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Old 01-12-12, 04:20 PM   #901
vlad29
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Quote:
Originally Posted by Silent Steel View Post



35.BRF 1.3 full <<< replace with this;
[URL="http://www.subsim.com/radioroom/downloads.php?do=file&id=3208"][B]

Privet Silent Steel
Small remark: I think BRF and Stoianm Pitch and Roll are carrying quite different changes on game - BRF influence the flooding time of attacked ships and the way they are sinking and mostly conflict's/replacing files of FX Update (like Real_Sink mod from Mia) while "pitch and roll" - mod determines U-boat behavior and do not influence on enemy-ships characteristics.
So may be these 2 mods can coexist in the mod-list?
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Old 01-13-12, 03:23 AM   #902
Silent Steel
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Quote:
Originally Posted by vlad29 View Post
Privet Silent Steel
Small remark: I think BRF and Stoianm Pitch and Roll are carrying quite different changes on game -
BRF influence the flooding time of attacked ships and the way they are sinking and mostly conflict's/replacing files of FX Update (like
Real_Sink mod from Mia) while
"pitch and roll" - mod determines U-boat behavior and do not influence on enemy-ships characteristics.
So may be these 2 mods can coexist in the mod-list?
Dobroe utro Vlad,

Stranno, nitjego takogo ne zametil
I haven't seen anything strange but I'll check this.

This means;
- BRF and Real Sink have about the same influence on/conflict with FX Update... and
- Pitch and Roll doesn't conflict with FX Update?
and
In the list you are referring to it is correct to replace BRF with Pitch and Roll?

Vce chorosjego
Poka Vlad
Stefan (pjatnitsa 13-ogo )
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Old 01-13-12, 11:52 AM   #903
farranda
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Hey this is my new mod list, upgraded:


Generic Mod Enabler - v2.6.0.157
[D:\Juegos\Silent Hunter 5\MODS]

No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
Anti-Lag
Original map colors
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Stock w beards
No magic skills v1.5 MCCD compatible
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_SPA
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
gap - HD 1 deg Scope Bearing v 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
Manos Scopes-patch for 8x5
stoianm pitch&roll for SH5 V1 (normal)
OPTIONAL-lifeboat_sound
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers real trees
sobers Type 7A rusty deck SH5
sobers darker ship bow spray
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Critical hits 1.1 Torpedos
Critical hits v 1.2
Real_Sink_1.0
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.1 - Option Three
Old Style Explosions V1.1
OH II Campaign Radio Messages v4
SH5Lifeboats_2.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
---mtns - more traffic, nations and ships 1_8a This mod causes me, ctd. When I start the campaign, leaving the bunker. If you disable, operates the soup mods.
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
R.E.M_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IO_StrategicMap_4_6_for_TDWv690
SubFlags_0_0_8_byTheDarkWraith
Accurate German Flags
Radio_Messages_1_2_0_Non-NewUIs
Change days in bunker a 5
Mi teclado Farranda
Radio_Messages_1_2_0_German_Voices
Wordeees' Thunder

which would be the cause?
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Old 01-13-12, 01:00 PM   #904
flostt
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farranda,

have you seen this thread?

http://www.subsim.com/radioroom/show...&postcount=166

You need to install a "mtns fix" in order for "mtns" to work with OHII...
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40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 01-13-12, 01:05 PM   #905
Silent Steel
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Quote:
Originally Posted by farranda View Post
Hey this is my new mod list, upgraded:
which would be the cause?

Hi farranda

I'll check this.
I've already seen some things necessay to adjust, but as I said - I'll check this and get back to you latest by tomorrow.
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Old 01-13-12, 08:23 PM   #906
farranda
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In here I found the answer:

Hallo uekel,

wollte nach längerer Zeit SH5 ausprobieren, natürlich mit OHII und Deinem Mod. OHII funktioneirt ganz gut, aber wenn ich Deinen Mod 1.8a aktiviere, kommt es noch beim Laden /neue Kampagne-dann benutze ich silent otto, wähle eine Kampagne aus dann laden.../ CTD. Natürlich benutze ich auch Deinen Fix für OHII.

Wenn ich nur OHII benutze, habe ich keine solchen Probleme und komme in den Bunker. Wollte nur Deinen Mod /ohne OHII/ ausprobieren, aber wieder kam es zu CTD noch vor dem Bunker.


