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Old 02-09-11, 03:40 AM   #946
Stormfly
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Quote:
Originally Posted by Drewcifer View Post
Haven't you heard? Sh6 Lead Dev TheDarkWraith? Unfortunatly UBI still owns it... so he has 2 months and five dollars US currency to make it happen. lol.
just sneering
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Old 02-09-11, 03:44 AM   #947
stoianm
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Quote:
Originally Posted by Drewcifer View Post
Haven't you heard? Sh6 Lead Dev TheDarkWraith? Unfortunatly UBI still owns it... so he has 2 months and five dollars US currency to make it happen. lol.
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Old 02-09-11, 03:50 AM   #948
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Are there any known issues with the SH5 CTD'ing on start up of a campaign game with the mod enabled? Is there something else i should be doing besides enabling the root mod plus patch in JSGME?

Particulars in my case:
- Installed SH5,
- D/L mod plus patch.
- Pulled the correct directories out of the packages, and brought them to the MODS directory instead of nested 3 layers deep, and enabled in JSGME. Main release first, patch second, overwriting existing files.
- Started game, and it loaded to the main menu.
- started a new career game, typed in silent otto to bypass the first mission and selected Happy times.
- Game loads, and then when it's about to drop you into the bunker, it CTD's.

It then dawned on me that maybe ubisofts launcher doesn't autopatch the game anymore. (for some reason i thought it did.) D/L patch 1.1, installed it, reinstalled the mod, same issue.


I'm gonna reinstall Sh5, for giggles and grins in case for whatever reason i have a bad install.


--------------------------

The only feedback i can give thus far, is that on the release version of the mod (I realize this is a beta):

- Having the main mod (and patch) nested below 2 or 3 directories surrounded by optional eratta is confusing at first. Took me a couple minutes to figure out what i was looking at, and where it was located.

- Documentation could be better organized. Id suggest putting the readme's for the various mods used in a subdirectory within the documentation directory. That way its not cluttering up the main documentation directory and finding what is most immediately pertinent is much easier.
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Old 02-09-11, 04:03 AM   #949
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Quote:
Originally Posted by Ducimus View Post
It then dawned on me that maybe ubisofts launcher doesn't autopatch the game anymore. (for some reason i thought it did.)

Indeed, there's no more autopatching from Ubi. Noticed it myself when I reinstalled the game last month, so I had to install both patches myself.

BTW, it's silentotto (just one word, not two).
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Old 02-09-11, 04:12 AM   #950
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[QUOTE=TheDarkWraith;1516072]Magnum Opus v0.0.1 (BETA version for testing/feedback purposes)


Mod setup:
- The IRAI part of the mod has been setup with hydrophone/sonar difficulty at 0.85


contact tails, etc.). Although it is setup for the complete beginner to use the AI difficulty might be too much for the beginner. You can adjust the AI difficulty by editing the following file \data\Scripts\AI\init.aix. Find the following section:

###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;

# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;

Difficulty is from 0.0 to 1.0 with 1.0 meaning 100% difficulty. I recommend adjusting only the highlighted values. If you are a beginner I would recommend values of 0.8-0.85 for those highlighted. If you are an intermediate I would recommend 0.85-0.9 for those values. If you are an expert I would recommend 0.9-1.0 for those values.

I find great enjoyment using it as it is now. It's a challenge to play and all the visual enhancements are awesome to look at on screen "



I initially set the difficulty too low, want to set back to the default 1.0 but the ini.aix file is not there after the initial change I made.
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Old 02-09-11, 04:20 AM   #951
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[QUOTE=skoop;1593828]
Quote:
Originally Posted by TheDarkWraith View Post
Magnum Opus v0.0.1 (BETA version for testing/feedback purposes)


Mod setup:
- The IRAI part of the mod has been setup with hydrophone/sonar difficulty at 0.85


contact tails, etc.). Although it is setup for the complete beginner to use the AI difficulty might be too much for the beginner. You can adjust the AI difficulty by editing the following file \data\Scripts\AI\init.aix. Find the following section:

###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;

# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;

Difficulty is from 0.0 to 1.0 with 1.0 meaning 100% difficulty. I recommend adjusting only the highlighted values. If you are a beginner I would recommend values of 0.8-0.85 for those highlighted. If you are an intermediate I would recommend 0.85-0.9 for those values. If you are an expert I would recommend 0.9-1.0 for those values.

I find great enjoyment using it as it is now. It's a challenge to play and all the visual enhancements are awesome to look at on screen "



I initially set the difficulty too low, want to set back to the default 1.0 but the ini.aix file is not there after the initial change I made.
the init.aix is all the time in the same place (related to where you install your sh5 and where you put your mods)

1)desable the MO
2) go to C:\ubisoft\sh5\MODS\Magnum_Opus_v0_0_1\data\Script s\AI
3)modif the init.aix
4) enable the MO

or if you not want to desable and enable the MO but with the same results in the game:

1)go to C:\ubisoft\sh5\MODS\Magnum_Opus_v0_0_1\data\Script s\AI
2)modif the init.aix
3)go to C:\ubisoft\data\Scripts\AI
4)modif the init.aix

salute
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Old 02-09-11, 05:39 AM   #952
Trevally.
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Quote:
Originally Posted by Ducimus View Post

It then dawned on me that maybe ubisofts launcher doesn't autopatch the game anymore. (for some reason i thought it did.) D/L patch 1.1, installed it, reinstalled the mod, same issue.

