![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#76 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The problem is one of the filters I tried in Meshlab.
I really, REALLY, need to write down what Filters I'm testing! ![]() The Sorter ONLY adjusts a file to work with TDW's import standards right now. |
![]() |
![]() |
#77 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#78 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Yes.
I have 4 programs that read and export obj files that can not be imported unless adjusted. So I wrote this as a time saver. ![]() |
![]() |
![]() |
#79 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() P.S: I have just been promoted ![]() ![]() |
|
![]() |
![]() |
![]() |
#80 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Make a small donation and you can be anything you want.
Even a Grinch! ![]() |
![]() |
![]() |
#81 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Nah, thanks, I want to work hard my promotion to Grinch ![]() |
|
![]() |
![]() |
![]() |
#82 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I think that is out of your hands now.
![]() ![]() |
![]() |
![]() |
#83 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Did some checking and saw something that blew my mind!
Once I exported from meshlab after doing the filter, I opened the exported file. Now once that is opened? Go to Render and select Show Vertex Normals. ![]() ![]() Last edited by Madox58; 12-18-13 at 11:08 PM. |
![]() |
![]() |
#84 |
Ace of the deep .
|
![]()
OT , you trying to scare the kids mate .
|
![]() |
![]() |
![]() |
#85 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
You mean the sig?
![]() |
![]() |
![]() |
#86 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() I suppose this is the reason for the odd reflections. Hope you fince a soluce for that ![]() On a side note, I have tested the latest version of your sorter on an unfiltered version of the balloon (i.e. a straight Wings 3d export). The UV map is still corrupt. ![]() |
|
![]() |
![]() |
![]() |
#87 |
Eternal Patrol
![]() |
![]()
That, and the avatar. And the fact that you're so...well...you.
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#88 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
just one thought re. the normals issue as per your description @ post #83:
TDW's editor got a button for calculating normals. I ignore if the option is actually implemented or just a future feature (never actually used it), but if it worked it could fix the wrong normals ![]() |
![]() |
![]() |
![]() |
#89 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I'm seeing some really strange stuff that does not follow a proper GR2 file format useing version 281.
![]() The files work with Goblin and the Game itself but it breaks structures I'm well aware of. This may be the problem of files being corrupted after editing them to much? |
![]() |
![]() |
#90 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|