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10-08-10, 10:51 AM | #901 |
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
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The question is how to reduce the detection range of submarines destroyers, a little time pursuit, and most importantly damage inflicted by depth charges PL and the accuracy of their falling into the PL?
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10-08-10, 11:02 AM | #902 |
Black Magic
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to reduce the detection range adjust the difficulty levels (init.aix file). For the rest requires hex editing files.
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10-08-10, 11:09 AM | #903 | ||
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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Quote:
Quote:
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10-08-10, 11:30 PM | #904 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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IRAI seems to work great for me. I had DDs looking for me and dropping DCs for nearly 8 hours. Thank god I'm in mid 1940
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10-09-10, 08:46 AM | #905 |
Mate
Join Date: May 2010
Location: South of Heaven
Posts: 60
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Do destroyers run out of DC´s after some time?
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Frantic8882, das muss das Boot abkönnen |
10-09-10, 09:39 AM | #906 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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That I'm not sure of. In real life they did.
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Fearless System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
10-13-10, 05:04 AM | #907 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Hi.TDW.
I found a mistake in your MOD,Please look at PIC,When I set the AI destroyer's waypoint 3 loop point to waypoint 1,Destroyers should not be deleted in the last waypoint. The same mission: destroyer will be deleted at last point,AI destroyers are no longer loop point when use your IRAI MOD, Can you remove this bug? Thanks! |
10-13-10, 07:23 PM | #908 |
Commander
Join Date: Jul 2010
Location: Spain
Posts: 455
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You can´t run, you can´t hide... this is hell, man
Thx for your great job, TDW. |
10-16-10, 02:15 PM | #909 |
Black Magic
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v0.0.27 released. See post #1 for details
The sonarman should be a little better now at detecting contacts. |
10-16-10, 08:00 PM | #910 | |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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Quote:
I tested it a n with the same simple mission。1.2 version of the AI destroyers can fire DC accurately aligned SUB ,But your AI has to bypass the SUB 。I Upload this simple mission to you for test. Please feel anti-submarine capability of 1.2 version 。Then test your AI。Thanks。 http://www.file-upload.net/download-2895932/Data.rar.html Last edited by W_clear; 10-16-10 at 10:01 PM. |
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10-17-10, 05:05 PM | #911 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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IRAI seems to be a bit unrealistic. I'm in a Type V!!B in 1939 at a depth of 90m at 2 knots silent running and still DDs can pinpoint me. In fact there seems to be a lot of escorts in 1939. I thought they didn't have so many for convoys. But there should be a balance as these uber destroyers is a bit too much. Everytime one pics me up I end up dead.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
10-17-10, 05:09 PM | #912 | |
Black Magic
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Quote:
I suggest you adjust the difficulty settings to find a setting to your liking (\data\Scripts\AI\init.aix): ###################### Difficulty parameters #################### # Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist) # for non-merchants VISUAL_DIFFICULTY = 1.0; HYDROPHONE_DIFFICULTY = 1.0; RADAR_DIFFICULTY = 1.0; SONAR_DIFFICULTY = 1.0; # for merchants VISUAL_DIFFICULTY_MERCHANT = 1.0; HYDROPHONE_DIFFICULTY_MERCHANT = 1.0; RADAR_DIFFICULTY_MERCHANT = 1.0; SONAR_DIFFICULTY_MERCHANT = 1.0; |
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10-17-10, 05:14 PM | #913 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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What do you suggest to strike a balance? I don't want it too easy.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
10-17-10, 05:20 PM | #914 | |
Black Magic
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Quote:
0.95 to 0.9 would be considered Hard difficulty 0.9 to 0.8 would be considered Medium hard difficulty 0.8 to 0.7 would be considered Medium difficulty |
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10-17-10, 05:22 PM | #915 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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Downloads: 138
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Thanks TDW.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
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