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03-21-07, 03:52 AM | #886 | ||
Loader
Join Date: Dec 2006
Location: Poland
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Quote:
Captured cities in Europe shouldn't be renamed. Why any Western cities remain unchanged ? |
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03-21-07, 06:05 AM | #887 |
Planesman
Join Date: Feb 2007
Location: Iron Coffin
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All names on that map should be in German because its a German map! It doesnt mean that Warsaw or Gdynia were German but... you know i think that Germans are saying Warschau - not Warszawa, the same with Polish: they say: Kilonia - not Kiel...
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03-21-07, 07:35 AM | #888 | |
Loader
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I know it - I have just 20 km to German border. Please be so kind and check below thread : http://www.subsim.com/radioroom/show...t=german+world |
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03-21-07, 07:50 AM | #889 | |
In the Brig
Join Date: Nov 2002
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Other thing is status of cities. Danzig & Pillau they should be marked as friendly to Germans, or at least Danzig should be marked as "neutral", and change into friendly on 1st september 1939. Then at least some historical acuracy could be kept. |
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03-21-07, 07:56 AM | #890 |
Captain
Join Date: Nov 2004
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I'm sure this has been asked before, but any righteous youtube or other videos out there showing GWX in action?
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03-21-07, 08:05 AM | #891 | |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
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Quote:
Or there is a video sticky on the SH3 Gen Discussion Forum - http://www.subsim.com/radioroom/showthread.php?t=95000 This sticky was started before the release of GWX but later in the thread, most vids are GWX based.
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03-21-07, 09:59 AM | #892 |
Captain
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I'll have to grab it when I get home. Don't have that decompressor at the office.
Pysched to start GWX!!!!!!!!!!!!
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03-21-07, 10:35 AM | #893 |
Bilge Rat
Join Date: Sep 2005
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Testing is underway now and I hope to release the patch within a week or so.
And to answer the questions before they are asked: 1. The patch will be an installer and it will validate the selected folder in much the same way as the patch 1.02 installer did. The patch may have a slightly more relaxed verification routine this time, but I am still weighing this approach against the increased "since installing 1.03 my game crashes so GWX is buggy" posts it would bring. Hopefully everyone has learnt with 1.02 that subsequent crashes (especially when loading) are caused by not installing over a clean copy of GWX and perhaps more experienced members can help out the GWX devs and testers when these inevitable posts are made (indeed, the GWX webpage now provides the details on the installer messages and what they mean - for easier repeat linking. ). 2. The patch will not be released in JSGME/7z format. It is a very bad idea 3. The patch will include the contents of all previous patches and hotfixes. In other words, it can be installed over any previous version of GWX and replaces all previous hotfixes and patches. 4. The patch will be around 80mb. 5. The patch is a fix patch only - it will not contain new units or graphics. That is the focus of the *next* GWX update. I do not want to download 80 mb for the 5 megabyte of fix. I am already download path 1.02 . Make two variants of patch 1.00 - 1.03 complete 80 mb and small partial 1.02-1.03 please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!. |
03-21-07, 11:04 AM | #894 |
Ocean Warrior
Join Date: Jun 2005
Location: Canada, eh?
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Somebody put too much brown sugar on their Cheerios this morning.
But his point is kinda valid... once your ears stop ringing. |
03-21-07, 11:16 AM | #895 |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
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Ah, Copy & Paste......
- cumulative patches are standard - think SH3 v1.4b patch. - the GWX team is not scoped to support multiple versions of official files and the confusion such creates (ie "which patch do I need?" and so on). - multiple sets of files confuses players - the 1.03 files by themselves would still be over 40mb in size. - the files in 1.03 are mainly updates to files in 1.02. So whilst 1.02 may be 76mb, 1.03 will only be around 80mb. - players who have yet to d/l 1.02 will benefit from only needing to d/l 1 x 80mb file instead of 1 x 76mb file and 1 x 40mb file. And for the "Why no JSGME version?" complaints: - further files are deleted thus taking the patch out of the capability of JSGME. - teaching someone how to unzip 7z ("What's a 7z?") and get into JSGME ("What's a JSGME?") and then into SH3 is harder than supporting the installer approach! - GWX is meant to integrate with SH3. A GWX patch is an update to this integration. Thus it is not merely a mod to be applied over the top.
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03-21-07, 11:23 AM | #896 |
Sea Lord
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so lemme get this straight, lets say I didn't get the first update to GWX; the 1.02, Im still on the original, if I download 1.03 I still get the content of 1.02 AND the fixes?
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03-21-07, 11:28 AM | #897 |
Chief of the Boat
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Well my ears have stopped ringing but I'm afraid this is the way it's been bundled up for delivery
A lot of time, thought ,discussion and testing has gone into the next release and without wishing to appear harsh....each individual has the option wether they feel it's worth their while downloading or not
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03-21-07, 11:29 AM | #898 | |
Navy Seal
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Quote:
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03-21-07, 12:03 PM | #899 | ||
Rear Admiral
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Quote:
If you saw half the posts for the Dec udate you will understand why "Whats a 7 zip" "I dont have JSGME" "I cant open my monkey" Quote:
One patch fits all Hard enough fixing some of the so called problems without having multiple releases of the same patch And if the fix was only 5mb it wouldnt be released as an installer Probably wouldnt be released at all till somewhat bigger and more worthwhile |
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03-21-07, 12:05 PM | #900 | |
Navy Seal
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Quote:
:rotfl::rotfl::rotfl: Oh, BTW, my fridge magnets no longer work.
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