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Old 03-05-06, 10:53 PM   #1
Der Teddy Bar
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Quote:
Originally Posted by LukeFF
I'm using the RuB 1.45 1024_768 ini file, with the Crew Management changes added in (I reinstalled this after initially encountering the error). Still, no matter what, I have to alt-tab out and exit these Menu ID not found errors before I continue. What's going on?
If I remember correctly a Menu ID error will give you an ID number? Without this we can do little

The Menu ID error is most likely another Mod that has been displaced by the NYGM menu_1024_768.ini
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Old 03-05-06, 11:05 PM   #2
LukeFF
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Quote:
Originally Posted by Der Teddy Bar
If I remember correctly a Menu ID error will give you an ID number? Without this we can do little

The Menu ID error is most likely another Mod that has been displaced by the NYGM menu_1024_768.ini
These are the error codes (all preceded by "Menu ID not found"):

0x3f1c005
0x3f420004
0x3f420004
0x3f420002
0x3f420001
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Old 03-05-06, 11:20 PM   #3
THE_MASK
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I have no idea about this .
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Old 03-05-06, 11:27 PM   #4
Der Teddy Bar
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Quote:
Originally Posted by LukeFF
These are the error codes (all preceded by "Menu ID not found"):

0x3f1c005
0x3f420004
0x3f420004
0x3f420002
0x3f420001
These errors are associated with the FABC Slideout mod.

http://www.subsim.com/phpBB/viewtopi...ght=0x3f420004
http://www.subsim.com/phpBB/viewtopi...ght=0x3f420004
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Old 03-05-06, 11:31 PM   #5
Der Teddy Bar
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Quote:
Originally Posted by sober
I have no idea about this .
An unfortunate quirk of the SHIII engine room compartments is the auto transfer of men from one engine compartment to the other when changing depth.

For example, when you change from 20 metres to say 30 metres, it will bring over crew from the engine room.

The reason they look the way that they do is, that the NYGM Crew Management Mod has been designed around less crew members, so we blanked the spaces out as we cannot remove them.

Hope this helps.
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Old 03-05-06, 11:49 PM   #6
LukeFF
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Quote:
Originally Posted by Der Teddy Bar
These errors are associated with the FABC Slideout mod.
Thank you very much! That fixed it.
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Old 03-06-06, 12:37 AM   #7
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Quote:
Originally Posted by tedhealy
Quote:
Originally Posted by Observer
Quote:
Originally Posted by tedhealy
Quote:
Originally Posted by Observer
Quote:
Originally Posted by tedhealy
When using sh3 comander to start a new career with NYGM, what should the Use Crew option be set to?

Standard SH3
data
realistic
Please see page 15 of the user manual.
Ok, I guess I'm a dolt. I don't see this on page 15. It just makes mention of what should be unchecked in sh3 commander. I did read it beforehand too. I went ahead and used standard sh3 so I don't know if that is right or not. Does it matter?
Unchecked simply means you shouldn't use any of the SH3 Commander fatigue models and the option should be unchecked as an option in SH3 Commander. The necessary fatigue model and other components are included in the TW basic.cfg and other files.

Just to expand on this a bit more. SH3 Commander uses several pre-configured files to selectively replace entries in the basic.cfg. When the "Use fatigue model" option is checked, you will replace the entries in the TW basic.cfg and the fatigue model will not work as intended. That is why this option in SH3 Commander must be unchecked. You shouldn't be using this feature of SH3 Commander with TW. It's not necessary, and can result in unexpected behavior.

Hope this helps.
You're missing my question entirely because most likely I am not explaining it right. Start sh3 commander and go to setup a new career. You are given a drop down box where you must select from 3 options for Use Crew: Standard SH3, data, or Realistic. There is no checkbox involved here (other than to randomize the names). This is not in the SH3 options where you are choosing fatigue model or anything like that, it is on the setup a new SH3 career. Which should it be? From the nygm manual, it looked as though it changed the starting crew members so I'm guessing this option may make a difference.

Anyways, great mod! I took a quick tour through the kiel canal. Beautiful! I really dig the fatigue/morale system too.
With sub commander running go to sh3 options bottom panel,then go to game play you will see a box to check for use fatigue model
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Old 03-06-06, 01:09 AM   #8
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Im sorry. Can i get a complete readme on NYGM Tonnage Mod?? Is it included in mod? I wanna know everything it changes so i can add the correct mods..

