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01-12-12, 04:20 PM | #901 | |
XO
Join Date: Dec 2010
Location: Arkhangelsk
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Quote:
Small remark: I think BRF and Stoianm Pitch and Roll are carrying quite different changes on game - BRF influence the flooding time of attacked ships and the way they are sinking and mostly conflict's/replacing files of FX Update (like Real_Sink mod from Mia) while "pitch and roll" - mod determines U-boat behavior and do not influence on enemy-ships characteristics. So may be these 2 mods can coexist in the mod-list? |
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01-13-12, 03:23 AM | #902 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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Quote:
Stranno, nitjego takogo ne zametil I haven't seen anything strange but I'll check this. This means; - BRF and Real Sink have about the same influence on/conflict with FX Update... and - Pitch and Roll doesn't conflict with FX Update? and In the list you are referring to it is correct to replace BRF with Pitch and Roll? Vce chorosjego Poka Vlad Stefan (pjatnitsa 13-ogo ) |
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01-13-12, 11:52 AM | #903 |
Watch
Join Date: Apr 2011
Posts: 21
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Hey this is my new mod list, upgraded:
Generic Mod Enabler - v2.6.0.157 [D:\Juegos\Silent Hunter 5\MODS] No Logo Intro Menu_Animation v. 01.00 by AvM No Damn Bubbles, No Damn Halo Mod Anti-Lag Original map colors A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) MightyFine Crew Mod 1.2.1 Stock w beards No magic skills v1.5 MCCD compatible MCCD_1.04 MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_SPA SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch gap - HD 1 deg Scope Bearing v 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Grossdeutscher Rundfunk Radio Paris French Music Full Version 1.2 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_9_0_jimimadrids_map_tools NewUIs_TDC_6_9_0_WWIIInterface_by_naights NewUIs_TDC_6_9_0_New_radio_messages_German Manos Scopes-patch for 8x5 stoianm pitch&roll for SH5 V1 (normal) OPTIONAL-lifeboat_sound German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional NavMap babelling sobers talking conning crew mod KarlKochs fix for Bearing Sound (German) Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.6 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) OH II Minefield map Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 sobers see thru wake fix sobers 3D deck spray mod V7 sobers best ever fog V4 SH5 sobers real trees sobers Type 7A rusty deck SH5 sobers darker ship bow spray SteelViking's Bunker Fixes V1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith EQuaTool 01.01 by AvM - double set - Large plus Flat Style Critical hits 1.1 Torpedos Critical hits v 1.2 Real_Sink_1.0 AOB slide ruller for TDW UIs and MO by stoianm Church's Compass Dials Mod v2.1 - Option Three Old Style Explosions V1.1 OH II Campaign Radio Messages v4 SH5Lifeboats_2.0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally TDC Help v2 Trevally Tutorials - All v0.2 (for TDW UI) Krauters Automated Scripts (v5_0_0 compatible) ---mtns - more traffic, nations and ships 1_8a This mod causes me, ctd. When I start the campaign, leaving the bunker. If you disable, operates the soup mods. mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) IO_MapCourseLine_normal pencil_mod R.E.M_by_Xrundel_TheBeast_1.2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix IO_StrategicMap_4_6_for_TDWv690 SubFlags_0_0_8_byTheDarkWraith Accurate German Flags Radio_Messages_1_2_0_Non-NewUIs Change days in bunker a 5 Mi teclado Farranda Radio_Messages_1_2_0_German_Voices Wordeees' Thunder which would be the cause? |
01-13-12, 01:00 PM | #904 |
Sonar Guy
Join Date: Sep 2010
Location: Switzerland
Posts: 388
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farranda,
have you seen this thread? http://www.subsim.com/radioroom/show...&postcount=166 You need to install a "mtns fix" in order for "mtns" to work with OHII...
