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Old 09-28-06, 12:32 AM   #76
Yahoshua
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Do I download the 2.2 ont my desktop and run it from there?

And in addition to the 2.2, to the best of my knowledge, all I need is the SH3 Cmdr (most recent version?), and the Rubini HB mod.

Is this everything I'll be needing? (or everything that would bring me close to real?).

(I'm too tired to be excited but I look forward to trying out the NYGM for the first time).

-Yaho
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Old 09-28-06, 12:56 AM   #77
kylania
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Quote:
Originally Posted by Yahoshua
Do I download the 2.2 ont my desktop and run it from there?

And in addition to the 2.2, to the best of my knowledge, all I need is the SH3 Cmdr (most recent version?), and the Rubini HB mod.

Is this everything I'll be needing? (or everything that would bring me close to real?).

(I'm too tired to be excited but I look forward to trying out the NYGM for the first time).

-Yaho
Here's how I did a fresh install.

1. SH3

2. SH3 Patch 1.4 - At this point COPY the entire install to a new folder to use as a backup if anything goes wrong.

3. JSGME 1.4.1 - Install into the SilentHunterIII folder, run it once, exit, run it again and use the Tasks.. to create a snapshot.

4. NYGM 2.2 - Stand Alone - Unpack and move the included folder into the MODS directory you created by running JSGME. Run JSGME again and activate NYGM.

5. Copy any desired optional mods from C:\Program Files\Ubisoft\SilentHunterIII\MODS\NYGM Tonnage War V2.2 – Stand Alone Version\Documentation\ into C:\Program Files\Ubisoft\SilentHunterIII\MODS\ and active by running JSGME again. One of those is the Harbor Traffic mod you wanted.

6. SH3 Commander 2.6.1 - Before you run it do step 6.

7. Ensure you apply the SH3 Commander files from NYGM 2.2. Copy the files in C:\Program Files\Ubisoft\SilentHunterIII\MODS\NYGM Tonnage War V2.2 – Stand Alone Version\Documentation\SH3 Commander Optional Updates into C:\Program Files\SH3 Commander\Cfg then run SH3 Commander. Also delete the specifically numbered Random Events.cfg files ie, Randomised events_19*.cfg.

8. Can also use SH3 Patrol (found in Documentation folder also but an upgraded version is available here) if you use a milk cow during a patrol. This goes in the cfg folder of your C:\Documents and Settings\<yourusername>\My Documents\SH3\data\cfg folder.
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Old 09-28-06, 03:44 AM   #78
Stiebler
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Immacolata:

You didn't say what the weather was for your approach in mid 1942.

In good weather, you ought to see the convoy before the escort radar spots you (but don't forget that Allied radar gets better as the war progresses!).

In mild weather, it is a toss-up as to who sees whom first.

In bad weather, the escort radar will definitely see you first.

If you are being red-lighted on the stealth meter in good weather before you see the convoy, then the explanation might be that you have been sighted by an aircraft. Did you look for one?

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[I got sunk yesterday, having forgotten that the crash-dive now goes only to 20 m, not 80 m. Just a reminder to everybody.]
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Old 09-28-06, 04:07 AM   #79
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i see there are a lot of mods allowing for more ships to be downloaded, are these compatible with this mod? or how about the 3 merchant mods which add some eye candy the merchants?
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Old 09-28-06, 04:26 AM   #80
Immacolata
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Stiebler it was partial clouds, preciptations none and light fog I think. The fog had to be REALLY light coz I can't see it at all. They must've used radar. When do the subs get Athos/Metox detection system? How much of a difference do light fog make to none when it comes to visual range?
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Last edited by Immacolata; 09-28-06 at 06:48 AM.
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Old 09-28-06, 06:26 AM   #81
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Another thing I noticed. You guys moved the Observation Scope, but forgot to move the metal cylindrical thing that goes underneath it, which is still where the Scope used to be. And also, is it just me, or does the TDC go a bit messed up when you try to switch from Magnetic pistol to Impact pistol? On mine, I only hear the clicking sound, but the knob doesn't actually turn. Whats up with that?

