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Old 05-20-14, 05:04 PM   #76
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Noticed the steam download yesterday. Will give it another try in a couple of weeks or in autumn, when the inevitable bug squashing for 2.0 has advanced a little bit. By the readme, this and several earlier updates indeed illustrated plenty of work being done on the game.

Just as hoped for the long time perspective!
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Old 05-20-14, 05:30 PM   #77
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2.0 is released it seems, Steam is having a 50% sale at the moment.

Still not sure whether to get it or wait. Thinking of waiting to the summer sale at least, might drop to 75%.
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Old 05-21-14, 12:00 PM   #78
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2.0 is released it seems, Steam is having a 50% sale at the moment.

Still not sure whether to get it or wait. Thinking of waiting to the summer sale at least, might drop to 75%.
Same here, tempted but not convinced
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Old 05-24-14, 03:10 AM   #79
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Here's a video that covers the changes in 2.0. Looks good to me!
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Old 05-24-14, 06:03 AM   #80
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That video really has brought me into the right mood for X again. How is the internal economics functioning now, is it more reliably interacting as it should?
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Old 05-24-14, 09:01 AM   #81
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Here's a video that covers the changes in 2.0. Looks good to me!
Cool stuff, thanks.

Will check it out this summer.
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Old 06-11-14, 04:47 PM   #82
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2.10 is out, 110 MB.

Right now in bright summer I'm not in the mood for it, but I will go back to X in darker autumn when it becomes cold again and the evenings longer.
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Old 06-11-14, 05:19 PM   #83
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And I read a news that a release candidate exe is in beta testing - and it is a 64 bit exe.
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Old 06-27-14, 05:05 PM   #84
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The update to 2.20 of today, 19 MB, has turned the exe into a full and true 64 Bit application.

I have not tested it, and with my hands full of AC and TheHunter, I will not try the game again before autumn, probably, but I will do, when the short days have begun again.
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Old 06-28-14, 05:12 AM   #85
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I did a quick testflight with an old save game, although after these many updates it is not recommended to use old save games, I just wanted a quick glance.

The first thing I realised was the new 3D tracker in the cockpit, looking more modern and adding so much SA and precision. The second thing I noted were the two fighters that started to shoot the crap out of me, and a long and intense dogfighting began where battles before were boring, super-easy and in the end: meaningless. This one now was a completely new ballgame, and I took heavy damage before I got rid of one and the other running.

Yes, all the long feature lists in their updates seem to have a meaning. Yes, it seems to be a very different game now indeed.

For the moment it is Hunter and Assetto Corsa, but this quick test now set an exclamation mark that will remind me to come back to this one.
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Old 07-10-14, 02:27 PM   #86
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A fan of the previous X games? Then this is probably not for you, it's a completely different game with different gameplay that feels like a bad port
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Old 11-05-14, 07:31 PM   #87
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Almost precisely it is one year ago, that I played X Rebirthz last year, and after some days and weeks abandoned it, waiting for patches and updates and mods to add their impact.

And now, as I predicted , in this foggy and dark time of the year I got appetite again to try what the passing of one year may have done in change and imporvement, or not. Since some days I am playing it again, with a fresh gamestart, and version 2.51, while version 3.0 is looming at the horizon.

I did so since the videos I saw on youtube about Elite Dangerous, did not really hook me. Also, their business model seems - seems to need getting used to. Its not cheap. However, the space seqeunces, the exterior design of stations and spacecraft gave me more memory of the computer era twenty years ago, than I feel comfortable with in 2014. I just do not get hooked.

In X Rebirthz now, a lot has changed. The whole game is 64 bit now, runs smooth and stable for me. The menus, still not optimal, have been improved a lot. Trading interctions I tested via the m enus instead of running around on the stations, worked reliable so far. The economic functions of the whole world system, before somewhat broken, seem to work now. The AI has been given much more competence and aggressiveness in fighting, before, every shot-out was a piece of cake. Now, it became drama battles quite frequently. There are many more details that have been chnmaged or added, and they all did their share to improve the general quality. It actually makes sense now to start to build a fleet of traders, defence forces, and finally: stations.

The status now shows what the game should have been like on release day 1. There is still room for improvement, and indeed they are working on it., but it would be malicious to claim that the game has no future and sees no chnage for the better: it does, and quite substantially already.

I got hooked again, and will play this now for quite some time to come. I only hope that the upcoming version 3.0 is downward compatible. Rumours say it is.

I also added some mods tweaking some details, scanners, trading, comms, AI, and faction policies. There actually now is war raging between factions, and I found that it depended on my actions whether I was seen as a neutral observer, or a participating fighter that was seen as a valid target. There is much more life, traffic and battle in the universe.

To me, the game concept offers more than the game concept of Elite Dangerous, I admit. And the exterior views of space stations in XB I prefer any time over those to be seen in Elite videos. I wonder whether Elite will offer an as-complex economy simulation as XB does.

So: the trend-indicator for XB points upwards, definitely. Those of you who had, like me, shelved it to wait and see, consider to try it again now or when 3.0 is out at the latest. The disastrous start last year - is a thing of the past now. All objects of criticism indeed have been worked on and still are being further tuned and improved.

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Old 11-05-14, 10:41 PM   #88
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Also, their business model seems - seems to need getting used to. Its not cheap.
Eh? Give them x amount of money, they give you the game. Just like X Rebirth.
As for price, the pre-order is 40e and you get the mercenary edition. X Rebirth on Steam is still priced at 49,99e.
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Old 11-06-14, 01:35 AM   #89
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Access to the beta they list for 60 Euros over here. Plus the remark that any further content is not included but costs separately. And if you want other ships included, you pay again, 2,50-4 Euro per ship model. And skin packs cost 12,50 Euros.

That is steep, imo.
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Old 11-06-14, 04:20 AM   #90
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Yes, the beta is 60e. It includes Mercenary Edition + access to the beta.
Standard pre-order is ME minus beta access, 40e.

There are no additional ships you can purchase, those are all custom skins.
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