__________________
Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
01-13-12, 01:05 PM | #905 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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01-13-12, 08:23 PM | #906 |
Watch
Join Date: Apr 2011
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In here I found the answer:
Hallo uekel, wollte nach längerer Zeit SH5 ausprobieren, natürlich mit OHII und Deinem Mod. OHII funktioneirt ganz gut, aber wenn ich Deinen Mod 1.8a aktiviere, kommt es noch beim Laden /neue Kampagne-dann benutze ich silent otto, wähle eine Kampagne aus dann laden.../ CTD. Natürlich benutze ich auch Deinen Fix für OHII. Wenn ich nur OHII benutze, habe ich keine solchen Probleme und komme in den Bunker. Wollte nur Deinen Mod /ohne OHII/ ausprobieren, aber wieder kam es zu CTD noch vor dem Bunker. Mod list: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Conus' Graphic Mod 1.1 Sub_Exhaust_1_0_5_byTheDarkWraith SubFlags_0_0_8_byTheDarkWraith nVidia missing lights No Umark Better Torpedo Graphics v2 Dooms Decks for VIIABC41 1.4 Grossdeutscher Rundfunk MightyFine Crew Mod 1.2.1 Alt w beards MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible new_KM_binos Old Style Explosions V1.1 Reboot's Hot Soup 1.1 Reboot's Water Drips 1.1 sobers realistic hydrophone operator SH5 SteelViking's Bunker Fixes V1.0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Uboat visual damage 1.0 - wamphyri External Torp Reload Time - wamphyri stoianm pitch&roll for SH5 V1 (normal and ext torp reload)) ASDIC_alternate_sound sobers talking conning crew mod tiny! - torpedo mod Cerberus62 Historical Ship Equipment 1.3 gap - HD 1 deg Scope Bearing v 1.0 North Atlantic Green 1.1 MCCD_1.04_GER Wooden_Lifeboats_Mod_1.1 FX_Update_0_0_19_ByTheDarkWraith no torp bubbles - fx mod compatable- wamphyri IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_WWIIInterface_by_naights NewUIs_TDC_6_9_0_New_radio_messages_German No crosshair TDW_No_Contact_Tails_1_1_0 TDW_No_Contact_Colors_1_1_0 TDW_Sub_Warship_Merchant_Same_Shape_1_1_0 Emtgufs Aspect ratio 16_9 IO_StrategicMap_4_6_for_TDWv690 IO_MapCourseLine_normal pencil_mod Simple Texture mod v1.0 Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.6 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) No Damn Bubbles, No Damn Halo Mod Dann kam dazu mtns - more traffic, nations and ships 1_8a mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) mtns - OHII&HarbourAdditon_Fix_1_6a und CTD in der Loading Phase vor dem Bunker... mtns - MO&THF Fix deutsch aktivierte ich nicht, denn ich benutze sowohl Magnum Opus als auch Terrain H. Mod nicht mehr (habe OHII). Weiss auch nicht weiter. in this thread : http://www.subsim.com/radioroom/show...=183101&page=3 same thing happens to my Hast du denn wirklich den Kampagnenstart (inclusive aus dem Bunker fahren) ohne zusätzliche Mods probiert? Also nur diese vier: Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.6 mtns - more traffic, nations and ships 1_8a mtns - OHII&HarbourAdditon_Fix_1_6a Sorry wenn ich nochmal frage aber es ist sehr wichtig. Nun zu deiner Frage, es ist nicht so ganz einfach, weil es im Harbour_Addition_Environment_Enhancement MOD gedockte Schiffe gibt und auch bei mtns. Auch werden dann Layer wieder nicht aktiviert. Und auch gerade um diese Kombination ist es sehr schade. Ich könnte dazu wieder was zusammenstellen, wie damals "Häfen", aber glaub mir, lieber wäre mir wirklich wenn die gesamte Combo bei dir läuft. __________________ Quote: Originally Posted by Josef von Posorschitz Hallo uekel, ja, das habe ich und dann funktioniert es, aber wenn ich danach weitere Mods zugeben will (egal ob nach deiner Anleitung oder nach der Mission im Bunker), bekomme ich CTD. Moin Josef! Nochmal eine Frage: Passiert das, wenn Du aus Kiel ausläufst? Wenn ja, ist das auch "normal", bei mir reicht es z.B. nicht (in Kiel), wenn ich nur aus dem Bunker fahre und im Hafenbereich/oder im Kiel Kanal speichere, zurück zu Windows, alle MODS aktiviere, dann kommt es auch noch zum CTD beim laden des Savegames. Wenn Du in Kiel stationiert bist, bitte wie uekel schrieb, NUR erstmal die vier MODS aktivieren, Kampagne starten, aus Bunker raus, den gesamten Kiel Kanal entlang und erst wenn Du in der offenen Nordsee bist (z.B. Höhe Helgoland), speichern, zurück zu Windows, alle anderen MODS aktivieren, Savegame laden. Dann sollte es klappen! Viel Glück, Magic Funciona. and it works. Sorry to copy text in German, but this so in the original thread. Josef von Posorschitz Jungs, was würde ich nur ohne euech machen Es funktioniert. Bin zwar sehr gespannt, ob es nicht in der Nähre vom Hafen zusammenbricht, aber nun - weenn ich auf offener See bin - scheint es zu funktionieren. Danke. Now to test. but not much work. |
01-13-12, 08:48 PM | #907 | |
Captain
Join Date: May 2009
Location: Forever stuck in Data folder...
