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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Well gentlemans, complain to Churchill not me. Brits used planes to drop mines around the german ports, Kiel was one of their favorite spot. Now, I dont find it realistic to have mines right in the ports, but after getting out and the land is not visible anymore, be prepared for what is worst. Here is a map with minefileds in North Sea:
![]() These are the main areas where I put mines. You will have a small corridor free of mines, but you will need to travel a lot for that. Or, take your chances and try break the mine field.. u may have luck. I was a bit sad as you can just dive and sail under them, but seems like TDW solved this problem.. now I can lower the mines and put even more, so the traffic will not blow them away. This will be helpful in Gibraltar where I could not put to many mines because of the big traffic. If you want some hardcore experience, try pass the english channel. Post back if you had reach the Atlantic in 1 piece, you deserve a medal. No more BBQ parties at Scapa. Nets, mines all around with your name on them. Thanks Trevally for the map, seems like I need to work a bit more on the Scapa area, I really needed a map like this. ![]() Most of the brit ports are mined, so no more camping enemy ports for easy tonnage hunt. Not sure about US.. they used mines as far as I know, but where and when? PS: ddrgn, do you have a screenie with a mine map used in SH3. I dont feel like installing all that jazz just to see a map. |
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#77 |
Navy Seal
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Looks good Zedi
![]() Here is a link to the map showing more detail http://www.flickr.com/photos/2649865...n/photostream/ |
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#78 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Does anyone know where these nets were planted around Scapa? |
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#79 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() ![]() ![]() ![]() This is sounding fantastic.... Sooo can't wait for this!!! Things are looking bright. Ships, mines and subnets. Coming soon to SH5. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#80 |
Navy Seal
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Not sure what you mean.
![]() As you can see the defences are post scapa raid. See the 1939 map for early war. |
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#81 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Damn.. sorry. Not where, but when.
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#82 | |
Navy Seal
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For the Churchill barriers
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#83 |
Loader
![]() Join Date: Apr 2010
Location: Italy
Posts: 85
Downloads: 17
Uploads: 0
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Well gentlemans...
here is the original map with minefileds in North Sea: ![]() You may find it on a page of my site kartengruppe.it. PS: I've uploaded some scan on mediafire. Follow the post 178395 Have fun Pino |
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#84 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Anyway, you guys take a good look at the map as this is implemented in the mod, I need to adjust a bit the mine area around Germany, seems like the passage is narrower than I thought. You will have a very little time period when you can sail free in north sea and also the chance to make the legendary trip of Prien and sunk Royal Oak. Starting October 39 up to January 40, the sea will be filled with mines and getting out to Atlantic will be a real challenge. Waiting for TDW to adjust the mines and nets, then the gates of hell will open. |
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#85 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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so will this make the game unplayable. I mean im all for trying a new campaign but if there is going to be so many mines that you can not even go anywhere, wont be worth playing?
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#86 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#87 |
Ace of the deep .
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#88 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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All this mine talk has me thinking I'm going to blow myself up here soon during a campaign.
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#89 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
But for me, this is gonna be a must have mod. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#90 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Sober, what do you mean by indicator loops? Also, what are those boom defenses? Are they the wrecks blockades? Sadly, we cannot recreate all that stuff as for now we have only mines and nets, but I think that should be enough to stop the free fun in Scapa.
Anyway, Scapa is completely reworked now but the new defences will be available after Prien historical attack date, So there is a short opportunity for everybody to be Prien, after October 39 Scapa is sealed. And even if someone will manage to get through somehow, it will be almost impossible to launch torpedoes as they will never hit any target. At least in theory.. who knows, maybe we have another Prien among us. Regarding the mines... the stock campaign out of box is a joke. Go there, sink that, show off on u-play ![]() But this will not be a mission impossible. You got you mine map and the mines itself will not be a 1 shot kill, but your sub will be disabled for a long time. So you will need to plan careful your route. Or.. take you chances and try to force the mine blockade, raid ports etc. Everything has a cost, there is nothing free. And for those who play with high realism and real nav, this will be a really hardcore experience :P |
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