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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||||||
Stowaway
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#2 | |||||||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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OK, everyone who's played Silent Hunter III knows how hard it is to set accurate courses, etc. with the gauges. For a long time I wanted to be able to just click on the number below the gauge and type in the number I wanted. But then I had this idea: Ordering accurate headings, speeds and depths by holding a keyboard "hot-key" and then typing the value in. A simple, easy, time-effective way to do it.
For example: H+150: Set heading to 150°. S+3: Set speed to 3 knots. D+90: Set depth to 90 metres (or feet, seeing it's a US-theatres game ![]() And while I'm at it, some advanced options, such as: C+110: Crash-dive to 110 metres. E+300: Engage target with deck gun at 300 metres. F+50: Engage aircraft with flak at 50 metres. Shift+1-9: Set throttle of port propeller(s). Control+1-9: Set throttle of starboard propeller(s). In effect (examples): ● Holding "H" while typing "0" sets course to Due North (0°). ● To execute a sharp turn, hit "5", then "Shift+5" to set the engines to flank speed and the starboard engine to full stop. What do you think (about the idea in general. The choice of buttons might be less than perfect:p)? Another suggestion: Split the "Blow Ballast" order in two: "Blow Ballast" (which blows and nothing else), and "Emergency Surface", which blows ballast tanks, sets new depth to zero, and sets engines to Ahead Flank. Or, of course, you could hold the "Blow Ballast" hot key and type in a number to blow ballast and try to go to that depth ![]() On cornishman's ideas: Quote:
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Last edited by Safe-Keeper; 07-05-06 at 06:12 PM. |
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#3 |
Seaman
![]() Join Date: Sep 2005
Posts: 37
Downloads: 29
Uploads: 0
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Im reading a book about subs in WW2 and the crew mostly comunicate by microphone between compartiments but in SH3 we have just voices that always talk very near. I would like to hear a "microphone type" of voices. Dont be mad if is a dumb idea. Im new here
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#4 |
Nub
![]() Join Date: May 2005
Posts: 4
Downloads: 0
Uploads: 0
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I want to be able to go into the engine room and see and hear those monster diesels thumping.
Rescuing downed pilots was a common task for submarines. Lets do some of that. |
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#5 |
Swabbie
![]() Join Date: Jun 2005
Location: USA
Posts: 12
Downloads: 0
Uploads: 0
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1.) Make it backwards compatible with SH3
2.) Model ALL interior compartments including the German Subs if backwards compatible with SH3. 3.) Ability to switch back between periscope and conning tower. 4.) Added crew member manning Torpedo Computer in Conning tower (Historical) 5.) Increase visual range in game. (too short in SH3...) 6.) Add wolf-packs. 7.) Keep up the great work! 8.) get GOOD beta-testers 9.) Don't leave bugs in the game like you did with Sh3. 10.) Fix Starforge. |
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#6 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
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More than 1 country to play as.
Give us the option to command other country's subs, don't even have to do both sides of the war IMO, just the u.s. and a few other allied countries would be nice. as an american, i often enjoy playing as the uk more than the u.s., just because i've played 10357031850183508 games where i'm american, the change of scenery is nice. More realistic weather. I think that one's pretty self explanatory. More emphasis on merchant ships. Give us more targets to shoot at. IMO i'd rather have a large amount of varying merchant targets than an abundance of warships. Realistic viewing distance. self explanatory. This one may be stretching it, but FULL 3d sub interiors in which i can move around in. I would like to be able to move from my quarters to the periscope and back without shortcuts. In SH3 you can't just leave the periscope view into the conning tower, need to use the control room shortcut. It would be nice to be able to see the engine room, crew's quarters, and torpedo rooms as well. i think that's about it for my wishlist hehe, a lil much? |
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#7 |
Sea Lord
![]() Join Date: Feb 2005
Location: Shreveport, Louisiana
Posts: 1,956
Downloads: 13
Uploads: 0
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Ya im hoping for LIFE in SH4.
I mean you have to deal with complex issues commanding a sub. Currently the guys just do simple animations and some talk. What id be nice to have is crew walking around when the shifts change. and have the ability to talk to the crew and get ideas and whatnot. Like walking around you can see the crew playing cards or some reading books and stuff. You hear them talking about girls, the war, their families, etc. Having full 3d of interiors is a must. Its junk that you were limted to so few rooms. The sub and mood need to change over time. You should have to deal with stuff breaking down and rationing of food. When a crewmember dies there needs to be serious moral and life onboard implications. They have plenty of time to implement MANY MANY features so lets get them all down for them to go over. Id say the first thing to do is see how the mods fixed errors, fix them. ask the mod creators to be on the beta test team and move on. This will be a great first step. |
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#8 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 138
Downloads: 0
Uploads: 0
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I would like to see the watch officer go to the bridge automatically when surfacing . LOL
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#9 | |
Grey Wolf
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#10 | |
Bilge Rat
![]() Join Date: Aug 2005
Posts: 1
Downloads: 1
Uploads: 0
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Hi all.
Great news. Quote:
I would be happy if they took SH3, improved the AI, and allowed other submarines to attack. I wouldnt mind playing different nationalities either. To me that would make the sim much more replayable.
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....and on the eighth day, God creathed the helicopter, and saw that it was good.... NEVER GIVE UP! |
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#11 |
Swabbie
![]() Join Date: Dec 2005
Location: Redmond, WA, USA
Posts: 6
Downloads: 0
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This coming from a newbie who just got SH3 last week and is enjoying it immensely.
