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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Nub
![]() Join Date: Aug 2012
Posts: 4
Downloads: 173
Uploads: 0
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https://www.dropbox.com/s/1o976pcehqexgdy/Order.png is my JSGME list. Off the bottom is Thomsen's Sound Pack.
I'm also running the V16B patch which is installed directly. After spending ~20 hours getting a stable install I was out of patience for fiddling so I had uninstalled your mod but I'll re-enable it and get some screenshots asap. |
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#77 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Try without GWX 16 km, to see if we get
Or mabe this one http://www.subsim.com/radioroom//sho...d.php?t=102319 |
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#78 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Mmh, i see that my mod is grey in your list. That means that another mod is overwritting one of my files. Disable this mod, start your game, and see if it's okay now.
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#79 |
Nub
![]() Join Date: Aug 2012
Posts: 4
Downloads: 173
Uploads: 0
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Just to update you: I performed a complete re-install and your mod works fine now. I think the problem was due to either a) the fact that I had installed to C:/Program Files or b) my addition of the new Senin.tga from the 'clearsky clouds' mod. The latter is a 3+ meg file and it seems like my laptop can't handle hi-res textures that size, as I've had CTDs from Pascal's Port People among others.
Last edited by LoneKharnivore; 06-10-16 at 03:19 PM. |
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#80 |
Mate
![]() Join Date: Sep 2010
Posts: 52
Downloads: 138
Uploads: 0
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Hello Fahnenbohn,
I wish to try your graphics mod. I have GWX3 + GWX enhanced Damage effects (EDE) installed. When I try to activate your mod using JSGME, it says " 'particles.dat' has already been altered by the 'GWX - Enhanced Damage Effects" mod.' " Can I ignore this alert or should I disable EDE? ![]()
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#81 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Hi, I had a similar problem with RB SH4 effects for sh3 mod
I think there is no problem to overlap ..... etc |
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#82 |
Mate
![]() Join Date: Sep 2010
Posts: 52
Downloads: 138
Uploads: 0
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Ok, cool. I guess it wouldn't hurt to try. Will do that now.
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#83 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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There is a problem when using this mode with widescreen gui. The color of the water turns black. Does anyone have any idea how this can be resolved ?
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#84 |
Ocean Warrior
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I'm thinking a scene.dat file problem ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#85 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Yes, probably and with d3d9 dll!
By the way,this is one of the few mods in which ships do not sail over the horizon |
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#86 |
Electrician's Mate
![]() Join Date: Apr 2011
Location: Somewhere
Posts: 134
Downloads: 896
Uploads: 0
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Is 1.2 out yet.
Thank You. Kongo.
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#87 |
Electrician's Mate
![]() Join Date: Apr 2011
Location: Somewhere
Posts: 134
Downloads: 896
Uploads: 0
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It says invalid file I.D does anyone know why.
Kongo.
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#88 |
Sparky
![]() Join Date: Aug 2008
Location: Poland
Posts: 153
Downloads: 871
Uploads: 0
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Where do these stripes come from and how can I fix it?
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Leutnant z.S. kimanu-96 |
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