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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#886 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Thanks Luke.. will try later when I get home.
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#887 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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Hey guys,
Just to confirm, we are indeed working on two major mods that will do a lot to revolutionize damage modeling both to ships and subs alike. The former could be considered a successor to NSM, and early test results from it are very promising. The latter will be like nothing you've seen yet in SH4. All of this is being made possible in large part by Observer, whom, as many of you might know, is known for his (and Der Teddy Bär's) excellent NYGM mod for SH3. Good times, they are a'coming! ![]()
__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#888 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Can't wait!! Thanks guys for all you're hard work and continued effort
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#889 |
Ace of the deep .
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same here
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#890 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Will these super-mods be a new RFB install, or will they be seperate mods? Could you give an indication of which mods are coming up.. I think there's still one more RFB update, plus these newer mods Thanks
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#891 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Sounds like a whole new RFB version ![]() |
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#892 |
A-ganger
![]() Join Date: Mar 2005
Posts: 76
Downloads: 0
Uploads: 0
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THere is a tonne of work that could be done to improve the damage modeling of the subs.
1) repair time is completley unrealistic 2) rarely, as a skipper, do you have to change your tactics on the basis of damage you have recieved. Consider: -damage to the hull props or planes does not make you noisier under water -permament battery damage hardly ever happens -depth keeping seems unaffected by damage -there is no damage to the air conditioning/ scrubbing that would make it harder to stay long underwater Basically, taking damage in this game should somtimes create real challenges for the skipper. MOre often than not, you die, or you fix your problems pretty quick - there is no in-between. Trout |
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#893 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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May I be so bold as to make a request? I would love to see this implemented (perhaps as an optional install file) in RFB for those who also play a U Boat campaign: http://www.subsim.com/radioroom/showthread.php?t=135184
I use this mod in SH3, and it adds a ton to the immersion scale. Would really like to see it included here if possible. As far as I know, the tools represented in this mod are historic. What better place to have them then in a realistic as possible mod such as RFB! Thanks.. |
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#894 | |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#895 | |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#896 | ||
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Thank you, thank you, thank you!! ![]() |
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#897 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Will the new sinking mechanism include a keel zone, a la NSM4?
__________________
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#898 | |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#899 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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__________________
![]() ![]() ![]() Let the Beast inside you free! |
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#900 | |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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![]() Quote:
__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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