![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#76 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
Im always getting the TMA wrong
![]() Practice practice.... must get hold of kapitain tommorrow for target practice! |
![]() |
![]() |
![]() |
#77 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
Well, keep in mind, unlike the TDC, where you have to be spot on with your solution unless you fire a good sized spread, the TMA can be a bit imprecise because you are firing homing or wakehoming torpedoes.
Unless you are trying to thread a shot on a specific target in waters where there are a lot of contacts like neutrals or that you'd rather not shoot, your TMA is to establish an area in which the target is most likely, called a "datum". In modern naval warfare, you typically fired on datums rather than on what you believe is the exact location of the target, and this alters the way in which you use your weapons, firing on a probability area which to some degree accounts for the target's immediate reactions in avoiding the torpedo or torpedoes, since they are usually picked up on sonar at launch. For example, with wakehoming torpedoes and a large contact running at moderate speed, you only have to place the torpedo behind the target somewhere that it has been in the last 5-15 minutes or so, and the torpedo will find he wake and ride it to the target. With homing torpedoes, they have a reasonably wide search area, and a seeker range of a mile or more, so you only need to have a general idea of where the contact is and will be. Of course, "general idea" is a relative term when the ocean is hundreds of thousands of square miles. ![]() In modern submarine warfare there is always a balance between good enough and too late, and TMA is a process that exemplifies this. You will get a good feel for how precise a solution you need for each of your weapons and how to employ them most effectively against targets based on your confidence of where they are and where they are likely to be when the business end of your weapon is looking for them several minutes later. ![]() I applaude you for learning TMA. ![]() ![]() ![]()
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#78 |
Medic
![]() Join Date: Mar 2005
Location: NJ, USA
Posts: 163
Downloads: 17
Uploads: 0
|
![]()
This thread has sparked my interest in this game.
![]() I've found that following the release of this game has been confusing. It has recently been re-released through another vendor, correct? It's essentially the same game with included patches, and doesn't include the wonderful manual I've been hearing about. Is that the current situation? Also, does DW have a free camera view similar to SH3? I really like giving maneuvering orders, and then watching it happen in free camera. How about control of the ships / subs - is the interface similar to SH3 in that you can do anything you like as far as speed, heading, depth etc.? I know the graphics are not on the SH3 level, but that doesn't really bother me. I know this is a little OT, but I'm curious to know some information on this game. Like SH3, it's geared for a select audience, and I want to make sure I'm part of that audience. How's replayability? I'm not a huge fan of scripted missions.
__________________
![]() |
![]() |
![]() |
![]() |
#79 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]() Quote:
![]() Quote:
![]() Quote:
Which is a WHOLE other reason to buy the game. The multiplayer mode in Dangerous Waters is breathtaking and unrivaled in any other game on the market in any genre. Up to 32 players can control individual submarines, surface vessels, or airplatforms in a single mission and/or multiple players can take command of a single platform and work stations as a team to crew a platform. In a major game we have scheduled for 12/17, we have two FFG's with full crews, a P-3 Orion with full crews, and two Iranian Kilos with full crews, and we are currently looking to expand the mission that we intend to play to accommidate more players as the demand to join this session has been quite high. Of course, not all multiplayer games are scheduled like this with so many players. I typically try to play one or two sub vs. sub duals every night with people I have meet in the DW community. You simply cannot go wrong with Dangerous Water for single player or multiplayer action if you have the slightest interest in either quality, immersive simulators or naval warfare. ![]() ![]()
__________________
LW ![]() ![]() |
|||
![]() |
![]() |
![]() |
#80 |
Medic
![]() Join Date: Mar 2005
Location: NJ, USA
Posts: 163
Downloads: 17
Uploads: 0
|
![]()
Thanks for the detailed description.
For anyone else reading, the manual is now available from Strategy First's website. The price is about $15, so everyone that bought this previously probably didn't have to pay this "surcharge." Anyway, I guess I'll but from them unless anyone has a better suggestion. The manual isn't showing up in the retail stores yet.
__________________
![]() |
![]() |
![]() |
![]() |
#81 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
I was just about to SPAM this thread with that very same information.
![]() Actually, regarding the price of the manual, the original Battlefront version of the game was available in two versions: one without the manual and one with the manual. The prices were almost exactly what they are now for the game by itself or the game+manual. So there is no "surcharge" now, just a little help for SCS to cover the cost of printing the manual. ![]() ![]()
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#82 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
The only difference being that it was possibile to buy the printed manual. Arrrghhhhhhhhh WTH happened to my avatar ? ![]() |
|
![]() |
![]() |
![]() |
#83 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
|
![]()
I recommend the game!...
![]() Luft, where do you meet for multiplayer?!?!...I would like to join you, guys!!! ![]()
__________________
The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
![]() |
![]() |
![]() |
#84 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
I just added you to my ICQ.
It seems even with Gamespy and Hyperlobby support, ICQ is easily the best gamefinding program available for DW. Also, you can check out the Availabilities and Scheduled Events calender at the Commanders Academy and Dive Center, which is what we are using for scheduled events now. Also, feel free to post when you are available for games on the calender and I'm sure you will get a response for a match very quickly. ![]() The calender can be found here: http://www.orionwarrior.com/forum/calendar.php It's a recent addition to the CADC, and one that we hope will be used more and more. ![]()
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#85 | |
Medic
![]() Join Date: Mar 2005
Location: NJ, USA
Posts: 163
Downloads: 17
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#86 |
Navy Dude
![]() Join Date: Feb 2005
Location: Germany
Posts: 176
Downloads: 0
Uploads: 0
|
![]()
Just for the record: The free view camera is different from SH3:
DW only shows data you entered into the nav map. Turning on the cheat "Show Truth" makes it possible to see all enemies in 3D view camera though. |
![]() |
![]() |
![]() |
#87 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() I hate gods eye mode... but in SH3 we have little else to work with. I also hate if nothing shows up on the map... That's why DW's map system seems perfect.
__________________
It takes two to tango ![]() |
|
![]() |
![]() |
![]() |
#88 | |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
|
![]() |
![]() |
![]() |
#89 |
Seaman
![]() Join Date: Oct 2005
Location: CA, USA
Posts: 41
Downloads: 15
Uploads: 0
|
![]()
anyone know if this game uses ai subs/vessels like a wolfpack? i must say that reading this thread has really sparked my interest in this game, never played a modern subsim before.
|
![]() |
![]() |
![]() |
#90 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
Well, in multiplayer you can certainly coordinate various subs (manned by players) to achieve a comon goal. For example sink a carrier battle group protected by frigate, subs and p-3 (all manned by players). You can have subs vs subs, subs vs surface ships, airborne units + surface ships vs subs, subs + air units vs surface ships etc, etc, etc.... ps : Dw is not a subsim, its something more general a tactical antisubmarine warfare naval simulation. |
|
![]() |
![]() |
![]() |
|
|