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Old 03-13-10, 11:33 PM   #76
Vikinger
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From my point of view to make a mod. As you digg into it depper , you want to make more out of it.

But you must make a goal what you want to accomplish whit your mod.

If you try to make it realistic and take every aspect in count you will never finish the mod.

Go somewhere between, When you feel satisifed what you have accomplished then release it.

You will allways have players that are not so much into ww2 historiy and some are real into it that want realism to the top of the needle.

WW2 sea warfare cover so much and dont put that on your head. go somewhere between where you feel you are satisfied whit it.
Iam sure this mod will be awesome no matter what direction you take.

But set up a goal for what you want to accomplish for your self, instead of asking what others want, or you will never finish it.
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Old 03-14-10, 02:25 AM   #77
Nightcloak
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id actually prefer your coding over making history or HoI
just simply because its unpredictable
it gives an every changing gameplay thus challenging players ever anew and keeping them playing

honestly i wouldnt mind sink a few italians as germany :P

historical correctness is nice but not really entertaining in a long run
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Old 03-14-10, 02:27 AM   #78
R-T-B
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Quote:
Originally Posted by Vikinger View Post
From my point of view to make a mod. As you digg into it depper , you want to make more out of it.

But you must make a goal what you want to accomplish whit your mod.

If you try to make it realistic and take every aspect in count you will never finish the mod.

Go somewhere between, When you feel satisifed what you have accomplished then release it.

You will allways have players that are not so much into ww2 historiy and some are real into it that want realism to the top of the needle.

WW2 sea warfare cover so much and dont put that on your head. go somewhere between where you feel you are satisfied whit it.
Iam sure this mod will be awesome no matter what direction you take.

But set up a goal for what you want to accomplish for your self, instead of asking what others want, or you will never finish it.
Thanks for the advice. Honestly, with my engines current state, I must admit I see a complete rewrite to interface with Making History to be the easiest path, esspecially to get a feature list like I want. I also like what the end result there would be more, I'd be able to support much more features and customization via the Making History engine. It MAY even be possible to make player input possible from the Silent Hunter 5 game, however, I don't see that as making it into first release. As you say, I must set my sights somewhere realistic.

I'm still running the poll because as I said earlier, I'm going to be asking $5 for this mod. I simply can't release it for cheaper than that due to the amount of effort going into it. I hope everyone will see that as reasonable.

Quote:
id actually prefer your coding over making history or HoI
just simply because its unpredictable
it gives an every changing gameplay thus challenging players ever anew and keeping them playing

honestly i wouldnt mind sink a few italians as germany :P

historical correctness is nice but not really entertaining in a long run
Yes, I can see that. However, I want to say that the direction I want to take this mod is indeed historical with a bit of ahistorical, not a ton as we've been seeing with my current engine. I want a degree of uncertainity, not an entire ocean of it.

So if I do keep my current code, I will be attempting to make it more realistic inevitably. I believe it will work better for everyone. Also, for Making History, there's a built in editor so you can easily build your own Silent Hunter scenarios from it (at least politically). And, you can decide who you want to fight personally, as you play the game.

I must admit I'm a bit biased towards that option, and have already started work. I'll back off it however if enough votes indicate that is not the popular option, my code isn't going anywhere.
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Old 03-14-10, 03:51 AM   #79
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Quote:
Originally Posted by Nightcloak View Post
id actually prefer your coding over making history or HoI
just simply because its unpredictable
it gives an every changing gameplay thus challenging players ever anew and keeping them playing

honestly i wouldnt mind sink a few italians as germany :P

historical correctness is nice but not really entertaining in a long run
Even if I think that HoI is very unpredictable in some other ways I agree with him!
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Old 03-14-10, 04:07 AM   #80
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Just an update. I've been busy as a bee writing a simple scenario for Making History designed to directly interface with Silent Hunter 5. This is the result of the first run of it in a basic, human interpeted after action report.

Germany started as usual, going to war with Poland. France and England decalared war, and Germany proceeded to steamroll France into submission. After a lengthy battle between the UK and Germany, Russia decided to get involved and declare war on Germany. This caused the US to declare war on Russia, and the war turned into a two front war with the US-led alliance fighting Russia and the UK-led alliance fighting the Axis. Territorial disputes eventually led the US-led alliance to declare war on the Axis as well, as the control of conquered Russia was disputed. We then got our typical old WWII, only Russia had been wiped off the map minus the very eastern provinces. With no Russian forces to contend with, Berlin was able to endure, and even expand their turf. They actually conquered Spain by the games end, and had an empire spanning most of europe. Interestingly enough, at that point nearly all of europe minus the UK capitulated and joined the Axis.