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Argggh my eyessssssss!!!
Let me fix that for ya... Quote:
__________________
The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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01-14-12, 03:09 AM | #908 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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This is my version of your mods list. All your mods included (changes in bold fonts); No Logo Intro Menu_Animation v. 01.00 by AvM No Damn Bubbles, No Damn Halo Mod Anti-Lag Original map colors A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) MightyFine Crew Mod 1.2.1 Stock w beards MCCD_1.04 << You must have this one MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_SPA No magic skills v1.5 MCCD compatible SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 << Add this one or the patch below doesn't work Dynamic Environment SH5 Shallow Waters V2.1 Patch NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Grossdeutscher Rundfunk Radio Paris French Music Full Version 1.2 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_9_0_jimimadrids_map_tools NewUIs_TDC_6_9_0_WWIIInterface_by_naights NewUIs_TDC_6_9_0_New_radio_messages_German gap - HD 1 deg Scope Bearing v 1.0 Manos Scopes-patch for 8x5 stoianm pitch&roll for SH5 V1 (normal) OPTIONAL-lifeboat_sound Harbour_Addition_Environment_Enhancement MOD v0.5 << add this one OPEN HORIZONS II_full v1.6 mtns - more traffic, nations and ships 1_8a mtns - OHII&HarbourAddition Fix 1.6b <<< Add this one mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) OH II Campaign Radio Messages v4 German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional NavMap babelling sobers talking conning crew mod KarlKochs fix for Bearing Sound (German) Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons << replace with TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) OH II Minefield map Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 sobers see thru wake fix sobers 3D deck spray mod V7 sobers best ever fog V4 SH5 sobers real trees sobers Type 7A rusty deck SH5 sobers darker ship bow spray SteelViking's Bunker Fixes V1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith EQuaTool 01.01 by AvM - double set - Large plus Flat Style Critical hits 1.1 Torpedos Critical hits v 1.2 Real_Sink_1.0 <<< Influences flooding time and sink behaviour of targets. Conflicts/replaces files in FX Update > FX Update doesn't work correctly AOB slide ruller for TDW UIs and MO by stoianm Church's Compass Dials Mod v2.1 - Option Three Old Style Explosions V1.1 SH5Lifeboats_2.0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally TDC Help v2 Trevally Tutorials - All v0.2 (for TDW UI) Krauters Automated Scripts (v5_0_0 compatible) IO_MapCourseLine_normal pencil_mod R.E.M_by_Xrundel_TheBeast_1.2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 <<< disable Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix IO_StrategicMap_4_6_for_TDWv690 SubFlags_0_0_8_byTheDarkWraith Accurate German Flags Radio_Messages_1_2_0_Non-NewUIs << Disable Change days in bunker a 5 Mi teclado Farranda << ??? Radio_Messages_1_2_0_German_Voices Wordeees' Thunder [/QUOTE] |
01-14-12, 06:26 AM | #909 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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01-14-12, 08:00 AM | #910 |
Watch
Join Date: Apr 2011
Posts: 21
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I will try your suggestion
except that: MCCD_1.04 << You must have this one MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_SPA No magic skills v1.5 MCCD compatible I need this last: MCCD_1.04_SPA because it contains dialogs.tsr, which is in Spanish and has more lines. Mccd_1.04_spa: Text_Dialog_1243=Apague el gramófono. No magic skills v1.5 MCCD compatible : Text_Dialog_1211=Resume batteries recharging. Equipment_Upgrades_Fix_v1_4_byTheBeast\Data\UPCDat aGE\UPCLocalization : Text_Dialog_1140=Yes, Lieutenant! <- fewer lines updated 1.2x XD but this happens thans Mi teclado Farranda have: \ Data \ Cfg \ commands.cfg dir> and \ Data \ Menu \ Gui \ keyboard_binds.dds \ Data \ Menu \ Gui \ keyboard_binds_shift.dds Last edited by farranda; 01-14-12 at 08:39 AM. |
01-14-12, 08:09 AM | #911 |
Captain
Join Date: May 2009
Location: Forever stuck in Data folder...