::EDIT::

And thanks for the Med readme Der Teddy, your quick replies are appreciated!!!
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Old 03-06-06, 01:19 AM   #9
The Avon Lady
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Quote:
Originally Posted by Salvadoreno
Im sorry. Can i get a complete readme on NYGM Tonnage Mod??
I would recommend that the ReadMe be available as a separate download and be updated from time to time with insertions and corrections.

The way things are going here, a FAQ page would be helpful to all as well.

Teddy, not sure what you meant by this:
Quote:
This is the reason for having NYGM over RUB 1.45.
If NYGM already includes RUb 1.45, why would RUb be installed before NYGM?

Or did you mean "having NYGM in place of RUb 1.45"?

Confused.

EDIT: What happened to the Terrain addin link in the first post? Is there a reason why it's gone? :hmm:
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Old 03-06-06, 01:46 AM   #10
Der Teddy Bar
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Quote:
Originally Posted by The Avon Lady
Teddy, not sure what you meant by this:
Quote:
This is the reason for having NYGM over RUB 1.45.
If NYGM already includes RUb 1.45, why would RUb be installed before NYGM?

Or did you mean "having NYGM in place of RUb 1.45"?

Confused.
Its all in how you say it :rotfl: Yes RUB 1.45 is included in the NYGM Tonnage War Mod.

What I was meaning, the mod cross over issues are the reason why NYGM did not just provide a pure NYGM only Mod and decided to have RUB as the base with additions to which we then added NYGM over the top of.

I probably did not clarify anything with that?

Quote:
Originally Posted by The Avon Lady
What happened to the Terrain addin link in the first post? Is there a reason why it's gone? :hmm:
It is under the 'All Version'. Thanks for the pointer, I have now clarified it on the front page.
http://hosted.filefront.com/TeddyBar <== File Front DOWNLOAD LINK - ALL Versions & Terrain Add-In
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Old 03-06-06, 02:00 AM   #11
The Avon Lady
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Quote:
Originally Posted by Der Teddy Bar
I probably did not clarify anything with that?
I wish I'd never asked!
Quote:
Quote:
Originally Posted by The Avon Lady
What happened to the Terrain addin link in the first post? Is there a reason why it's gone? :hmm:
It is under the 'All Version'. Thanks for the pointer, I have now clarified it on the front page.
http://hosted.filefront.com/TeddyBar <== File Front DOWNLOAD LINK - ALL Versions & Terrain Add-In
May I suggest you make your links clickable?
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Old 03-06-06, 02:51 AM   #12
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by The Avon Lady
Teddy, not sure what you meant by this:
Quote:
This is the reason for having NYGM over RUB 1.45.
If NYGM already includes RUb 1.45, why would RUb be installed before NYGM?

Or did you mean "having NYGM in place of RUb 1.45"?

Confused.
Its all in how you say it :rotfl: Yes RUB 1.45 is included in the NYGM Tonnage War Mod.

What I was meaning, the mod cross over issues are the reason why NYGM did not just provide a pure NYGM only Mod and decided to have RUB as the base with additions to which we then added NYGM over the top of.

I probably did not clarify anything with that?
Now I'm confused too....

Do we need to install RUB 1.45 before installing NYGM? :hmm:
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Old 03-06-06, 02:56 AM   #13
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Quote:
Originally Posted by Pkunzipper
Now I'm confused too....

Do we need to install RUB 1.45 before installing NYGM? :hmm:
NO. The NYGM Tonnage War Mod includes RUB 1.45.
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Old 03-06-06, 03:01 AM   #14
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by Pkunzipper
Now I'm confused too....

Do we need to install RUB 1.45 before installing NYGM? :hmm:
NO. The NYGM Tonnage War Mod includes RUB 1.45.
Sorry but that's too clear to be understandable. There's got to be a hidden cryptic meaning in there somewhere. :P
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Old 03-06-06, 03:04 AM   #15
Der Teddy Bar
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Quote:
Originally Posted by Salvadoreno
Im sorry. Can i get a complete readme on NYGM Tonnage Mod?? Is it included in mod? I wanna know everything it changes so i can add the correct mods..

::EDIT::

And thanks for the Med readme Der Teddy, your quick replies are appreciated!!!
Have you had a look under the directory Documentation?

There is a 62 page NYGM Tonnage War 1.03 User Manual... It is a PDF file. In this file is Everything that has been done including files and the likes down to the enth degree. No where has there been such a detailed read me that I have ever come across.

Then there is the Tonnage War Menu 1024_768.ini Changes.txt. This file contains the changes made to the NYGM Tonnage War menu_1024_768.ini as well as a few other preconfigured options. The * indicates modifications already included in the NYGM Tonnage War menu_1024_768.ini.

If this is not enough, well, sorry.
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