SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-08-05, 08:01 AM   #76
Duke of Earl
Medic
 
Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Gammel
Hi Duke,

try that one,
i did merge the new textures from beery´s water mod 1.44 with the .dat file from visibility mod.
http://rapidshare.de/files/4635080/V...tible.rar.html
Thanks Gammel for fusing Ortega's and Beery's great mods together...

Cordialement, Duke of Earl
__________________
U-627.... das \'Wabo-Magnet\'
Duke of Earl is offline   Reply With Quote
Old 09-09-05, 02:16 PM   #77
ICBM
Navy Dude
 
Join Date: Aug 2004
Location: Holland.
Posts: 175
Downloads: 0
Uploads: 0
Default

Is there allready a version with the wavemod included? (the 2x size)
__________________
ICBM is offline   Reply With Quote
Old 09-09-05, 07:51 PM   #78
Bill Nichols
Master of Defense
 
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
Default

Quote:
Originally Posted by Jungman
You simply edit the four values for wave states in the scene.dat.

Look at the Big Wave mod and see the difference between that and stock.

Using an editor, you can see the text for it. It was for certain wind speeds of 0, 3, 7, 10. Do not remember but you can see it easy in the dat file.

Maybe I'm missing something, here. I'm comparing Bigwavesmod125x with Bigwavemod2x. The only difference I can find is at address 2B5. Where are the values corresponding to the four wind speeds?
__________________
My Dangerous Waters website:
Bill Nichols is offline   Reply With Quote
Old 09-09-05, 09:22 PM   #79
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
Default

Timetraveller made a big waves mod once. I have one here for example someone made. I never used them but I can show example what is different.

There are four places with this format:

Windspeed _ (Value)_Scale.....

Value is the windspeed. Virgin game is 0, 4, 8, 15. The waves are determined by the windspeed.

This one Bigwave mod has it as 0, 2, 4, 6. This means the bigger waves will occur at lower windspeed.

Also one other change is the overall SIZE factor, as you were mention at that adress.

MaxWaveHeight: for stock game it is 256, for this other mod it is set for 606.

The data is a four hex 'backwords'. It is in IEEE single precision backward format.

Example: Decimal 606 is (00 80 17 44 ); 256 = (00 00 80 43).

So you change the MaxWaveHeight value in scene.dat.
Plus change the four values for wave change states at
Windspeed...(X X X X)...Scale.....

Quote:
Maybe I'm missing something, here. I'm comparing Bigwavesmod125x with Bigwavemod2x. The only difference I can find is at address 2B5
That would be the MaxWaveHeight maybe. There is more than one wave mod out there. Send me the one you want changed, I can give you detail or just upload it to www.rapidshare.de for a quicky.
Jungman is offline   Reply With Quote
Old 09-10-05, 07:32 AM   #80
Bill Nichols
Master of Defense
 
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
Default

Thanks for the info, I understand. Now, I can modify Beery's great 'Beerywater 1.44' to get my big waves back.
__________________
My Dangerous Waters website:
Bill Nichols is offline   Reply With Quote
Old 09-11-05, 12:44 PM   #81
FLB sale U-999
Engineer
 
Join Date: Apr 2005
Posts: 206
Downloads: 0
Uploads: 0
Default

Could please anybody post his combined Scene.dat?

Combined with Wavesmod 1.5 and the other one for Nightskymod.

Thnak`s a lot!

Sale
__________________
Wolves are waiting for the night to come....
FLB sale U-999 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.