a backup copy of the whole folder.

When I want to cook a new mod soup I disable all mods and delete all files and folders from the game directory except the hydrophone patched exe file, the MODS folder and the jsgme files.

Then I copy over all the files (except exe) and the data and support folder from the previous copied backup.

This works every time and I never had problems with.

But every time I install OH II or another mod that contains OH II I got the same worse terrain. Have tried many times, only OH II too.

It is not a big prob and maybe it's on my end.

However, thank you for taking so much time with the terrain and improving the game in many ways.

I will look deeper in too.

Best regards.

Echolt.
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Old 03-29-12, 06:19 AM   #949
Echolot
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Hello sober.

Plz check your pm box.

Thank you.

Regards.

Echolot.
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Old 03-29-12, 02:01 PM   #950
Trevally.
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Quote:
Originally Posted by misha1967 View Post
OK, now I'm at my wits' end, Trev

I installed the fix you put up there for base+enviro, and loaded up the save where I'm in base. I went to the KMO, requested the East Coast mission, and the secondary mission icon showed up where it was supposed to.

I then started the patrol and boom, the secondary mission icon had been moved back to the Baltic.

I don't know what I'm doing wrong here, but something ain't doing what it's supposed to.

[EDIT: And, just to make sure, I went ahead and loaded an earlier save from when I was returning from the Baltic just to make sure that I'd completed the secondary mission objective before I returned. I had. The orange icon was gone in that save. Actually, "Patrol the designated area" was marked as completed twice in the Captain's Log, which I thought a bit odd, but I don't know if it's relevant. Also, that career was started the usual way by skipping the tutorial, starting up in the base and selecting the Baltic as my first patrol.]

I am at a loss as to why this is happening.
I have checked the files for Baltic and Eastern Coast and they are both correct.

Im sure you save game info will not effect this - therefore a restart should not be needed.

I will have a test run and see what happen with me
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Old 03-29-12, 02:17 PM   #951
Trevally.
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Ok - I think I know what is wrong

I had to start a new career to test and it is working the way it should for me - So the patch is correct and does work.

The issue you are having is one I did not think of. The error I made cause the Batlic mission to be written into the campaign layers and is therefore save within your saved games as part of the campaign.
It will most likely be within your save game as an objective and set to primary mission. This will cause it to show on your map every time until the campaign data is updated.
This will only happen when you get to Happy Times.

So sorry - only a career restart will fix it in CoastalWaters
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Old 03-29-12, 02:53 PM   #952
misha1967
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Quote:
Originally Posted by Trevally. View Post

So sorry - only a career restart will fix it in CoastalWaters
Nothing to be sorry about, my friend. I'm just complaining about the flavor of the free ice cream here. The fact remains that my SH5 experience wouldn't be half of what it is now if it weren't for you and others putting so very many hours of work into making it better for everybody

As far as restarting goes, it's no big shakes. Done it before, and I'm only at the point where the Baltic Ops mission has been finished, so it's not like I'm losing years of progress. Also, I'm beginning to get the feeling that I've messed with the mod soup enough that a full reinstall of SH5 is in order anyway.

Thanks again for everything that you do!
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Old 03-29-12, 03:15 PM   #953
Trevally.
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Default Help Please

I am looking for help with the Monsun Gruppe campaign for OHII.

What I am after is information about Allied & Axis bases and convoy/shipping route for the 43 44 years.
If anyone could mark the below map or point be to any good sites - i would be grateful

Sorry - large image
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Old 03-29-12, 06:50 PM   #954
THE_MASK
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Maybe ask Lurker from the SH4 forum if you can use parts of his Monsun mod in SH5 . Here is a mis layer in SH5 Mission Editor 2 .

Last edited by THE_MASK; 03-29-12 at 07:40 PM.
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Old 03-29-12, 09:55 PM   #955
7Infanterie19
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Congrats again on the new version, Trevally!

Here's an FYI for you:

I'm not sure if this has to do with 1.8 or 1.7, because I loaded up 1.8 while in the pen before being given Operation Weserubung, and the problem happened during the mission.

Missions are:
-Sink 5 enemy ships within Narvik area
-Sink 3 British ships entering Norway's territorial waters

I had sunk 4 within the Narvik area, including, by chance, the QE Battleship that was heading towards Narvik. These were reflected in the progress bar under the first mission.

