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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Eternal Patrol
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Oops! Didn't even look for that part.
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#77 |
Swabbie
![]() Join Date: Apr 2009
Posts: 8
Downloads: 21
Uploads: 0
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Dont worry Nisgeis your fix did work, I have added the dat file to the character folder every way I could think of. I was renaming the original file then adding the new fix file, that didnt work, but when I removed the original file altogether then added the fix it worked. I dont understand why though.
My mate looks a lot better now ![]() ![]()
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#78 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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![]() Even people who have been modding for a long time get caught out by this, when they rename the original and don't move it out of the game folder, then scratch their head wondering why their change isn't working. So you're in good company ![]()
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#79 |
Swabbie
![]() Join Date: Apr 2009
Posts: 8
Downloads: 21
Uploads: 0
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OK, thanks for explaining that, I thought that may be what was causing me problems just because every thing else had failed,I have used mods on flightsims and others but Im not sure I have ever had to deal with .dat files before. Im never confident enough to lose the original file, I suppose using JSGME would cover this then? I mean let you go back to the pre-mod state easily.
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![]() Last edited by briyeo; 04-05-09 at 06:18 AM. |
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#80 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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It's an issue when users select the "low-res textures" option in the graphics menu. It's on my to-do list to add the new uniform textures to the low-res folders for RFB 2.0.
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#81 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Yeah,that's exactly what it's for. You just click on a mod and it uninstalls it or installs it for you, replacing the original files. It also warns you of mod conflicts (two mods trying to alter the same file) and all sorts of clever stuff like that.
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#82 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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I tried it again with 2 mod folders. eye patch and eye patch for TMO.
Still no issues. Just perfect with the dedicated one ![]()
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#83 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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any chance of this being integrated wtih RUMI (or is it RUIM)
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#84 |
Eternal Patrol
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OKAY! It works with the hats as well!
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#85 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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If the original author of that mod allows such changes to be made, it would be possible yeah.
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#86 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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OK, that's RFB right? Apparently there was a slight problem with the TMO version, which Vickers very kindly fixed and sent me the file, so I will put them all together and upload them tomorrow.
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#87 |
Eternal Patrol
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Yep, RFB. I wasn't sure about their hats so I'm also using John Hamm's Hats and Uniforms mods. His Uniform mod puts the proper insignia and patches on the shirts as well (not on the one in that picture, though). It's fun for an old sailor to see the PO stripes and officer's collar pins.
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#88 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I've updated the mod to have the TMO and RFB versions. Download link is the same. Thanks to Vickers03 for consolidating the files together for the TMO and RFB versions.
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#89 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
Uploads: 0
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Thanks, Nisgeis!
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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eye patch |
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