SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-13-12, 02:06 AM   #9316
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default @ Ryokox3

Try this order;

sobers green spinning thing SH5
No Damn Bubbles, No Damn Halo Mod
stoianm colored exterior mod v2 << Disable this, don't needed together with Dynamic Environment
MightyFine Crew Mod 1.2.1 Stock w beards << Move it here

MCCD_1.04_MFCM_1.2.1_compatible << Change to this one

More_crew_commands_dialog_v1.04 << Disable this one

MFCM 1.2.1 OPTIONAL crash_dive workaround
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
SteelViking's Interior Mod V1.2 << Move it here
SteelViking's Interior Mod V1.2.2 Patch << Move it here

Dynamic Environment SH5-V2.1 << Move it here
Dynamic Environment SH5 Basemod (normal ) V2.1 << Move it here

OPEN HORIZONS II_full v2
sobers best ever fog V14 SH5 << Move it here
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
MoraleMod << Disable this one
sobers rusty deck pack SH5
MightyFine Less Annoying Footsteps 1.0
Speech fixes and additions (english version)
Accurate German Flags << Move it here
BRF 1.3 full << I suggest you replace this one with;
Stoianm pitch&roll for SH5 V1


Last edited by Silent Steel; 09-13-12 at 10:03 AM.
Silent Steel is offline   Reply With Quote
Old 09-13-12, 02:57 PM   #9317
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

Quote:
Originally Posted by Silent Steel View Post
Try this order;

sobers green spinning thing SH5
No Damn Bubbles, No Damn Halo Mod
stoianm colored exterior mod v2 << Disable this, don't needed together with Dynamic Environment
MightyFine Crew Mod 1.2.1 Stock w beards << Move it here

MCCD_1.04_MFCM_1.2.1_compatible << Change to this one

More_crew_commands_dialog_v1.04 << Disable this one

MFCM 1.2.1 OPTIONAL crash_dive workaround
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
SteelViking's Interior Mod V1.2 << Move it here
SteelViking's Interior Mod V1.2.2 Patch << Move it here

Dynamic Environment SH5-V2.1 << Move it here - it is a mod folder name, that contains "Basemod" and others. Please check that you didn't apply the whole folder via JSGME
Dynamic Environment SH5 Basemod (normal ) V2.1 << Move it here

OPEN HORIZONS II_full v2
sobers best ever fog V14 SH5 << Move it here
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
MoraleMod << Disable this one
sobers rusty deck pack SH5
MightyFine Less Annoying Footsteps 1.0
Speech fixes and additions (english version)
Accurate German Flags << Move it here
BRF 1.3 full << I suggest you replace this one with;
Stoianm pitch&roll for SH5 V1

Small remark in yellow and red
vlad29 is offline   Reply With Quote
Old 09-13-12, 08:38 PM   #9318
ryokox3
Swabbie
 
Join Date: Aug 2012
Posts: 9
Downloads: 24
Uploads: 0
Default

Thanks guys, I'll give those changes a try.
ryokox3 is offline   Reply With Quote
Old 09-14-12, 12:40 AM   #9319
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by vlad29 View Post
Small remark in yellow and red
Bolsjoe SPASIBO za pomosj!
Silent Steel is offline   Reply With Quote
Old 09-14-12, 08:53 AM   #9320
ryokox3
Swabbie
 
Join Date: Aug 2012
Posts: 9
Downloads: 24
Uploads: 0
Default

Much progress, I saw many effects that just were not there before. overall a great improvement, but still was lacking many of the ui elements. Although I installed this in port, I'm thinking a new career might be needed to finally resolve it. Either way, thank you all for the help.
ryokox3 is offline   Reply With Quote
Old 09-16-12, 06:17 AM   #9321
SJFriesen
Bosun
 
Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
Default Options File Editor

Is there a video or anything showing how to use the editor? I finally downloaded all the mods and am going through the finishing touches of sobers mega mod but at one point he puts (shown in green at bottom of entry) When I open up the editor I dont have all the options that are shown in your slide on the first page. The top section is blank and the bottom section just has

Options File Editor/Viewer v1.0.28.0 by TheDarkWraith
Reading in cfg file...
Entry found: SH5InstallPath=
Entry found: LastMenuTXT=
Entry found: LastOptionsFilePath=
Entry found: LastChosenOptionsFilePath=

I have no clue what im doing wrong or if there was something I was suppose to do but didnt notice



Use NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
Message Box
TC1OnAnyMessageBoxText = True
Time compression
TCxOnContactDistanceEnabledTCLevel=1024

Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer

.................................................. .................................................. .................................................. .............................

Because i now use IO_StrategicMap_4_7_for_TDWv710 you have to use the application
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
and enable the Maps\are the map tools shown as objects vice a bar (required for Obelixs io strategic map mod support)
change to True .

Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer
SJFriesen is offline   Reply With Quote
Old 09-16-12, 06:46 AM   #9322
Kalleblom
Lieutenant
 
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
Default



Before you enable the Mod, you have to Set the path to menu.txt, find in the Data Folder of the Mod! under subfolder Menu. Then Set the path for the TheDarkWraithUserOption.py in the data folder of the mod, subfolder scripts.

