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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Navy Seal
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DX11 games are in development, and some have already been released. I know DiRT2 uses it, and comes bundled with most of the 5000 series cards.
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#77 |
Grey Wolf
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True that SH5 needs 10k+ card (at 3DMark06) for light and volumetric effects, but...
Are you sure that SH5 REALLY needs DX10+ ? ![]() I don't think so... this is not 3D shooter.
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#78 | |
Watch
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#79 | |
Navy Seal
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But from what I've seen I think it's a DX10 engine. There's a few optimizations in there (ie DX10) to take load of the CPU and GPU. Particularly offloading the CPU is important for SH.
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#80 | |
Previously 4Para
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#81 |
Navy Seal
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I'm fine, as far as possible in this world we have today. How is life treating you?
![]() I don't mind any form of comment or remark, my aim is to provide accurate information for others. If I fail at this, I wouldn't want it to go uncorrected. ![]() Perhaps offloading is not the proper term. This is what I was getting at: Fixed pipelines are being done away with in favor of fully programmable pipelines (often referred to as unified pipeline architecture), which can be programmed to emulate the same. New state object to enable (mostly) the CPU to change states efficiently. Shader model 4.0, enhances the programmability of the graphics pipeline. It adds instructions for integer and bitwise calculations. Geometry shaders, which work on adjacent triangles which form a mesh. Texture arrays enable swapping of textures in GPU without CPU intervention. Predicated Rendering allows drawing calls to be ignored based on some other conditions. This enables rapid occlusion culling, which prevents objects from being rendered if it is not visible or too far to be visible. Instancing 2.0 support, allowing multiple instances of similar meshes, such as armies, or grass or trees, to be rendered in a single draw call, reducing the processing time needed for multiple similar objects to that of a single one Any system, no matter how fast, has a limited number of resources. A number of those technigues allow for similar or better results while using less resources. The technigue highlighted in bold above is a nice example: by cutting the CPU out of the loop, it's free to do other things. And no matter how high bandwith the paths are connecting components, there's always a bit of latency to deal with, no matter how small. I hope this is a clearer explanation. ![]()
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#82 | |
Previously 4Para
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Now sir, with your permission i shall continue. For your explicit input iam much obliged. Use of the term offloading, it matters not. Texture arrays, without cpu intervention i believe would be indeed very minimal within the modern higher specs, my point. As for lower spec systems, (is a worthy mention and factor), to the casual user with low and mid range hardware ie cpu and ram, looking for higher end card. Latency, i made no refrence to, but accept as i did state on bandwidths, Although was more direct toward cpu bandwidth speed using QPI, on board memory controller, data transfer rates, not so much the lag with actual ram. ![]() ![]() Last edited by Lord Justice; 12-11-09 at 05:01 PM. |
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#83 |
Swabbie
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I'll be fine
![]() Intel Core 2 Quad Q8400 2.66GHz x4 2X 2GB DDR 800 Ram Nvidia Geforce 9800GT 1024MB
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#84 |
Captain
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I have a quad core @ 3ghz. (OCed Q6600 I think), 6 Gb ram and a GTS250.
Any thoughts on the GTS250? It runs FSX quite well. The low resolution set forward in the OP worries me. Its low on modern LCDs. |
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#85 |
Captain
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What resolution are you running?
Plainly put, I'm running a 9600GT right now... monitor's native resolution is 1440x900 (19" WS). The 9600GT should come awful close to giving me the performance I want in SH5. If it doesn't, that GTS250 is going to be my choice to replace it. |
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#86 | |
Navy Seal
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Should be fine. ![]()
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#87 |
Captain
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Thanks guys! Wasnt trying to be smug or anything. Its just that the GTS250 isnt excactly "top of the pops". Good to know. I am restricted by my DELL PSU. (XPS 420)
@Arclight: What/where is that perscope picture from? @lucky: For now 1680x1050. I am upgrading to a larger monitor soon. Guess the norm now is 1920 x something. PS: Is quickreply available on this forum? |
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#88 |
Navy Seal
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You mean the sig? SH4, think with PE4. Scanning for prey off the Japanese shores.
![]() It's hard to say what the norm is, if there is one, considering these "modern" flatpanels have fixed resolutions. For my trusty CRT, 1280x960 is the norm (next step up is 1600x1200). That's 1.228.800 pixels: I guess something comparable is the norm for LCD. ![]() As for quick-reply, I think that's only available for PMs and visitor messages on your profile. ![]()
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#89 | |
Grey Wolf
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My bad, I guess.... |
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#90 | |
Stowaway
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i have my eye on a 5770 just in case my card has trouble with sh5 because im not spending over $200 on a card but i think my 8800 will be ok thats one heck of a nice card you got with it ![]() was it a 2gb? i see they have some of those now too |
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