On intel from Bdu, I then plotted towards a ghost convoy outside the circle. I found the convoy with one freighter in a circle of escorts like we see with Battleships or Carriers, which I found quite odd. I went ahead and attacked. Immediately upon sinking the freighter, Operation Weserubung completed with both of those two mission's progress bars filled, despite only sinking four ships earlier in the Narvik circle, and despite the second mission's progress bar being empty prior to that due to not having sunk any British ships in territorial waters yet.

I read somewhere in this or the old OHII thread that "Sink 3 British ships..." replaced the stock "Sink the battleship in Norway's territorial waters" mission. Maybe there's something related here. Could my sinking of the QE be attached to this in some way due to some lingering data?

And btw, Norway's territorial waters is considered anywhere on Norway's coast from Bergen to Narvik, correct?
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Old 03-30-12, 12:02 PM   #956
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This campaign objective () is in two part.
Part 1 is to sink ships in Narvik area OR any ship going to go to that area.
Part 2 is ships aroung Norway.

So it is possible to pass this campaign objective without ever getting to Narvik. If you sink ships that were going to go there the the campaign knows this and will pass you to move on to the next.
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Old 03-30-12, 03:33 PM   #957
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Quote:
Originally Posted by Trevally. View Post
This campaign objective () is in two part.
Part 1 is to sink ships in Narvik area OR any ship going to go to that area.
Part 2 is ships aroung Norway.

So it is possible to pass this campaign objective without ever getting to Narvik. If you sink ships that were going to go there the the campaign knows this and will pass you to move on to the next.
Hmmm .. in your picture, it shows the second part only having to sink one ship: "Sink any British ship entering Norway waters" - Amount (1 ships), while in the description we get when we click on the iron cross, it says we must sink three. By the way, I just noticed it currently says "Sink 3 British ship ..." Now, if it's 3, then ship must be pluralized, but if we actually only need one, then the "3" may be a typo, which would explain what's happening (I think ) and why I managed to finish that second part of the mission sinking only one ship.

So having said that, I sank 4 ships in the circle (area 1) and one outside the circle (area 2), for a total of five. As per what you said, because the fifth ship was going to that area, it counted for the fifth one that I needed for the first part of the mission, and it did double duty by satisfying the requirements of the second mission if it is indeed a typo, and should read "Sink 1 British ship ..", and not 3. Does that make sense? Am I in the zone of understanding or completely off?

I guess Bdu will start sending me messages from now on saying "Be more efficient!" if I don't continue to knock things off in that fashion. hehehe!
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Old 03-30-12, 05:36 PM   #958
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Quote:
Originally Posted by 7Infanterie19 View Post
Immediately upon sinking the freighter, Operation Weserubung completed with both of those two mission's progress bars filled...
Hi Trevalley,

...are there any more of this stupid "instandly ending of the mission triggers" hidden that will teleport you and your immersion back to the menue, or does this allways happen if you complete a campaign ?

...ithink i can renember that this was one of the known, "not solveable problems".

would it be possible adding a "reach patrol zone mission" (which finaly end the campaign if you reach your harbor base area) which is triggered from the last compleded/failed mission ?

i have to admit, that duo to lack of time and new releases, i wasnt able completing a campaign with one of the newer releses til now.
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Old 03-30-12, 07:41 PM   #959
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Hey Stormy, my mistake for not being clear. Sorry about that.

I was informed that I completed the mission (although for some reason at the moment, I can't remember how - pop up, radio message, etc. ), but it didn't send me back to the menu or to the pen after that. It's late March and I was still at sea and able to continue on afterwards.

Cheers!
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Old 03-30-12, 08:57 PM   #960
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Gentlemen,

I'm in the middle of my first campaign, Coastal Waters, and I'd like to make some changes to my MOD soup, among them adding real navigation and upgrading OH II v1.7 to OH II v1.8, and adjusting several things in my TDW Options File. To make thesechanges I understand I must be in the bunker.

I am currently near the English coastline just beginning to hunt on this first patrol. To make the above mentioned changes I understand must first return to the bunker, but must I return the normal way by cruising back to the bunker and then jumping through the various hoops or can I just start a new campaign in the bunker and then do the above mentioned items after having disabled all the MODS and deleted the various saved files for the first campaign?

Thanks for your help.
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