SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-15-22, 12:24 AM | #886 |
Torpedoman
Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Torpedoes
Started a 1939 September in the IIA and all 5 torpedoes ran too deep. I verified this with the external camera. Is there no way to improve my chances? All were fired in calm waters, 3 submerged at 4 knots and 2 surfaced at 1 knot.
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11-15-22, 12:28 AM | #887 |
Torpedoman
Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Fires
Also, are fires just eye candy? I started a small fire on a 1000 tonner with my AA gun on the IIA and it didn't seem to spread or do further damage but it also wasn't extinguished, so I'm unsure if the fire was causing actual damage or not. Wanted to know if waiting around and watching the ship will eventually get me a confirmed kill.
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11-15-22, 02:10 AM | #888 | |
The Analyst
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Quote:
*https://de.wikipedia.org/wiki/Torpedokrise
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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11-15-22, 03:16 AM | #889 | ||
Navy Seal
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Quote:
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Five bad torpedoes is really no chance! What I do is prefer the T1 torpedo set to impact at 5 meters… it’s the more reliable way to get kills early war, for any ship any weather Don’t think fire will sink any ship in NYGM. Would be too easy to start fire and just wait for damage until sinking Type II AA Gun can sink only fishing boats and the like, no cargoes
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11-15-22, 11:26 AM | #890 |
Swabbie
Join Date: Aug 2014
Location: Montreal Canada
Posts: 11
Downloads: 266
Uploads: 0
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Hi Fifi
Great!!! but why Introduced new V&W DD model by AlexB but it existe already in the game ? Why introduce a other ship with graphism more "silent hunter4 " or KSDII. I think that is best staying in the spirit of game. Best regards |
11-15-22, 12:42 PM | #891 | |
Navy Seal
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Quote:
If you want old looking spirit (or stock spirit of game), NYGM is still existing in his stock version … a little searching and you will find it
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11-15-22, 12:54 PM | #892 |
Navy Seal
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Encountered those guys right in the middle of North Sea...had great time for few hours...only 80m depth, and much more manoeuvrable than a destroyer
One thing to say, beware those sub chasers! But survived...
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11-16-22, 12:44 PM | #893 | |
Swabbie
Join Date: Aug 2014
Location: Montreal Canada
Posts: 11
Downloads: 266
Uploads: 0
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Quote:
Thank you, but i prefer SH3 CCOM12 (+Fifi 2021) |
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11-16-22, 02:15 PM | #894 |
Watch
Join Date: Nov 2014
Posts: 23
Downloads: 28
Uploads: 0
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Fifi,
I'm loving this compilation so far! Is there any chance on getting a "sub mod" like Historical Ports added as an option? I've heard through the grapevine that it wasn't included because it's heavy on older systems. -edit- Funny that I've been here since 2014 lurking in the depths yet this is my first post. Last edited by FalkeEins; 11-16-22 at 03:22 PM. |
11-16-22, 04:50 PM | #895 |
Gefallen Engel U-666
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Welcome aboard!
FalkeEins! the infamous seven-year-itch(+1) has brought U to the surface at last!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-17-22, 02:33 AM | #896 | |
Navy Seal
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Quote:
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11-17-22, 07:24 AM | #897 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
Uploads: 0
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can the attack disc mod be included in nynm2.3?
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11-17-22, 10:50 AM | #898 |
Watch
Join Date: Nov 2014
Posts: 23
Downloads: 28
Uploads: 0
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11-17-22, 12:16 PM | #899 |
Navy Seal
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I think there is already an attack disc in DGUI hardcore … I never use it, but…
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11-17-22, 01:20 PM | #900 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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I think there is only the "Lagenwinkelscheibe" which offers some similar features.
But the attack disk offers some more possibilities! For me the Lagenwinkelscheibe is more than enough though. Last edited by SnipersHunter; 11-17-22 at 01:56 PM. |
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