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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Feb 2003
Location: Maine, USA
Posts: 46
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OK,
The compartment issue seems to be related to SH3 Cmdr somehow, as it doesn't happen when I load SH3 direct. It doesn't seem to matter which crew profile I choose. This didn't happen w/ 1.02 :hmm: :hmm: Unless you can think of a reason why IuB might effect this, I'll bump it. Thanks Again! Hitch
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#2 | |
Stowaway
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#3 |
Sailor man
![]() Join Date: Feb 2003
Location: Maine, USA
Posts: 46
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JonZ,
Victory!!! ![]() Any news on the emblem problem? Thanks! Hitch
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#4 | |
Stowaway
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![]() just wait about 5 hours before I start investigate this. I'll put the issue on page1 on bugfixes post. Medals and renown.cfg file was a direct cut & paste from the Hollywood Advanced Damage mod. I'll check the readme file to see if there's anything related to the TypII. JonZ |
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#5 |
Medic
![]() Join Date: Nov 2005
Location: Seattle,WA/Dutch Harbor,AK
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Hey Doc Jonz...I dropped that config file provided for Commander in the right place like you suggested, and it cured the fatigue problem.
Thanks! I just did a second patrol and there were two Liberty Cargo's just sitting in the ocean at 1 knots on my way to my patrol zone in the north Antlantic. My convoy contact and engagement was all normal. This was in April '42 with a VIIC. If I have issues with my next patrol, I'll do another clean install etc. just in case I corrupted my manual installation. Which is highly possible. If I feel the need to do the clean install again, I'll skip the Mod Enabler and follow your manual instructions this time...we'll see. Just trying to give you some feedback as you are the doctor. ![]() I'll let you know this evening...
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#6 |
Torpedoman
![]() Join Date: Feb 2006
Location: Raleigh, NC
Posts: 115
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At the end of my (rather successful - 30k tons including an Auxillary Cruiser, using the Hollywood Living Crew Fatigue Option) first patrol, I was thinking that I hadn't seen any neutrals. This was a major factor early-war in 1.02. On my return to Wlihelmshaven, in very rough seas, I had a contact - Small Cargo vessel, long range - headed WNW, outbound from Norway. In the past (1.02), this vessel usually would have been Norwegian, and therefore untouchable. I plotted an intercept course, and, when I got within 2k m, I submerged, not wanting to be spotted, for a clean shot, if this vessel was fair game. I needed to make it count, because I only had 1 stern torpedo left. The seas were playing havoc on my crew, trying to maintain periscope depth. I had a very hard time making out the nationality, but finally, at about 700m, and during a lull in the waves, I could make out the flag. It was Polish! This ship was trying to make it to Britain, after the downfall of Poland. The Polish vessel was having a hard time in the rough weather, and I maneuvered for my shot, goinng for a shallow, impact pistol run. Needless to say, there is one less Polish cargo ship going to make it to Britain.
Great MOD! Montbrun
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\"Ein U-boot ohne Sehrohr ist heute angekomman - A U-Boat without a periscope arrived today.\" - Message sent to Gunther Prien in U-47 during the Norwegian Campaign by Karl Doenitz to tell Prien about the birth of his second daughter... |
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#7 | |
Stowaway
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![]() Besides, an option to allow that should be available on the next SH3 Cmdr release. Should I fix it? |
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#8 |
Sailor man
![]() Join Date: Feb 2003
Location: Maine, USA
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My first patrol in 1944 could be my last!!!!!! :rotfl:
Great Work! Hitch
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#9 | |
Stowaway
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I tweak the Flotilla Emblem for the first patrol, then unlock the other emblems with default :hmm: By the way I also found out that there is a problem with the cfg file of the Sh3Commander. There was a fix for the TypII boat, but the link is not working anymore ![]() I am trying to get in contact with GouldJG to fix this issue. EDIT: I have maybe a temporary fix. I've downloaded the 8hours shift version, copy pasted the [Compartment] part and pasted it over the old compartment of the Medals and renown.cfg with the notepad. It raised the efficiency of the torpedo room. |
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#10 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
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Jonz bud just installed your mod and played it for a whyle, and a
"problem" came out... Since i thought your mods sound files where litle soft for me, i whanted to includ mi old sound files that i've joyened toghether for almost to m. The problem came after install mi personalised sound files mod, was durig the Naval Academy 3th exame, that you've got to shot down at list 5 planes...and after a while the game CTD...tryed a cople of times and allways the same thing and this windows error message: __________________________________________________ ___ Error report: AppName: sh3.exe AppVer: 1.4.0.1 ModName: sound.act ModVer: 0.0.0.0 Offset: 00006c13 C:\DOCUME~1\G-Zone\CONFIG~1\Temp\6249_appcompat.txt __________________________________________________ ___ Than just to check i took of the person. sond folder and everything was ok.... ![]() The question is, can it be some incompatebility with your mod ? Or maybe cause the sound are from diferent mods? Thanks man the mod looks perfect bro! ![]() ![]() |
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#11 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Sorry bro, forgot another question ...
Is it compat. with your Mod the sliding console?? ![]() ![]() |
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#12 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Have not seen you mod, but congrates on bringing it to the community. Iknow how hard of a task it is
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#13 | ||
Stowaway
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Quote:
![]() ![]() JonZ |
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#14 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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[quote="JonZ"]
Quote:
It is not just one sound mod, Jonz, it's a compilation of sounds that i have been puting toghether acording mi taste and mad a big mod Personalised for ni private use... ![]() I'm making a new one anyhow, but the problem i think was mostly with the planes geting down, crashing... Sorry for this almost useless info bro, but i really think it was this one sound that is in fact called Big oil explosion and that i've got it into mi compilation cause it had screems in midlle mixed with the explosion, ... ![]() ![]() |
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#15 | |
Stowaway
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I'll quote Average Joe on this:
Quote:
http://www.subsim.com/phpBB/viewtopic.php?t=49256 |
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