-Phantom
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Old 09-28-06, 08:54 AM   #82
Keelbuster
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Quote:
Originally Posted by kylania
I don't have exact amounts for all the bells though, but can try to find that out for you.

As for the frame rate problem I'm not sure. I know antialiasing causes a hit for me, but looks sooo good.
Yea - don't worry about the bells - i'll get used to it (just recalibrate myself

Weird thing about the framerate is that with 2.0 I ran with 2x AA and 2x AF, and had great performance, with only the occasional stutter in a _giant_ convoy. Right now, with 2.2, in stormy weather, no contact, you can feel it spacing the frames out a bit; I wonder if there's a new high quality sea-texture or something. I'm a little off about it because I don't want to upgrade, and my machine was basically perfect for SH3. I've just turned off AF (groan) to see if that helps. It's a shame because AF makes the colouring look RICH. I refuse to live without AA because of the edging that happens on the horizon, conning tower, crewmembers...I can't stand it.

...

yea - dropping AF seems to have helped. Not sure what changed...AF interacts with texturing I think - so that would corroborate the sea-texture idea. Not sure though...maybe my Radeon 9700 is finally senile.

Kb
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Old 09-28-06, 09:23 AM   #83
Laffertytig
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some questions after doin my 1st patrol in sep 39. i like the fact that ships can take hours to sink but do u have to be in visual range to get the credit for them?

would i be correct in assuming that adding in the single ship contact mod greatly increases single ship contacts. i installed it and get lots of contacts on the map that are within range which seems a little gamey. what exactly does this mod do?

also i got 1 radio report about a convoy in a grid but there was no mark on the map, just the grid ref, is this intentional?

i was also attacked 4 times by aircraft. thought i would chance it on the surface but each time no damage was sustained, and this was without evasive action. dunno if i was just lucky
or your aircraft ai aint workin properly.

and after playin for 3 hours i thought i would return via the kiel canal. i plotted a course and increased TC. 100k's from kiel my sub sunk

Last edited by Laffertytig; 09-28-06 at 09:53 AM.
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Old 09-28-06, 09:57 AM   #84
kylania
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Quote:
Originally Posted by Laffertytig
and after playin for 3 hours i thought i would return via the kiel canal. i plotted a course and increased TC. 100k's from kiel my sub sunk
The return Kiel auto plot has to be plotted from a specific point and specifc heading based on the Outbound plot. In otherwords you need to setup some marks before you complete the departure from Kiel.

Refer to pages 65 - 67 in the NYGM_Tonnage_War_Manual 2_0.pdf in the Documentation folder of your install for pictures and a full description.

As a side note, I believe you actually need a 0 heading not 90, but play with it to see for sure.
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Old 09-28-06, 10:21 AM   #85
Keelbuster
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OMG - this is totally crazy. So I'm approaching a convoy - it's nightime, grand banks, 50m depth, misty, high seas, tense, etc. In the distance I see flashes coming from the direction of the convoy. I figure it's lightning, but it's too regular. I think - maybe it's a new feature - ships signalling one another with lights, in the fog?? Not sure. I keep approaching, and then get too curious so I switch to external cam and zoom in to the convoy. To my surprise, the convoy is swerving evasively as if under attack, and the rear escort is firing his main gun down the line of sight from his spotlight. He's also firing machine gun rounds like crazy, sort of back up the convoy. It's twisted - has there been a detection bug? Did they find me somehow? Has this guy lost his mind? Is there a german ship accidentally placed in the convoy? BUG! But then, I look a roudn a bit more. The rear escort is circling...firing on a specific spot...so I go underneath....

UBOAT!! - there's a VII at PD, with his scope up, trailing the convoy! WHAT!

Totally crazy! I'm going to keep watching because I have to see this play out. I don't expect any interesting behaviour because I know that the AI uboats are extremely limited but damn, what a surprise! I've never seen this sort of thing before.

Bravo NYGM team!!!

Kb


-----


Okay - so the VII just got DCed HARD, right up the boat. Engine stopped, oil leaks visible. The escort buggered off, and the VII seems to be dead in the water, oil leaks having stopped, sittng at PD. Interesting....
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Old 09-28-06, 10:46 AM   #86
Quagmire
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Hey Teddy!