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I've noticed this before, it's caused by Equipment_Upgrades_Fix_v1_4_byTheBeast as this contains a dialogs.tsr that overwrites any MCCD one, although on most mod loadouts I've seen Equipment Upgrades almost always comes after MCCD so I'm interested to hear what I, and now you it seems, is missing...
I'm real rusty on SH5 modding having recently returned but most of my experience is with SH3.
__________________
The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
01-14-12, 08:47 AM | #912 | |
Loader
Join Date: Dec 2011
Location: Moscow
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Quote:
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01-14-12, 01:48 PM | #913 | |
Captain
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 248
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Quote:
__________________
The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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01-14-12, 02:17 PM | #914 |
Sailor man
Join Date: Sep 2009
Location: Kings Bay, GA
Posts: 43
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags No Logo Intro Menu_Animation v. 01.00 by AvM Real Environment - Revision_3 sobers chimney smoke V2 UnderwaterCFG_1_1_byTheBeast MightyFine Crew Mod 1.2.1 Stock faces SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_New_radio_messages_German IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Trevally Harbour & Kiel Canal Pilot v2.8 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 IO_StrategicMap_4_6_for_TDWv690 ShapeTexturesColor Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_AFFOE_151 DBSM_Music_1_0_4 Grossdeutscher Rundfunk OPEN HORIZONS II_full v1.6 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 MCCD_1.04_MFCM_1.2.1_compatible All is running well what do you guys think I aim for realism or than navigation. Any thing cool to add to it. Small bugs Can sometime have CO2 gauge act up requires restart Crew do not go below decks or return to con requires restart Depth under keel not working Happy Hunting
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"For every dive you must surface, or say hello to your maker, its depths we shouldn't stay" Last edited by 9thinfSword; 01-14-12 at 03:14 PM. |
01-14-12, 08:54 PM | #915 |
Lieutenant
Join Date: Mar 2008
Location: the deep
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags Ambient Underwater SFX Capthelms SH5 Audio Mod Damage assessment DBSM_Music_1_0_4 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting MCCD_1.04 MoraleMod battlestations No Logo Intro Menu_Animation v. 01.00 by AvM No Damn Bubbles, No Damn Halo Mod one ship, one torpedo v1.00a sobers 3D deck spray mod V7 sobers best ever fog V4 SH5 sobers NO water drops V1 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Old Style Explosions V1.1 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo IX BOAT MOD OPEN HORIZONS II_full v1.6 mtns - more traffic, nations and ships 1_8b mtns - OHII&HarbourAdditon_Fix_1_6b mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) OH II Campaign Radio Messages v4 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Church's SHV 1.01 Keyboard Commands v1.1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 MQK #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix R.E.M_by_Xrundel_TheBeast_1.2 Correction------it does work, but takes alot longer to load. yippee many thanks Last edited by fromhell; 01-15-12 at 01:38 AM. Reason: found |
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