---------------------------------------- News/Current Events Updates I'd like to see more updates on what's happening in the larger conflict. I've only been playing a short time, but I'd like to see newspaper-like briefs displayed stating that Warsaw has fallen, Denmark and Norway have been invaded, the first air-raid on Berlin took place, etc. etc. These would be especially great during load times. Although it's not so realistic to get such updates at sea--well, wait a minute--the crews could turn to radio stations when surfaced, right? In any case, it'd be nice to get those updates at sea as well--just to be aware of what's going on in the larger conflict. These messages should merely be noted--not intrusive enough to interrupt time compression or require player acknowledgement. ---------------------------------------- Concentrate on ONE Playable Side I've read a few requests here for people to be able to play as Japan or American or Dutch or British or Australian or etc, etc. Please just concentrate on playing as the Allies vs Japan, if not just the Americans vs Japan! I think it's not realistic to expect the developers to develop good AI based on the varying equipment and doctrines of multiple nations within the timeframe of a commercial release of a game like this. Please just concentrate on the AI for the Japanese side--I want quality, not quantity! ---------------------------------------- That's my short list for now based on my short playing time so far with SH3. I'm sure I'll have more as I play more! |
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#12 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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This time I hope Devs wouldn't be so much worried about graphics, but other things. We use to think how "good looking game" is the most important feature for a "casual player". I think that's not true. More depth the game has, more "casuals" will end up to be real enthusiastics. And this means more markets in the future. :hmm:
Few of my wishes are: - No need to use ID book with TDC notepad. Mast height "scale" working like AOB "scale" in SHIII would be useful and great. - Key commands for rudder: 5, 10,15,20,30, Full right/left rudder. Should work like engine commands. - REALISTIC crew placements in control room and command tower! - Possibilities to handle the engines separately and to drive the boat with e-motors on the surface. - More sounds, thats more important than better graphics! - PROPERLY GIVEN PATROL ORDERS, IF POSSIBLE! Or at least orders better than given in SHIII. - Rescue / Intelligence tasks like original SH got. - FIRST RANK TO BE LEUTNANT SNR, NOT JR. Leutnant Jr didn't get the command! - Read what Dar and Joe S wrote! |
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#13 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 138
Downloads: 0
Uploads: 0
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1/ better graphics
2/ in the same style as SH3 3/ realstic 4/ SDK ship and sub pack so the mod community can add there own ships and subs .(apart from 100s of ships & subs included) 5/ The ability to add buildings , ports , landscape objects ourselves. 6/ The world to be way more detailed . 7/ Everyone has broadband so why carnt BDU be online . I dont know how this would work . Im just trying to think ouside the box . Regards FRITZ DITTMER LEUTNANT Z. S |
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#14 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
Posts: 71
Downloads: 2
Uploads: 0
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I've posted earlier about my specific wishlist (more compartments on sub to enter, more realistic crew managemt and improved graphics etc).
I have a sneaky suspicion that SH4 is going to be SH3.5, in that it will be just an updated and re-modeled SH3 engine. I doubt if Ubi would go to the trouble of designing another subsim from scratch when it allready has a very good subsim to play with. On that note i'd like to add a few more wishes after reading the thread: 1. More realistic orders, given in a correct USN style for the time, and using correct terminology and phrases. Not just go to point A and cruise around for a bit. 2. Added to this realistic intel breifings/intel documents on what to expect in the way of Jap convoys and Naval forces in you op area. 3. Photo Recon missions, beach recon missions and lifegaurd/pilot rescue missions. 4. Better Radio traffic. A modder called irishred developed a full set of accurate radio messages from Bdu to the U-boats at sea and this massively added to the immersion of SH3. A similar set of accurate radio logs should be developed for SH4. And note to DEVS: This is a perfect project to get the modders involved in BEFORE the game is released. A radio log file with a list of real life messages could be complied without the modders knowing anything about the actual development of SH4. In fact there are several tasks which the mod community could get involved in before the game is actually released, from researching various historical facts etc. to actually designing 3d models and Skinning the resultant models. The modders involved would of course be under NDA's (Non Disclosure Agreements) and some of them might even work for free (a copy of SH4 a week or so before the rest of us would be payment enough i feel for many modders+the feeling of actually being involved in such a project). The talent of the modders on this forum is amazing, one only has to look at the SH2 to Pacific Aces conversion to see that the Devs would be throwing away a golden opportunity if they did not enlist some of the massive talent on this forum. Sniper_1.
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Happiness and moral duty are inseparably connected. George Washington |
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#15 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
Posts: 71
Downloads: 2
Uploads: 0
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More thoughts/ideas have come to mind:
-An 'officers mess' for between patrols where you can catch up on gossip and news about the progress of the war etc. -A series of 'qualifiying' courses at the start for just you as a PCO (Prospective Commanding Officer). The sub and crew you use for this is not the one you will command. Have seperate crew training excercises to improve crew skills prior to deploying. -If you accept a new build boat, you have to return to the states to commission her. That means that you arrive at a shipyard and pick up the boat from there, with a cut-scene comissioning ceremony (maybe you even see her being launched and worked on/fitted out in the yard). You then have the option of going through the training missions again (to train your crew, as they would be historically a mix of about 1/3 experienced crew and 2/3rd new crew). -If you change your command have a proper 'change of command ceremony' as per USN traditions. Thats all i can think off for now. Sniper_1.
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Happiness and moral duty are inseparably connected. George Washington |
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