SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-13-12, 02:06 AM | #9316 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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@ Ryokox3
Try this order;
sobers green spinning thing SH5 No Damn Bubbles, No Damn Halo Mod stoianm colored exterior mod v2 << Disable this, don't needed together with Dynamic Environment MightyFine Crew Mod 1.2.1 Stock w beards << Move it here MCCD_1.04_MFCM_1.2.1_compatible << Change to this one More_crew_commands_dialog_v1.04 << Disable this one MFCM 1.2.1 OPTIONAL crash_dive workaround Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith SteelViking's Interior Mod V1.2 << Move it here SteelViking's Interior Mod V1.2.2 Patch << Move it here Dynamic Environment SH5-V2.1 << Move it here Dynamic Environment SH5 Basemod (normal ) V2.1 << Move it here OPEN HORIZONS II_full v2 sobers best ever fog V14 SH5 << Move it here TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) MoraleMod << Disable this one sobers rusty deck pack SH5 MightyFine Less Annoying Footsteps 1.0 Speech fixes and additions (english version) Accurate German Flags << Move it here BRF 1.3 full << I suggest you replace this one with; Stoianm pitch&roll for SH5 V1 Last edited by Silent Steel; 09-13-12 at 10:03 AM. |
09-13-12, 02:57 PM | #9317 | |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Quote:
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09-13-12, 08:38 PM | #9318 |
Swabbie
Join Date: Aug 2012
Posts: 9
Downloads: 24
Uploads: 0
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Thanks guys, I'll give those changes a try.
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09-14-12, 12:40 AM | #9319 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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09-14-12, 08:53 AM | #9320 |
Swabbie
Join Date: Aug 2012
Posts: 9
Downloads: 24
Uploads: 0
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Much progress, I saw many effects that just were not there before. overall a great improvement, but still was lacking many of the ui elements. Although I installed this in port, I'm thinking a new career might be needed to finally resolve it. Either way, thank you all for the help.
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09-16-12, 06:17 AM | #9321 |
Bosun
Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Options File Editor
Is there a video or anything showing how to use the editor? I finally downloaded all the mods and am going through the finishing touches of sobers mega mod but at one point he puts (shown in green at bottom of entry) When I open up the editor I dont have all the options that are shown in your slide on the first page. The top section is blank and the bottom section just has
Options File Editor/Viewer v1.0.28.0 by TheDarkWraith Reading in cfg file... Entry found: SH5InstallPath= Entry found: LastMenuTXT= Entry found: LastOptionsFilePath= Entry found: LastChosenOptionsFilePath= I have no clue what im doing wrong or if there was something I was suppose to do but didnt notice Use NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer Message Box TC1OnAnyMessageBoxText = True Time compression TCxOnContactDistanceEnabledTCLevel=1024 Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer .................................................. .................................................. .................................................. ............................. Because i now use IO_StrategicMap_4_7_for_TDWv710 you have to use the application NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer and enable the Maps\are the map tools shown as objects vice a bar (required for Obelixs io strategic map mod support) change to True . Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer |
09-16-12, 06:46 AM | #9322 |
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Before you enable the Mod, you have to Set the path to menu.txt, find in the Data Folder of the Mod! under subfolder Menu. Then Set the path for the TheDarkWraithUserOption.py in the data folder of the mod, subfolder scripts. Sh5/MODS/NewUis_TDC_7_1_0_by_TDW/data/Menu Sh5/MODS/NewUi/data/Scripts For the snorkel option enable the Mod and Set path to the above mentioned files, but this time use the path to the game folder, sh5/data/menu and sh5/data/scripts Good hunting
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09-16-12, 12:54 PM | #9323 |
Bosun
Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Thanks Kalleblom ill do that now.
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09-17-12, 01:37 PM | #9324 |
The Old Man
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Script Error
New UIs TDC v7.2.0
Campaign: Western Approaches Game Date/Time: April, 15, 1941 @ 17:29 naut, 18:29 GMT I had saved game just prior to the above error so restarted game 2 times and even rebooted system once to verify above error. The error occurred at same date/time every time and appears to be linked to Radio Messages. I am able to continue game play after clicking OK. OH II v2 installed before New UIs TDC. Last edited by TheBeast; 09-17-12 at 02:01 PM. Reason: Added current Campaign info |
09-19-12, 03:32 PM | #9325 |
Swabbie
Join Date: Sep 2012
Posts: 5
Downloads: 10
Uploads: 0
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When usng the attack scope to make a manual torpedo attack solution, how do you measure the mast height using the ticks in the scope.
What value does each tick represent ? And do you measure right to the top of the mast. Thanks |
09-19-12, 04:04 PM | #9326 | |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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hi TDW!
Having problems with version 7.1.0... I'm having CTDs on several occasions: . If I ask weather report to navigator, depth u keel (and I think anything else with him) . If I click play on gramophone . Occasional random CTDs already tried two complete change to my modsoup orders, without better result Here's the last modsoup: Quote:
Tried OH2 lighter basemod because I experienced a lot of CTDs with full version, though I don't know whether it was causing this or not... PS: "grammo" is just a custom mod that only contains a bunch of musics, no UI change for memory issues, my system is on w7(x64), 6gb many thanks! |
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09-20-12, 11:40 AM | #9327 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Das_Boot_Crew_Mod causes slow motion; version 7.2, test2
while walking through the sub. Tested with a new campaign.
NewUIs_TDC_7_2_0_Das_Boot_Crew_Mod_by_Illyustrator from the 7.2 Multiple UIs version 7.2, test2 causes the mouse movement (captain walking through interior of sub) through sub acting so so sluggish, slow motion. All other mods are the same. Remove this mod, repeated test multiple times and all is well. |
09-22-12, 12:33 AM | #9328 |
Swabbie
Join Date: Mar 2010
Location: Norway
Posts: 11
Downloads: 31
Uploads: 0
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your good
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09-24-12, 11:01 AM | #9329 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Quote:
Ahoy Mike, I am using the 7.2 UI as well. This is interesting because I am wondering if it's being caused by the UI or the patch. You are using the 1.0.74 patch as well? Even though it got better after you switched out UI's, I'm wondering if this is just a patch problem. When you updated patches, is there a remote possibility that any of the old patches have been left enabled before updating?! This happened to me and the patch was super old so I had no idea. The bug that it left was not a game stopper but after I put in a fresh SH5.exe the problem was gone. Anyway, this sounds like you might try re-enabling the new patcher, I am trying to fathom how the UI could effect your game like this. Although, the two together set the bug off. I'd try doing a exe house clean if this were happening to my game. Hope this helps. D40
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09-24-12, 02:07 PM | #9330 | |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Quote:
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Tags |
dbrn, favorite, new ui |
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