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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Navy Seal
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Everything I used the stadimeter on was mastheight. That's good because I prefer it that way just from a game difficulty angle. It's great to have a choice.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#77 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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I just tried the mod and found three problems.
1- The menu bar is all messed up for me. This is a problem a few of us had with the SH4 Menumaker when it was first released. The creator finally figured out what was wrong, and provided a fix in later versions. For those of us who have the problem, we have to do a "special save" to avoid the corrupted view. If you used Menumaker to change the buttons, it appears you didn't use that type of save. It's no biggie for me as I use my own button layout anyway. I wanted you to know in case anyone else reported the problem. 2- I find the numbers in the messages box harder to read now. It looks like they're bolder that the rest of the text, and this causes them to blend together in some cases. EDIT: on a second look, it's not just the message box. They're hard to read any where there's "normal" text. 3- While there may be fewer messages, you're still having the stock problem of some of them not showing up at all. Like the Pearl Harbor attack message. A notice shows in the message box, but the clipboard doesn't show the text. There is a fix another modder found for this. A [X] needs to be added before the actual text part of each message. Example: @CINCPAC@^...^&Enemy attack on Pearl!&[X]AIR RAID PEARL HARBOR X All messages will appear properly after adding this. BTW, if you decide to fix the messages, I can send you a copy of Adm. Stark's "Execute unrestricted warfare" message I've added to my messages.txt. Other than these problems, I like GFO so far. Great work!
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. Last edited by fred8615; 05-22-09 at 04:45 PM. |
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#78 | ||||
Stowaway
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if you or anyone else wants to restore the games original text color you just have to remove or delete the "Fonts" folder inside the data/ menu folder found in GFO. Quote:
PM me with more info so i see what its about and i need to give proper credit to who found the text fix Quote:
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#79 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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Hey Webster?
Do you have any way of fixing the superfast cloud movement in your mod? The stock clouds move at insane speeds across the sky. ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#80 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#81 | |
Stowaway
Posts: n/a
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yes, add the "Sky Environment Mod v1.0" by Seeadler found here: http://www.subsim.com/radioroom/down...do=file&id=120 he likes opt4 the best and so do i, it will slow the morphing (mixing) of the clouds which is the real culprit that makes them look like they are moving too fast but the cloud moving speeds are actually not out of line with wind speeds but the morphing makes them seem to be moving in fast forward. this is one of those mods that i left out of GFO for you to use only if it suits your taste. |
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#82 | |
Stowaway
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#83 | |
Pooped from posting
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will be released soon for stock and TMO. |
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#84 | ||
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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http://www.subsim.com/radioroom/showthread.php?t=125882 If you want the Adm. Stark stuff, I'll PM it to you.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#85 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Thanks
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#86 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#87 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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Maybe this is not specific to GFO but..
Uboat 1.5, GFO, Real Environment (for stock), and a few of my mods (just images and cosmetic changes to the cameras.dat [scope parameters]) I have saved this game while underwater and with what looks like 3x destroyers approaching on the horizon. Anyway, saving the game on any contact, I moved into position.. slightly out of position, I hit reverse engines.. and CTD. OK.. reload and pickup from the last save.. No problem until I reverse engines.. CTD. Anybody had similar problems ![]() Oh I'm playing this on a Laptop, Acer Travelmate 5720 (2GB dram), with an ATI Radeon 2400XT GCard I have a previous saved game on the surface with nothing around, but just wondering if Reversing Engines is common to CTD? |
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#88 |
Stowaway
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I can definately use some of this......Thank you
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#89 | |
Stowaway
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wow, very strange, i think it has to be something in windows 7 then because i just rechecked it all one more time and cant find anything not working correctly. no one has ever reported anything like that when using Windows XP or Vista send me the stark stuff and i'll look at it but to be honest im not looking to do any more modding. i have a corrected version of my reduced radio traffic mod that now includes lurkers display fix so you can just add that to GFO to solve that issue. find it here: http://www.subsim.com/radioroom/down...o=file&id=1033 |
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#90 |
Watch
![]() Join Date: May 2009
Posts: 18
Downloads: 32
Uploads: 0
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How do I turn off Battery charging with the GFO mod? When I click on the battery button when surfaced the shipmate just says "charging battery".
In the stock version 1.5 I am able to toggle the battery charging on and off. Thansk for any help. |
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