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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#77 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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If the problem is simply that you didn't tick past the required number, then the depth should show 24 meters regardless your underwater speed.
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#78 | |
Sea Lord
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The ability to easily set the trim got me thinking: RL, the boat's trim was not constant, and varied with every dive. The accuracy and reproducibility of the trim depended on the skill of the diving officer. So I decided to use SH3 Commander to inject at least a little unpredictability into the trim value.
The following section can be copied and added at the end of the file Randomized events.cfg in SH3C. Quote:
If anyone tries this, please let me know what you think of it. Last edited by BigWalleye; 12-16-14 at 07:38 AM. |
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#79 |
Eternal Patrol
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I think the idea is awesome!
![]() The bad news is I haven't played for a long while because of my ancient computer. On the other hand I'm tempted to set everything up again just to give it a test. I'm always amazed at what Commander can do. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#80 | |
Sea Lord
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And those are just easy knockoffs. Somebody energetic could make landscapes that change with the seasons, or government issue equipment upgrades. SH3C is a gift that keeps on giving. Kudos to Jscones! |
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#81 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi BigWalleye,
just to be clear, your SHC mod will not work in GWX because the *.zon files of the submarines do not contain the pump. The NYGM slow-sinking mod requires changes to the *.zon files. Have you tested negative Flotability values in NYGM? I wonder whether this has any impact because an 'empty' should not get 'more empty'. Regards, LGN1 |
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#82 | ||
Sea Lord
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I don't understand what you mean by Quote:
I apologise if this does not answer your question. I am trying to undertand what you meant. And sadly, Steve, LGN1 is correct. In GWX3, the Flotability parameter has no effect on the boat's ability to hover like a Huey. Took it to 80 m, stopped, and it stayed right there for hours. Last edited by BigWalleye; 12-16-14 at 07:13 PM. |
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#83 |
Eternal Patrol
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Interesting. It doesn't bother me too much, though, as I never stop underwater and use that anyway. It is, however, something that was built into Aces Of The Deep twenty years ago. "Captain, we can't maintain depth without running the pumps!"
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#84 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi BigWalleye,
sorry for the late reply. I was confused by the word 'flotability'. I thought it was connected to 'floodable' and thus, meant that the compartment could be flooded by a certain amount. In this case a negative value was a mystery for me. Regards, LGN1 |
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#85 | |
Sea Lord
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![]() Merry Christmas! |
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