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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#77 |
Black Magic
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got the keyframe animations where I want them now on Y axis
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#78 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#79 |
Silent Hunter
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Work in progress... Need to zone it and add crewmembers, destructible parts, & more. The C-3 blows up nicely in SH5, with its components breaking off, so I guess this will do the same. Hope for some ingame shots later.
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#80 |
Black Magic
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Excellent
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#81 |
Black Magic
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Was struggling for many hours trying to add sound to the dolphin. After finally making a new node just for the sound it worked. So note: if the main node of the unit has an animation attached to it you cannot try placing any kind of sounds there. Another SH5 quirk
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#82 |
Black Magic
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Here's Flipper being, well, Flipper
![]() http://www.gamefront.com/files/20258...5_Dolphins_wmv ![]() I want to try and make new keyframes for this to add to it. I'd like to have the dolphin jumping out of the water and spinning in the air like they do in real life (or at least spinning in the water) |
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#83 |
Watch
![]() Join Date: Apr 2011
Posts: 17
Downloads: 47
Uploads: 0
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Man you guys are incredible. I don't know what drives you guys to put in so many hours to improve the game, but the results are amazing. You guys are incredible modders, thank you for improving the quality of this game.
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#84 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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The dolphin looks excellent!!!! Nice work TDW ![]() ![]()
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#85 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Yeah, excellent work with the dolphins! Wonder where should I place them now in the campaign, any thoughts?
Wish we could have some new ships too, so I can place them in the dynamic campaign engine.. that would be really awesome! I think I will wait a bit longer with the new campaign mod, at least until we have few new ships for the roster :P This rulez! |
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#86 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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do you think is posible to use the same .dat and .sim files and to change textures to put sharcks and whales?... maybe tdw can change a bit the animation for them?... and to have all of this in game.. dolphins, sharks and whales ![]() |
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#87 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() ![]() I watch every new progress, each your and TDW´s image with new merchant ships and tankers for SH5 ![]() Pershaps the new ships for SH5 coming soon, although I know, how much work is on this (I hope) forthcoming mod ![]() It´s great, that all your ships, they need to sink ![]() ![]()
__________________
U-552 Tiger IDF Last edited by Sepp von Ch.; 04-24-11 at 03:50 AM. |
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#88 | |
Black Magic
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#89 |
Black Magic
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SH4 PT Boat (much better looking than SH3 one
![]() I'm getting good at this. First actual SH4 unit I converted. Took less than 30 minutes to do ![]() ![]() |
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#90 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Now this baby looks much more natural than that ancient boat from SH3, this will fit in SH5 perfectly, yay!
These imported ships can be skinned? |
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