See? This is the kind of stuff I am talking about. Believable alternate-history. Wouldn't it have been a blast to play as a uboat captain through that war? It's nice, feeling like you might win for a change!
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Old 03-14-10, 05:39 AM   #81
Nightcloak
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sounds like what im looking for
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Old 03-14-10, 01:20 PM   #82
fideco
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I'm very interested in your project
When are you going to release the demo
Next week?
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Old 03-14-10, 02:28 PM   #83
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Yep, im also very interested in this mod!
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Old 03-14-10, 08:07 PM   #84
R-T-B
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Quote:
Originally Posted by fideco View Post
I'm very interested in your project
When are you going to release the demo
Next week?
I would've released the demo next week, unfortunately, I am considering a rewrite to interface with a commercial game known as Making History (sort of like HoI). This would be much more realistic than my current engine. Please see the opening thread for details, and let me know what you'd prefer.

Regardless, the demo version is going to be released in 1-3 weeks (maybe less but unlikely). It will take either the form of a making history scenario you can run for fun, or my current engine with no ability to interface with Silent Hunter (just output logs). It all depends on what people vote.

I'll keep you informed, please check the initial post for more details.
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Old 03-16-10, 01:06 AM   #85
R-T-B
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How would everyone feel about me using Arsenal of democracy as an engine?

It's based on HoI2, but I like it much more.

I must confess I've already begun work and this will rule out a demo but the result will be much better I think. Anyone have any objections to having to own this game in addition to my software licensing fee of $5?

Please do give feedback, I'm still at a point where I could go either way.
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Old 03-16-10, 06:51 AM   #86
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Quote:
Originally Posted by R-T-B View Post
How would everyone feel about me using Arsenal of democracy as an engine?

It's based on HoI2, but I like it much more.

I must confess I've already begun work and this will rule out a demo but the result will be much better I think. Anyone have any objections to having to own this game in addition to my software licensing fee of $5?

Please do give feedback, I'm still at a point where I could go either way.
No offence but, buying another game i'll never play (i cant stand these overly statistical games), AND paying for what is a mod (regardless of how much work goes into it, sorry), just to fix / add something that should have been in SH5 from the start (and was even advertised as such) isnt my idea of a good deal..

In fact, Ubisoft should pay you for this, we shouldnt.
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Old 03-16-10, 07:31 AM   #87
fideco
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I do not agree with Baleur.
There is much professional work behind the project and the cost seems to me absolutely correct.
Cheers
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Old 03-16-10, 11:08 AM   #88
VonLowe
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Sounds interesting I'm game...pun intended
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Old 03-16-10, 03:26 PM   #89
R-T-B
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Quote:
Originally Posted by Baleur View Post
No offence but, buying another game i'll never play (i cant stand these overly statistical games), AND paying for what is a mod (regardless of how much work goes into it, sorry), just to fix / add something that should have been in SH5 from the start (and was even advertised as such) isnt my idea of a good deal..

In fact, Ubisoft should pay you for this, we shouldnt.
No offense taken. I may just make a release later with my old engine for those not willing to pay for an additional game. That'd make it much more affordable at the expense of a bit of realism. I may even release a freeware eddition of sorts, but I don't know what this will/won't include.

We'll see. I've got to set realistic goals so that probably won't be in first release, but I'm not ruling you guys out either.

And yes, ubisoft should be paying me, but what are the odds of that?
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Old 03-16-10, 04:44 PM   #90
Baleur
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I know lol, not very high odds
Its funny with certain games, like the Silent Hunter games, the Total War games, etc. Those games on their own, are okay. But with the mod community they reach new unseen heights in every imaginable and unimaginable way.

I couldnt possibly play silent hunter or any total war game without the spectacular mods there are for them, yet these guys arent paid, arent hired, arent even given any attention or asked for advice by the developers.

I am absolutely convinced that the Silent Hunter series and the Total War series would have far far less sales if there wasnt any mod community for either.
And new sequels keep being made with less and less of the old features present.
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