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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#916 | |
Silent Hunter
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how else would we have had Smoke on the Water? don't you Kaleuns read the AllNavs that your comm officers give you? ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#917 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 424
Downloads: 658
Uploads: 0
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Sargo class is to deep also. Unless it's been fixed already.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#918 | |
Admiral
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![]() Know that broach could occur in some instances... such as when unloading a torp at a target... weather would also be a causal factor, as well... iirc, too. Some instances, were also caused by not really experienced crew, inadvertently causing that to happen... just to name but a few. Is not too terribly difficult, to use the depth gauge... to bump up the sub a weeeeee bit closer up to the surface, to have the peri head to clear the water... after doing a sound check, before using the peri. ![]() M. M.
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#919 | |
Navy Seal
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Yes, as previously mentioned the Sargo/and Salmons periscope depths are set to what are needed post refit in mid to late war when they get new conning towers and periscope shears., If keep the early war the scopes stick out too far and increase visibility. In testing I found their scopes were spotted easier than others due to this issue. Periscope depth( now default) for mid to late war is 63-64 feet depending on sea state. In early war its 60 ft for the conning tower scope and 55-58 feet for control room scope, depending on sea state. In early war, have to set periscope depth manually. However, if this is just too much, I did post a fix recently to enable for early war conning towers on sargo and salmon. MM did mentioned another reason this was done and it was to avoid broaching, it can happen and did happen in testing. |
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#920 | |
Silent Hunter
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1. weather 2. speed broaching can be fatal.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#921 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 424
Downloads: 658
Uploads: 0
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I haven't experienced broaching, Yet. ![]()
__________________
"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#922 |
Silent Hunter
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that's good news.
coming to periscope depth from a deep dive with too much speed can lead to broaching the boat. if there are surface ships in the area, even merchies, things can get lethal, quickly. broaching ...very dangerous....you go first. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#923 |
Navy Seal
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After much testing I have determined some CTD issues with torpedo explosions are associated with the new EAX sound with the "dud" splash. The new EAX sound sim should be removed. Use previous EAX sounds mod from V1.0.
I am currently on patrol and do not want to shell out to windows, but will post a combined EAX sound/smokesplash/clang mod minus the new dud splash later in this thread. Will work to resolve the dud splash ctd issue. |
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#924 |
CTD - it's not just a job
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ID conflict?
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"...and bollocks to the naysayers" - Jimbuna |
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#925 |
Navy Seal
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#926 |
CTD - it's not just a job
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A CTD on a premie?...
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"...and bollocks to the naysayers" - Jimbuna |
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#927 | |
Navy Seal
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Yes, somewhat above my skill level as well lol. Based on testing though My guess is the "splash" effect tied to the dud in the mod is conflicting with the splash of premature explosions. No CTD when a torpedo is a dud with the mod enabled...but one torpedo prematurely detonate...ctd. Someties first one causes CTD but had one go, no issue, then second one does, hear the sound maybe initial splash them boom CTD. Sometimes happens on first one, sometimes on second, but its prematures the set it off. However, when mod with the dud splashes is removed, no CTD from prematures. |
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#928 | |
Navy Seal
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Finally got to test the Type 9 AI u boat in campaign, could hear it on sound, but CTD when torpedo hit the u boat. Torpedo did not CTD on merchant. |
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#929 |
Navy Seal
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Required Patch for TMO Update BH V2.0
See README for details. https://www.subsim.com/radioroom/dow...o=file&id=6138 |
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#930 | |
Silent Hunter
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__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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