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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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From my point of view to make a mod. As you digg into it depper , you want to make more out of it.
But you must make a goal what you want to accomplish whit your mod. If you try to make it realistic and take every aspect in count you will never finish the mod. Go somewhere between, When you feel satisifed what you have accomplished then release it. You will allways have players that are not so much into ww2 historiy and some are real into it that want realism to the top of the needle. WW2 sea warfare cover so much and dont put that on your head. go somewhere between where you feel you are satisfied whit it. Iam sure this mod will be awesome no matter what direction you take. But set up a goal for what you want to accomplish for your self, instead of asking what others want, or you will never finish it.
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#77 |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 46
Uploads: 0
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id actually prefer your coding over making history or HoI
just simply because its unpredictable ![]() it gives an every changing gameplay thus challenging players ever anew and keeping them playing honestly i wouldnt mind sink a few italians as germany :P historical correctness is nice but not really entertaining in a long run |
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#78 | ||
Sparky
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I'm still running the poll because as I said earlier, I'm going to be asking $5 for this mod. I simply can't release it for cheaper than that due to the amount of effort going into it. I hope everyone will see that as reasonable. Quote:
![]() So if I do keep my current code, I will be attempting to make it more realistic inevitably. I believe it will work better for everyone. Also, for Making History, there's a built in editor so you can easily build your own Silent Hunter scenarios from it (at least politically). And, you can decide who you want to fight personally, as you play the game. I must admit I'm a bit biased towards that option, and have already started work. I'll back off it however if enough votes indicate that is not the popular option, my code isn't going anywhere. ![]() |
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#79 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 2
Uploads: 0
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Mein Enigma machine Ist broken! |
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#80 |
Sparky
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Just an update. I've been busy as a bee writing a simple scenario for Making History designed to directly interface with Silent Hunter 5. This is the result of the first run of it in a basic, human interpeted after action report.
Germany started as usual, going to war with Poland. France and England decalared war, and Germany proceeded to steamroll France into submission. After a lengthy battle between the UK and Germany, Russia decided to get involved and declare war on Germany. This caused the US to declare war on Russia, and the war turned into a two front war with the US-led alliance fighting Russia and the UK-led alliance fighting the Axis. Territorial disputes eventually led the US-led alliance to declare war on the Axis as well, as the control of conquered Russia was disputed. We then got our typical old WWII, only Russia had been wiped off the map minus the very eastern provinces. With no Russian forces to contend with, Berlin was able to endure, and even expand their turf. They actually conquered Spain by the games end, and had an empire spanning most of europe. Interestingly enough, at that point nearly all of europe minus the UK capitulated and joined the Axis. See? This is the kind of stuff I am talking about. Believable alternate-history. Wouldn't it have been a blast to play as a uboat captain through that war? It's nice, feeling like you might win for a change! |
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#81 |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 46
Uploads: 0
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sounds like what im looking for
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#82 |
Stowaway
Posts: n/a
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I'm very interested in your project
When are you going to release the demo Next week? |
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#83 |
Watch
![]() Join Date: May 2005
Posts: 22
Downloads: 2
Uploads: 0
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Yep, im also very interested in this mod!
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#84 | |
Sparky
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Regardless, the demo version is going to be released in 1-3 weeks (maybe less but unlikely). It will take either the form of a making history scenario you can run for fun, or my current engine with no ability to interface with Silent Hunter (just output logs). It all depends on what people vote. I'll keep you informed, please check the initial post for more details. |
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#85 |
Sparky
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How would everyone feel about me using Arsenal of democracy as an engine?
It's based on HoI2, but I like it much more. I must confess I've already begun work and this will rule out a demo but the result will be much better I think. Anyone have any objections to having to own this game in addition to my software licensing fee of $5? Please do give feedback, I'm still at a point where I could go either way. |
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#86 | |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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In fact, Ubisoft should pay you for this, we shouldnt. |
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#87 |
Stowaway
Posts: n/a
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I do not agree with Baleur.
There is much professional work behind the project and the cost seems to me absolutely correct. Cheers |
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#88 |
Watch
![]() Join Date: Apr 2009
Posts: 29
Downloads: 56
Uploads: 0
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Sounds interesting I'm game...pun intended
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#89 | |
Sparky
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We'll see. I've got to set realistic goals so that probably won't be in first release, but I'm not ruling you guys out either. And yes, ubisoft should be paying me, but what are the odds of that? ![]() |
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#90 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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I know lol, not very high odds
![]() Its funny with certain games, like the Silent Hunter games, the Total War games, etc. Those games on their own, are okay. But with the mod community they reach new unseen heights in every imaginable and unimaginable way. I couldnt possibly play silent hunter or any total war game without the spectacular mods there are for them, yet these guys arent paid, arent hired, arent even given any attention or asked for advice by the developers. I am absolutely convinced that the Silent Hunter series and the Total War series would have far far less sales if there wasnt any mod community for either. And new sequels keep being made with less and less of the old features present. |
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