Mod list:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Conus' Graphic Mod 1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
nVidia missing lights
No Umark
Better Torpedo Graphics v2
Dooms Decks for VIIABC41 1.4
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
new_KM_binos
Old Style Explosions V1.1
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
sobers realistic hydrophone operator SH5
SteelViking's Bunker Fixes V1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Uboat visual damage 1.0 - wamphyri
External Torp Reload Time - wamphyri
stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
ASDIC_alternate_sound
sobers talking conning crew mod
tiny! - torpedo mod
Cerberus62 Historical Ship Equipment 1.3
gap - HD 1 deg Scope Bearing v 1.0
North Atlantic Green 1.1
MCCD_1.04_GER
Wooden_Lifeboats_Mod_1.1
FX_Update_0_0_19_ByTheDarkWraith
no torp bubbles - fx mod compatable- wamphyri
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
No crosshair
TDW_No_Contact_Tails_1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
Emtgufs Aspect ratio 16_9
IO_StrategicMap_4_6_for_TDWv690
IO_MapCourseLine_normal pencil_mod
Simple Texture mod v1.0
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
No Damn Bubbles, No Damn Halo Mod

Dann kam dazu
mtns - more traffic, nations and ships 1_8a
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
mtns - OHII&HarbourAdditon_Fix_1_6a

und CTD in der Loading Phase vor dem Bunker...

mtns - MO&THF Fix deutsch aktivierte ich nicht, denn ich benutze sowohl Magnum Opus als auch Terrain H. Mod nicht mehr (habe OHII).

Weiss auch nicht weiter.



in this thread : http://www.subsim.com/radioroom/show...=183101&page=3
same thing happens to my



Hast du denn wirklich den Kampagnenstart (inclusive aus dem Bunker fahren) ohne zusätzliche Mods probiert?

Also nur diese vier:

Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAdditon_Fix_1_6a

Sorry wenn ich nochmal frage aber es ist sehr wichtig.

Nun zu deiner Frage, es ist nicht so ganz einfach, weil es im Harbour_Addition_Environment_Enhancement MOD gedockte Schiffe gibt und auch bei mtns. Auch werden dann Layer wieder nicht aktiviert. Und auch gerade um diese Kombination ist es sehr schade. Ich könnte dazu wieder was zusammenstellen, wie damals "Häfen", aber glaub mir, lieber wäre mir wirklich wenn die gesamte Combo bei dir läuft.
__________________


Quote:
Originally Posted by Josef von Posorschitz
Hallo uekel, ja, das habe ich und dann funktioniert es, aber wenn ich danach weitere Mods zugeben will (egal ob nach deiner Anleitung oder nach der Mission im Bunker), bekomme ich CTD.
Moin Josef!

Nochmal eine Frage: Passiert das, wenn Du aus Kiel ausläufst?

Wenn ja, ist das auch "normal", bei mir reicht es z.B. nicht (in Kiel), wenn ich nur aus dem Bunker fahre und im Hafenbereich/oder im Kiel Kanal speichere, zurück zu Windows, alle MODS aktiviere, dann kommt es auch noch zum CTD beim laden des Savegames.

Wenn Du in Kiel stationiert bist, bitte wie uekel schrieb, NUR erstmal die vier MODS aktivieren, Kampagne starten, aus Bunker raus, den gesamten Kiel Kanal entlang und erst wenn Du in der offenen Nordsee bist (z.B. Höhe Helgoland), speichern, zurück zu Windows, alle anderen MODS aktivieren, Savegame laden. Dann sollte es klappen!

Viel Glück,
Magic



Funciona. and it works. Sorry to copy text in German, but this so in the original thread.



Josef von Posorschitz
Jungs, was würde ich nur ohne euech machen Es funktioniert. Bin zwar sehr gespannt, ob es nicht in der Nähre vom Hafen zusammenbricht, aber nun - weenn ich auf offener See bin - scheint es zu funktionieren. Danke.


Now to test. but not much work.
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Old 01-13-12, 08:48 PM   #907
Damo
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Argggh my eyessssssss!!!

Let me fix that for ya...

Quote:
Originally Posted by farranda View Post
In here I found the answer:

Hallo uekel,

wollte nach längerer Zeit SH5 ausprobieren, natürlich mit OHII und Deinem Mod. OHII funktioneirt ganz gut, aber wenn ich Deinen Mod 1.8a aktiviere, kommt es noch beim Laden /neue Kampagne-dann benutze ich silent otto, wähle eine Kampagne aus dann laden.../ CTD. Natürlich benutze ich auch Deinen Fix für OHII.

Wenn ich nur OHII benutze, habe ich keine solchen Probleme und komme in den Bunker. Wollte nur Deinen Mod /ohne OHII/ ausprobieren, aber wieder kam es zu CTD noch vor dem Bunker.