Totally awesome man! I have two patrols under my belt with NYGM 2.0 and I can't wait to try 2.2.

Quick question though. Do I still have to worry about the "CRASH DIVE BLUES?" I stopped crash diving after you pointed out the problem in 2.0.

Thanks!
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Old 09-28-06, 02:18 PM   #87
kylania
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Quote:
Originally Posted by Keelbuster
UBOAT!! - there's a VII at PD, with his scope up, trailing the convoy! WHAT!
Wolfpack!! I experienced one of those during a Wolves at War patrol. I spotted a convoy with the standard destroyer ahead and two Swans/Flowers on the rear edges of the convoy. I also noticed that the Flower Corvette was on fire, and two merchants were extra smoking?

So I think "Oh, neat, it's the wolfpack mod, they add in some extra damage and you pretend that there's a wolfpack, how cool!"

I take a run at the convoy, sink a few ships, then drop to 40m and start to sneak away to the tail of the convoy. As I'm moving slowly under the them all my sonar guy announces he's heard a new warship ahead and short range. I think about it and wonder how the heck the outside escorts got INTO the convoy and ahead of me so quickly. So I drop to 80m and on a whim pop up my observation periscope to try to see the lower hull of the ship as it passed.

As I look up I think there must be some problem, I'm looking at myself!? Than I realize that no, that's actually another u-boot here with me, a real u-boot!!!


(click to enlarge, image brightened a bit to make the sub easier to see)

I was sooo psyched. Not quite as exciting an encounter as Keelbusters, but still pretty damn cool seeing another u-boot in the depths with me.
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Old 09-28-06, 02:40 PM   #88
Deimos01
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Im on my 2nd patrol with NYGM 2.2. Presently in AM51. I have yet to run into a convoy but I have managed to sink several single ships. Now for the fun part. I got one fish left in the aft tube and figured Id go ahead and finish patroling my grid. Next thing I get is the "we are being engaged message". Pop up to the deck and sure enough, theres a hunter killer group on the horizon at exteme range. I must mention that its a clear day and the ocean is like a mill pond. So, at present I am at about 150m doing 1kt seeing if its possible to evade 3 escort detroyers and 2 corvets. :rotfl: I got about 2 maybe 3 pinging me at the same time while the others line up to make attack runs on me. So, far they got me pinned but not exactly. The charges are close but no damage after 1 hour.

I'll let you know how this one plays out.......
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Old 09-28-06, 02:42 PM   #89
WilhelmSchulz.
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Quote:
Originally Posted by kylania
Quote:
Originally Posted by Keelbuster
UBOAT!! - there's a VII at PD, with his scope up, trailing the convoy! WHAT!
Wolfpack!! I experienced one of those during a Wolves at War patrol. I spotted a convoy with the standard destroyer ahead and two Swans/Flowers on the rear edges of the convoy. I also noticed that the Flower Corvette was on fire, and two merchants were extra smoking?

So I think "Oh, neat, it's the wolfpack mod, they add in some extra damage and you pretend that there's a wolfpack, how cool!"

I take a run at the convoy, sink a few ships, then drop to 40m and start to sneak away to the tail of the convoy. As I'm moving slowly under the them all my sonar guy announces he's heard a new warship ahead and short range. I think about it and wonder how the heck the outside escorts got INTO the convoy and ahead of me so quickly. So I drop to 80m and on a whim pop up my observation periscope to try to see the lower hull of the ship as it passed.

As I look up I think there must be some problem, I'm looking at myself!? Than I realize that no, that's actually another u-boot here with me, a real u-boot!!!


(click to enlarge, image brightened a bit to make the sub easier to see)

I was sooo psyched. Not quite as exciting an encounter as Keelbusters, but still pretty damn cool seeing another u-boot in the depths with me.
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Old 09-28-06, 04:54 PM   #90
Stiebler
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Keelbuster said:
Quote:
UBOAT!! - there's a VII at PD, with his scope up, trailing the convoy! WHAT!
...
Bravo NYGM team!!!
The real credit must go to Sergbuto. His Wolf-pack U-boats used with permission (and a lot of testing).

Stiebler.
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