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04-23-12, 04:50 PM | #76 |
Admiral
Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
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04-23-12, 04:54 PM | #77 |
Stowaway
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Yes.
I haven't run them yet as I was called away for a few days then wanted to get the Higgins hull done. It has a higher faces count then I want but I'm adjusting and reducing it now to better match SH4. I'm also keeping the high poly stuff for future uses. |
04-23-12, 05:26 PM | #78 |
Fleet Admiral
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Curious, how long did it take the computer to render it? Looks great
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04-23-12, 05:32 PM | #79 |
Admiral
Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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You'll want to slap them in that pt 109 and take her for a spin in a single mission torps will load faster at battlestations and push the manual auto loader button till you see torps loading, fire torps from uzo, don't ask what I did, that was 2 years ago.
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04-23-12, 05:34 PM | #80 |
Fleet Admiral
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If I don't get distracted tonight when I get off work, I'll DL the 109 to test it out.
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04-23-12, 05:46 PM | #81 | |
Stowaway
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Quote:
It's only a basic render with no advanced lighting or anything. The hardest part was getting the smoothing adjusted after exporting from Freeship. Then welding a few verts here and there to reduce the faces count and get things ready to run through Balancer. Balancer is a pretty good reduction tool. And the free version works fine for most things I do. |
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04-23-12, 05:57 PM | #82 | |
Fleet Admiral
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Quote:
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04-23-12, 06:00 PM | #83 |
Fleet Admiral
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@ privateer,
Before you do the details on the exterior of the chart house, let me know so I can send you an accurate photo of the exterior.(sp)
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04-23-12, 06:09 PM | #84 |
Admiral
Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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Please do, don't want this
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04-23-12, 06:11 PM | #85 |
Stowaway
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I just chased down several good shots of the exhausts to use along with the actual plans from Higgins.
Nice thing is I only need to model one. Then I'll mirror that for the other side. |
04-23-12, 06:12 PM | #86 |
Fleet Admiral
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I saw that.
Well, there was that one PT... And you know, if they could fit it on the deck, they'd used it.
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04-23-12, 06:15 PM | #87 |
Fleet Admiral
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That's pre-boat house days. I thought there was something missing in that picture.
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04-23-12, 06:47 PM | #88 |
Fleet Admiral
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Is it possible to get the depth charges to work? It's not a priority of mine, but I thought it would be cool for a pt v midget sub mission.
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04-24-12, 01:49 AM | #89 |
Sea Lord
Join Date: May 2006
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Interesting to see how Higgins differed in construction. With running the planking horizontally along the sides of the boat.
Great photos! Thanks!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
04-24-12, 12:56 PM | #90 |
Fleet Admiral
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tested 109 model last night
First thoughts, impressions, questions:
Is it possible to create unique sounds to this model? The engine sounds broke the engines for the rest of the game. (All of the US subs, German subs still worked) The 40mm bofor using the deckgun model is a cool idea, but it breaks the deckguns for the rest of the games. It would be cool when you hit the F9/F3 key it takes you the chartroom. Could we keep(use) the current gun sounds in TMO 2.5? How hard would it be to mod the deck crew? Have them wearing shorts, lifevest, and helmet? If we're able create unique soundfiles only attacked to the pt-boat model that could coexist with the sub sound files, That would be totally cool. I'll think of more stuff later...
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Last edited by nikimcbee; 04-24-12 at 01:35 PM. |
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