Sh5/MODS/NewUis_TDC_7_1_0_by_TDW/data/Menu
Sh5/MODS/NewUi/data/Scripts

For the snorkel option enable the Mod and Set path to the above mentioned files, but this time use the path to the game folder, sh5/data/menu and sh5/data/scripts

Good hunting
__________________
My Modlist
Kalleblom is offline   Reply With Quote
Old 09-16-12, 12:54 PM   #9323
SJFriesen
Bosun
 
Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
Default

Thanks Kalleblom ill do that now.
SJFriesen is offline   Reply With Quote
Old 09-17-12, 01:37 PM   #9324
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Script Error

New UIs TDC v7.2.0
Campaign: Western Approaches
Game Date/Time: April, 15, 1941 @ 17:29 naut, 18:29 GMT

I had saved game just prior to the above error so restarted game 2 times and even rebooted system once to verify above error.
The error occurred at same date/time every time and appears to be linked to Radio Messages.
I am able to continue game play after clicking OK.
OH II v2 installed before New UIs TDC.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 09-17-12 at 02:01 PM. Reason: Added current Campaign info
TheBeast is offline   Reply With Quote
Old 09-19-12, 03:32 PM   #9325
Zzenith
Swabbie
 
Join Date: Sep 2012
Posts: 5
Downloads: 10
Uploads: 0
Default

When usng the attack scope to make a manual torpedo attack solution, how do you measure the mast height using the ticks in the scope.

What value does each tick represent ?

And do you measure right to the top of the mast.

Thanks
Zzenith is offline   Reply With Quote
Old 09-19-12, 04:04 PM   #9326
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

hi TDW!

Having problems with version 7.1.0...
I'm having CTDs on several occasions:

. If I ask weather report to navigator, depth u keel (and I think anything else with him)
. If I click play on gramophone
. Occasional random CTDs

already tried two complete change to my modsoup orders, without better result

Here's the last modsoup:

Quote:
Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Radio mod
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
DBSM_Music_1_0_4
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
TDW_GenericPatcher_v_1_0_74_0
grammo
Equipment_Upgrades_Fix_1_2_byTheBeast
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
sobers best ever fog V12 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Trevally Harbour & Kiel Canal Pilot v2.9
IRAI_0_0_37_ByTheDarkWraith
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
OPEN HORIZONS II_base v2
OPEN HORIZONS II_enviro v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
personal commands
Crew MEGA-mod (contains MightyFine crew)
Shadow Improvement Mod
Other mods may be having issues, of course, so any ideas...
Tried OH2 lighter basemod because I experienced a lot of CTDs with full version, though I don't know whether it was causing this or not...

PS: "grammo" is just a custom mod that only contains a bunch of musics, no UI change
for memory issues, my system is on w7(x64), 6gb

many thanks!
__________________

kapitan_zur_see is offline   Reply With Quote
Old 09-20-12, 11:40 AM   #9327
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
Default Das_Boot_Crew_Mod causes slow motion; version 7.2, test2

while walking through the sub. Tested with a new campaign.
NewUIs_TDC_7_2_0_Das_Boot_Crew_Mod_by_Illyustrator from the 7.2 Multiple UIs version 7.2, test2 causes the mouse movement (captain walking through interior of sub) through sub acting so so sluggish, slow motion. All other mods are the same. Remove this mod, repeated test multiple times and all is well.
Mikemike47 is offline   Reply With Quote
Old 09-22-12, 12:33 AM   #9328
hanspetterbre
Swabbie
 
Join Date: Mar 2010
Location: Norway
Posts: 11
Downloads: 31
Uploads: 0
Default

your good
hanspetterbre is offline   Reply With Quote
Old 09-24-12, 11:01 AM   #9329
Dogfish40
Ace of the Deep
 
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
Default

Quote:
Originally Posted by Mikemike47 View Post
while walking through the sub. Tested with a new campaign.
NewUIs_TDC_7_2_0_Das_Boot_Crew_Mod_by_Illyustrator from the 7.2 Multiple UIs version 7.2, test2 causes the mouse movement (captain walking through interior of sub) through sub acting so so sluggish, slow motion. All other mods are the same. Remove this mod, repeated test multiple times and all is well.

Ahoy Mike,
I am using the 7.2 UI as well. This is interesting because I am wondering if it's being caused by the UI or the patch. You are using the 1.0.74 patch as well?
Even though it got better after you switched out UI's, I'm wondering if this is just a patch problem.
When you updated patches, is there a remote possibility that any of the old patches have been left enabled before updating?! This happened to me and the patch was super old so I had no idea. The bug that it left was not a game stopper but after I put in a fresh SH5.exe the problem was gone.
Anyway, this sounds like you might try re-enabling the new patcher, I am trying to fathom how the UI could effect your game like this. Although, the two together set the bug off.
I'd try doing a exe house clean if this were happening to my game.
Hope this helps.
D40
__________________
Dogfish40
Dogfish40 is offline   Reply With Quote
Old 09-24-12, 02:07 PM   #9330
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

Quote:
Originally Posted by Dogfish40 View Post
Ahoy Mike,
I am using the 7.2 UI as well. This is interesting because I am wondering if it's being caused by the UI or the patch. You are using the 1.0.74 patch as well?
Even though it got better after you switched out UI's, I'm wondering if this is just a patch problem.
When you updated patches, is there a remote possibility that any of the old patches have been left enabled before updating?! This happened to me and the patch was super old so I had no idea. The bug that it left was not a game stopper but after I put in a fresh SH5.exe the problem was gone.
Anyway, this sounds like you might try re-enabling the new patcher, I am trying to fathom how the UI could effect your game like this. Although, the two together set the bug off.
I'd try doing a exe house clean if this were happening to my game.
Hope this helps.
D40
Hi Dogfish and Mike! I'm also using DasBoot Crew Mod from NewUi7.2.0 and don't experiense the described problem! So pretty sure this mod doesn't spoil the things
vlad29 is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.