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Old 12-16-13, 05:15 PM   #76
Madox58
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The problem is one of the filters I tried in Meshlab.
I really, REALLY, need to write down what Filters I'm testing!


The Sorter ONLY adjusts a file to work with TDW's import standards right now.
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Old 12-16-13, 05:53 PM   #77
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Quote:
Originally Posted by privateer View Post
The problem is one of the filters I tried in Meshlab.
I really, REALLY, need to write down what Filters I'm testing!


The Sorter ONLY adjusts a file to work with TDW's import standards right now.
In other words, I could be used even on non-filtered obj files?
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Old 12-16-13, 05:53 PM   #78
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Yes.
I have 4 programs that read and export obj files that can not be imported unless adjusted.
So I wrote this as a time saver.
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Old 12-16-13, 06:05 PM   #79
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Quote:
Originally Posted by privateer View Post
Yes.
I have 4 programs that read and export obj files that can not be imported unless adjusted.
So I wrote this as a time saver.
Okay, I will test the latest version of your sorter on a wings 3d exported object then.

P.S: I have just been promoted
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Old 12-16-13, 06:24 PM   #80
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Make a small donation and you can be anything you want.
Even a Grinch!
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Old 12-16-13, 06:42 PM   #81
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Quote:
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Make a small donation and you can be anything you want.
Even a Grinch!
Paying for getting a better ranking?
Nah, thanks, I want to work hard my promotion to Grinch
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Old 12-16-13, 07:40 PM   #82
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I think that is out of your hands now.

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Old 12-18-13, 10:47 PM   #83
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Did some checking and saw something that blew my mind!
Once I exported from meshlab after doing the filter, I opened the exported file.
Now once that is opened? Go to Render and select Show Vertex Normals.


Last edited by Madox58; 12-18-13 at 11:08 PM.
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Old 12-18-13, 10:58 PM   #84
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OT , you trying to scare the kids mate .
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Old 12-18-13, 11:00 PM   #85
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You mean the sig?
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Old 12-19-13, 09:38 AM   #86
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Quote:
Originally Posted by privateer View Post
Did some checking and saw something that blew my mind!
Once I exported from meshlab after doing the filter, I opened the exported file.
Now once that is opened? Go to Render and select Show Vertex Normals.
Normals are pointing all in the same direction

I suppose this is the reason for the odd reflections. Hope you fince a soluce for that

On a side note, I have tested the latest version of your sorter on an unfiltered version of the balloon (i.e. a straight Wings 3d export).
The UV map is still corrupt.
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Old 12-19-13, 12:59 PM   #87
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Quote:
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You mean the sig?
That, and the avatar. And the fact that you're so...well...you.
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Old 12-23-13, 02:16 PM   #88
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Default @ privateer

just one thought re. the normals issue as per your description @ post #83:

TDW's editor got a button for calculating normals. I ignore if the option is actually implemented or just a future feature (never actually used it), but if it worked it could fix the wrong normals
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Old 01-01-14, 05:43 PM   #89
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I'm seeing some really strange stuff that does not follow a proper GR2 file format useing version 281.

The files work with Goblin and the Game itself but it breaks structures I'm well aware of.

This may be the problem of files being corrupted after editing them to much?
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Old 01-04-14, 06:00 PM   #90
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Quote:
Originally Posted by privateer View Post
I'm seeing some really strange stuff that does not follow a proper GR2 file format useing version 281.

The files work with Goblin and the Game itself but it breaks structures I'm well aware of.

This may be the problem of files being corrupted after editing them to much?
Possible. V 281 is relatively old. I think TDW fixed some of the bug flawing the early versions of his editor, but not all of them were ironed out, and v 374.1 (last public release) introduced some new bugs which were not present in the previous versions
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