Mod list:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Conus' Graphic Mod 1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
nVidia missing lights
No Umark
Better Torpedo Graphics v2
Dooms Decks for VIIABC41 1.4
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
new_KM_binos
Old Style Explosions V1.1
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
sobers realistic hydrophone operator SH5
SteelViking's Bunker Fixes V1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Uboat visual damage 1.0 - wamphyri
External Torp Reload Time - wamphyri
stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
ASDIC_alternate_sound
sobers talking conning crew mod
tiny! - torpedo mod
Cerberus62 Historical Ship Equipment 1.3
gap - HD 1 deg Scope Bearing v 1.0
North Atlantic Green 1.1
MCCD_1.04_GER
Wooden_Lifeboats_Mod_1.1
FX_Update_0_0_19_ByTheDarkWraith
no torp bubbles - fx mod compatable- wamphyri
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
No crosshair
TDW_No_Contact_Tails_1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
Emtgufs Aspect ratio 16_9
IO_StrategicMap_4_6_for_TDWv690
IO_MapCourseLine_normal pencil_mod
Simple Texture mod v1.0
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
No Damn Bubbles, No Damn Halo Mod

Dann kam dazu
mtns - more traffic, nations and ships 1_8a
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
mtns - OHII&HarbourAdditon_Fix_1_6a

und CTD in der Loading Phase vor dem Bunker...

mtns - MO&THF Fix deutsch aktivierte ich nicht, denn ich benutze sowohl Magnum Opus als auch Terrain H. Mod nicht mehr (habe OHII).

Weiss auch nicht weiter.


in this thread : http://www.subsim.com/radioroom/show...=183101&page=3
same thing happens to my


Hast du denn wirklich den Kampagnenstart (inclusive aus dem Bunker fahren) ohne zusätzliche Mods probiert?

Also nur diese vier:

Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAdditon_Fix_1_6a

Sorry wenn ich nochmal frage aber es ist sehr wichtig.

Nun zu deiner Frage, es ist nicht so ganz einfach, weil es im Harbour_Addition_Environment_Enhancement MOD gedockte Schiffe gibt und auch bei mtns. Auch werden dann Layer wieder nicht aktiviert. Und auch gerade um diese Kombination ist es sehr schade. Ich könnte dazu wieder was zusammenstellen, wie damals "Häfen", aber glaub mir, lieber wäre mir wirklich wenn die gesamte Combo bei dir läuft.
__________________


Quote:
Originally Posted by Josef von Posorschitz
Hallo uekel, ja, das habe ich und dann funktioniert es, aber wenn ich danach weitere Mods zugeben will (egal ob nach deiner Anleitung oder nach der Mission im Bunker), bekomme ich CTD.
Moin Josef!

Nochmal eine Frage: Passiert das, wenn Du aus Kiel ausläufst?

Wenn ja, ist das auch "normal", bei mir reicht es z.B. nicht (in Kiel), wenn ich nur aus dem Bunker fahre und im Hafenbereich/oder im Kiel Kanal speichere, zurück zu Windows, alle MODS aktiviere, dann kommt es auch noch zum CTD beim laden des Savegames.

Wenn Du in Kiel stationiert bist, bitte wie uekel schrieb, NUR erstmal die vier MODS aktivieren, Kampagne starten, aus Bunker raus, den gesamten Kiel Kanal entlang und erst wenn Du in der offenen Nordsee bist (z.B. Höhe Helgoland), speichern, zurück zu Windows, alle anderen MODS aktivieren, Savegame laden. Dann sollte es klappen!

Viel Glück,
Magic



Funciona. and it works. Sorry to copy text in German, but this so in the original thread.


Josef von Posorschitz
Jungs, was würde ich nur ohne euech machen Es funktioniert. Bin zwar sehr gespannt, ob es nicht in der Nähre vom Hafen zusammenbricht, aber nun - weenn ich auf offener See bin - scheint es zu funktionieren. Danke.
Now to test. but not much work.
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It only took one T1 eel to convince that boat not to float.
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Old 01-14-12, 03:09 AM   #908
Silent Steel
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Quote:
Originally Posted by farranda View Post
which would be the cause?

This is my version of your mods list. All your mods included (changes in bold fonts);

No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
Anti-Lag
Original map colors
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04 << You must have this one
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_SPA
No magic skills v1.5 MCCD compatible
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 << Add this one or the patch below doesn't work
Dynamic Environment SH5 Shallow Waters V2.1 Patch
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
gap - HD 1 deg Scope Bearing v 1.0
Manos Scopes-patch for 8x5
stoianm pitch&roll for SH5 V1 (normal)
OPTIONAL-lifeboat_sound
Harbour_Addition_Environment_Enhancement MOD v0.5 << add this one
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAddition Fix 1.6b <<< Add this one
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
OH II Campaign Radio Messages v4
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons << replace with
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers real trees
sobers Type 7A rusty deck SH5
sobers darker ship bow spray
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Critical hits 1.1 Torpedos
Critical hits v 1.2
Real_Sink_1.0 <<< Influences flooding time and sink behaviour of targets. Conflicts/replaces files in FX Update > FX Update doesn't work correctly
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.1 - Option Three
Old Style Explosions V1.1
SH5Lifeboats_2.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
IO_MapCourseLine_normal pencil_mod
R.E.M_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 <<< disable
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IO_StrategicMap_4_6_for_TDWv690
SubFlags_0_0_8_byTheDarkWraith
Accurate German Flags
Radio_Messages_1_2_0_Non-NewUIs << Disable
Change days in bunker a 5
Mi teclado Farranda << ???
Radio_Messages_1_2_0_German_Voices
Wordeees' Thunder