I'm gonna reinstall Sh5, for giggles and grins in case for whatever reason i have a bad install.
Hi Ducimus,

You need to D/L to patch 1.2
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Old 02-09-11, 06:26 AM   #953
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Whats exactly mod list? I see there fix for BARF but no BARF. Can i dont use some mods included in MO and from those mods:
Grossdeutscher Rundfunk
Enhansed FunelSmoke by Hansolo78
ImprovedWaves Improved Pitch&Roll
Torpedo mod v0.1
Reboot's water drips 1.1
BARF 1.1 HP balance
Damage assessment
Critical hits 1.1 Torpedos
A Fistful of Emblems v1.51
Royale Adio's Turm Emblems Package
Shadow Improvement Mod
110% Realism v1.1 by PurpleCity NewUIs TDC 6.3.0 Compatible
Capthelms Audio+SV Toush Ups
Depth Keeping Problem TheDarkWraith
Icebergs 2.0
and Ui-Boat v2.2

what should work or not with MO. And i didnt understood how to enable mods from TDW UIs - no contact tails, no contact colors itc.
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Old 02-09-11, 06:41 AM   #954
stoianm
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Quote:
Originally Posted by Sokolov View Post
Whats exactly mod list? I see there fix for BARF but no BARF. Can i dont use some mods included in MO and from those mods:
Grossdeutscher Rundfunk
Enhansed FunelSmoke by Hansolo78
ImprovedWaves Improved Pitch&Roll
Torpedo mod v0.1
Reboot's water drips 1.1
BARF 1.1 HP balance
Damage assessment
Critical hits 1.1 Torpedos
A Fistful of Emblems v1.51
Royale Adio's Turm Emblems Package
Shadow Improvement Mod
110% Realism v1.1 by PurpleCity NewUIs TDC 6.3.0 Compatible
Capthelms Audio+SV Toush Ups
Depth Keeping Problem TheDarkWraith
Icebergs 2.0
and Ui-Boat v2.2

what should work or not with MO. And i didnt understood how to enable mods from TDW UIs - no contact tails, no contact colors itc.
Ui - boat v2.2 it is an UI (interface) and you can not use 2 in the same time you must choose betwen MO and this one

If you are using the MO then your mod list it is ok to enable after MO

the barf anf TDW FIX BARF are included in MO

If you want to use TDW UIs - no contact tails, no contact colors etc
then download new uis tdc 6.3.7 by TDW and you will find inside all these mods - enable them after MO

http://www.subsim.com/radioroom/showthread.php?t=166093&page=417

cheers
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Old 02-09-11, 07:23 AM   #955
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Hello Kaleuns,
im still trying to figure out what is going on with my missing harbor (see post #890).
it seems im the only one who has this problem, so i thought it must be a currupt download of the OM-mod. i downloaded the mod again, and still getting this problem...


im not a computer expert, i only know the basics. so, i still have no clue whats going on here. can someone help please?
or do i have to get used to the "invisible secret german u-boot base"?
i hope not, thx for any ideas.
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Old 02-09-11, 07:33 AM   #956
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looks like a memory problem to me. What are your system specs? 32bit or 64bit OS? Memory? Video card type and memory?
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Old 02-09-11, 07:57 AM   #957
Silent Steel
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Quote:
Originally Posted by stoianm View Post
you are refering at bdu messages from captains log? if, yes, has nothing to do with the option.py

i remember i found where to change once in some cfg file in my doc/sh5 but i never tryied
Thanks - I found it in docs\SH5\data\cfg\playersettings.cfg



//

Last edited by Silent Steel; 02-09-11 at 08:13 AM.
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Old 02-09-11, 08:02 AM   #958
stoianm
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Quote:
Originally Posted by Silent Steel View Post
Thanks - OK, let's see if anyone around here can help me out.

//
Try this but i not garantee is working

C:\Users\pc\Documents\SH5\data\cfg

edit playersettings.cfg

change line:

UnitName=U-33

Remember that i told you i not tested that
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Old 02-09-11, 08:20 AM   #959
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Quote:
Originally Posted by stoianm View Post
Try this but i not garantee is working

C:\Users\pc\Documents\SH5\data\cfg

edit playersettings.cfg

change line:

UnitName=U-33

Remember that i told you i not tested that

I did a minute ago. It works!

//
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Old 02-09-11, 08:22 AM   #960
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
Try this but i not garantee is working

C:\Users\pc\Documents\SH5\data\cfg

edit playersettings.cfg

change line:

UnitName=U-33

Remember that i told you i not tested that
Excellent find! I'll update the documentation in the user option file to point you to this location when you update your uboat hull number so both will jive
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