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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
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#886 |
Nub
![]() Join Date: Aug 2012
Posts: 3
Downloads: 16
Uploads: 0
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hi, i am new on forum. I have a question. I have installed this mod, but on tactical map, when i marked a ship it not show it speed.
There are information about course etc, but is is "speed: ---" How can I chage this to see the speed? Or disable just tatcical map mod? I am not such good player to use 100% realism, but i dont want just see ship in periscope and sink it, it is too easy. |
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#887 |
Nub
![]() Join Date: Sep 2012
Posts: 2
Downloads: 10
Uploads: 0
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Thanks!
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#888 |
Mate
![]() Join Date: Mar 2010
Location: Near the port of Rotterdam
Posts: 59
Downloads: 77
Uploads: 0
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After a year or so and a clean install I picked up the hunting again. Didn't want to bother myself with combining 230832 mods so installed this.
It works great. Just followed the instructions and was back on the sea in no time! Tnx alot for this! |
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#889 |
Death by Spartan
![]() Join Date: Sep 2012
Posts: 15
Downloads: 15
Uploads: 0
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Hats off Pedrobas for making the mod process so simple.
Question : If I want to replace individual upgraded TDW files such as NewUIs TDC ... with the ones in the pedrobas v.5 how would I do that? Also why are some of the mods in the enabler greyed out when others are not? thank you |
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#890 |
Watch
![]() Join Date: Jan 2012
Posts: 22
Downloads: 122
Uploads: 0
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Hi guys! I´m so far loving the mega mod, i just hate to spend hours and hours just trying not to crash the game with new mods and hoping for them to work together.
I have a problem anyway and it is that my game CTD and it only says SHV stopped working. Don´t know why is this happening, i mean i only have the base mods... Any idea?? Sorry about my english anyway ![]() My system: SHV patched to 1.2 Intel core i5 8Gb Ram W7 64bits Ati radeon hd 68700 The game crashes at any moment in any patrol. I´m in the first campaign and only did 3 patrols because i have to restart the game every time it crashes and its a pain in the ass! |
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#891 | |
Ace of the Deep
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2) are you using Steam version and trying to apply TDW's .exe patcher? Last edited by Targor Avelany; 09-24-12 at 03:36 PM. Reason: answered some of the questions while I was typing the questions |
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#892 | |
Watch
![]() Join Date: Jan 2012
Posts: 22
Downloads: 122
Uploads: 0
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2) Boxed version patched to 1.2, did the Ram thing that allows the game to use more Ram. Dont know about the patcher you´re talking about, i just did what the creator of the MMM says in the instalation post |
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#893 | |
Ace of the Deep
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It has been discovered some time ago now, that SH5.exe came with ability to use more than 2gb of ram already, so when you are using the RAM updater you are reverting this (this actually might be the cause of your problems). |
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#894 | |
Watch
![]() Join Date: Jan 2012
Posts: 22
Downloads: 122
Uploads: 0
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Sick at home = Patrol night ![]() |
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#895 | |
Ace of the Deep
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Also, try not to put too high TC (above 256); that might cause such crashes too. |
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#896 | |
Watch
![]() Join Date: Jan 2012
Posts: 22
Downloads: 122
Uploads: 0
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Also, sometimes i see a merchant with no texture, maybe its related? |
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#897 | |
Ace of the Deep
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I don't use MMM myself, so I don't know (haven't looked really) what is included in there. But you might go through this thread and see if there are others with same problem and see if there is a solution. Also, when you run the game, I would recommend running Dbgviewer (considering that NewUI is included in this mod it should be in /data/Applications/ folder) when you run the game. That might help detect the problems. The rest is really up to the creator of the mega-mod, this is a good feedback for him. |
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#898 |
Soundman
![]() Join Date: Nov 2007
Location: cape Town
Posts: 142
Downloads: 182
Uploads: 0
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Thank you so much for this. been waiting a few years for something like this.
On my first patrol and loving it, fantastic job mate. ![]() |
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#899 |
Watch
![]() Join Date: May 2012
Posts: 29
Downloads: 625
Uploads: 0
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hi all I have win7 MMM not working
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#900 | |
Watch
![]() Join Date: Apr 2005
Posts: 24
Downloads: 97
Uploads: 0
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I had high hopes for this mod (as I had tried other mods which remake the UI, that happens to be my main source of disappoinment with SH5, and couldn´t get them to work correctly) but after installing the base MMM AIO 0.5 mod via JSGME and trying to run the game I inmediately get a CTD. I also tried installing the other version of the mod (by modules) and the game crashes also upon start. I am running Windows 7 x64 so memory shouldn´t be an issue. No other mods are enabled. Could anybody in this forum try to help me out, as the creator of the mod seems to be MIA? I really want SH5 to work, graphically is heads and shoulders above SH3 and SH4, but unless I can get rid of the horrid stock interface I am afraid I will have to uninstall it (again). |
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