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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Navy Seal
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That strategy can actually work, seeing as how powerful the food bonus for having maritime city states as allies is. You don't need farms at all if you get 3 or 4 maritime allies at once.
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#77 |
Fleet Admiral
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good point. No matter what strategy I use, patronage seems to be the best social program there is.
I did not know you can practically eliminate farms if you have maritime allies. Can you do this with only one maritime ally or is there a minimum number? I like having militaristic allies give me units (usually crap) and then I turn around and gift that unit to a cultural ally. Sweet Do you guys think that CIV5 will have the re-playability that CIV4BTS had? I have played 15-20 games so far and I don't know if it will have the same staying power at my CIV4BTS.
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#78 |
Navy Seal
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Maritime allies give you +2 food in your capital and +1 food in each one of your other cities. This stacks as well, so having 2 maritime allies means +4 food in your capital and +2 in every other city, and so on. So making one maritime ally is like getting a free granary in your capital. Having two is like a free granary and water mill in your capital and a granary in every other city. If you build up enough maritime allies, you can completely skip things like building a granary or water mill, or even building farms. Your cities will grow like crazy due to the natural food production of worked tiles, plus the boost that the allies give you.
I find the military city states are kind of meh. Sometimes you get decent units, but most of the time they're outdated. And unless you're in a war with someone, they're just soaking up gold with maintenance costs anyways. I'd much rather have the food bonus. I guess you have the right idea - gift them to other city states. Using Alexander, enacting all of the Patronage civics, paying off all of the maritime city states you can find and then spamming trade posts will make you pretty much an unstoppable juggernaut. It's just obnoxiously overpowered and I expect them to fix it in some future patch.
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#79 |
Navy Seal
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I just had a diplomatic victory, but didn't get the achievement.
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#80 |
Fleet Admiral
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I was not aware that there were any mods for it. That was quick as the game only just came out.
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#81 |
Navy Seal
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There's over 300 odd (at least as of a day or two ago). I'm running two, LOL.
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#82 |
Fleet Admiral
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Question about the game. What exactly does a Pact of Cooperation do in game terms?
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#83 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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What, the answer isn't in the Civilopedia?
![]() Think it just makes the AI more cooperative/less likely to try to kill you. Might play a part in diplomatic victory (more likely to vote for you).
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#84 |
Fleet Admiral
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Well actually it is not addressed in the ingame help file. If it were, I would not have asked the question here.
![]() I too can guess at what a pact of cooperation means, but I would really like to know, from a game mechanics point of view, exactly what it does and does not change. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#85 |
Navy Seal
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First part was sarcasm; Civilopedia is bloody useless.
And that really is all it does. It improves relations with that leader; get better deals, not as likely to kill you and more likely to vote for you. ![]()
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Contritium praecedit superbia. |
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#86 |
Fleet Admiral
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I don't know if I would go that far. Civilopedia has some good information concerning units and buildings. True there are some omissions and incompleteness, but I would not say it was "worthless".
On many of the CIV 5 forums, the same question is being asked. Some have opined that PoC only affect the AI's behaviour and has zero impact on the Human player as the human is free to make any decision they like. I would just like to know. It makes it difficult to make a decision to accept/offer a PoC if I don't know exactly what it does/does not do or influence.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#87 |
Navy Seal
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How about unit and tile improvement maintenance cost? Biggest drain on your gold, not a word of explanation. Usually what I read in the Civilopedia is just a repeat of what appears in the tooltips.
I dunno, every time I try to find info in it I am disappointed and end up using google. ![]()
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Contritium praecedit superbia. |
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#88 |
Lucky Jack
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#89 |
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That seems rather fishy...
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#90 |
Lucky Jack
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Typo I think, it'll be interesting to see how this one follows through, either they'll have to honour their price of £2.35 and give the game to those who ordered it at that price, or apologise and refund £2.35.
It's been taken down now, typically since I was ready to order it...however, it is probable that Civ V wouldn't run on this machine anyway, so no great loss, I still have Civ IV and BTS so I'm happy. ![]() |
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