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Old 01-14-12, 06:26 AM   #909
Silent Steel
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Quote:
Originally Posted by mikaelanderlund View Post
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith << I'm not sure about this one's compatibility with FX Update... Anyone? Yes, It is
Danke Michael
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Old 01-14-12, 08:00 AM   #910
farranda
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I will try your suggestion
except that:

MCCD_1.04 << You must have this one
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_SPA
No magic skills v1.5 MCCD compatible

I need this last: MCCD_1.04_SPA because it contains dialogs.tsr, which is in Spanish and has more lines.

Mccd_1.04_spa: Text_Dialog_1243=Apague el gramófono.
No magic skills v1.5 MCCD compatible : Text_Dialog_1211=Resume batteries recharging.
Equipment_Upgrades_Fix_v1_4_byTheBeast\Data\UPCDat aGE\UPCLocalization : Text_Dialog_1140=Yes, Lieutenant! <- fewer lines

updated 1.2x XD

but this happens



thans

Mi teclado Farranda

have: \ Data \ Cfg \ commands.cfg
dir>
and \ Data \ Menu \ Gui \ keyboard_binds.dds
\ Data \ Menu \ Gui \ keyboard_binds_shift.dds

Last edited by farranda; 01-14-12 at 08:39 AM.
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Old 01-14-12, 08:09 AM   #911
Damo
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I've noticed this before, it's caused by Equipment_Upgrades_Fix_v1_4_byTheBeast as this contains a dialogs.tsr that overwrites any MCCD one, although on most mod loadouts I've seen Equipment Upgrades almost always comes after MCCD so I'm interested to hear what I, and now you it seems, is missing...

I'm real rusty on SH5 modding having recently returned but most of my experience is with SH3.
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Old 01-14-12, 08:47 AM   #912
Michael13
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Quote:
Originally Posted by Damo View Post
I've noticed this before, it's caused by Equipment_Upgrades_Fix_v1_4_byTheBeast as this contains a dialogs.tsr that overwrites any MCCD one, although on most mod loadouts I've seen Equipment Upgrades almost always comes after MCCD so I'm interested to hear what I, and now you it seems, is missing...

I'm real rusty on SH5 modding having recently returned but most of my experience is with SH3.
You just need to delete dialogs.tsr from Equipment_Upgrades_Fix MOD if you have MCCD mod. TheBeast's dialogs.tsr is almost stock, except some simbols.
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Old 01-14-12, 01:48 PM   #913
Damo
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Quote:
Originally Posted by Michael13 View Post
You just need to delete dialogs.tsr from Equipment_Upgrades_Fix MOD if you have MCCD mod. TheBeast's dialogs.tsr is almost stock, except some simbols.
Thanks, with a name like 'TheBeast' I was reluctant to mess with his stuff.....

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Old 01-14-12, 02:17 PM   #914
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
No Logo Intro Menu_Animation v. 01.00 by AvM
Real Environment - Revision_3
sobers chimney smoke V2
UnderwaterCFG_1_1_byTheBeast
MightyFine Crew Mod 1.2.1 Stock faces
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_New_radio_messages_German
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Trevally Harbour & Kiel Canal Pilot v2.8
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
IO_StrategicMap_4_6_for_TDWv690
ShapeTexturesColor
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
OPEN HORIZONS II_full v1.6
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
MCCD_1.04_MFCM_1.2.1_compatible



All is running well what do you guys think I aim for realism or than navigation. Any thing cool to add to it.
Small bugs
Can sometime have CO2 gauge act up requires restart
Crew do not go below decks or return to con requires restart
Depth under keel not working
Happy Hunting
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Last edited by 9thinfSword; 01-14-12 at 03:14 PM.
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Old 01-14-12, 08:54 PM   #915
fromhell
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
Ambient Underwater SFX
Capthelms SH5 Audio Mod
Damage assessment
DBSM_Music_1_0_4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
MCCD_1.04
MoraleMod
battlestations
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
one ship, one torpedo v1.00a
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers NO water drops V1
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Old Style Explosions V1.1
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
IX BOAT MOD
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
OH II Campaign Radio Messages v4
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Church's SHV 1.01 Keyboard Commands v1.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
MQK
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
R.E.M_by_Xrundel_TheBeast_1.2


Correction------it does work, but takes alot longer to load. yippee
many thanks

Last edited by fromhell; 01-15-12 at 01:38 AM. Reason: found
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