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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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I'm loose (or on the loose
![]() Besides, while I don't hold my breath in regard to SCS changing its stance on community made new playables I surely would appreciate it, if it actually happens. Aside from that, while some people might believe that their anger (and thus their comments in regard to SCS) is "righteous" I for myself question that attitude (I dont remember seing the explicit right to mod DW or the definite promise of new playables on the game box - on the contrary, SCS made their stance clear before the release) ... after all its not advisable to bite the hand that feeds you or in this case to piss of the people you are asking to give up some of their money making options. I'm not advocating to be an ass kisser but it should be common sense that if you are asking for something (which we do through Neal) you better behave unless you are in a superior position (which we are clearly not). I think thats called being diplomatic. Think about it ...
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![]() All the things you always wanted to know about Dangerous Waters but never dared to ask! Last edited by OneShot; 11-28-08 at 09:10 AM. |
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#77 | |
Pacific Aces Dev Team
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![]() ![]() No, joking aside....I understand that many people want the "real" thing, but what if the real thing would be dissapointing? I'm having weekly a lot of fun with some friends using my Kilo or my Akula against a 688i, a Perry, an MH60 and we are already leaving the Seawolf out and downgrading a bit sonobuoys to have a more balanced and playable sim....after all this is just a game and we intend to have a balanced fun. Where would that go if the US side were able to simply crush the enemy without effort? (If that's the "real" thing we don't know). And, if the "real" thing is more balanced...well we have that already, don't we? Either way we seem to have the best possible solution, so I say: Realism? Yes, much wellcomed....but not as much as to kill fun, thanks.
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One day I will return to sea ... |
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#78 |
Loader
![]() Join Date: Sep 2007
Location: Canada
Posts: 89
Downloads: 37
Uploads: 0
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Realism should ALWAYS be the highest goal of any sim. Its why i own SB, ArmA, IL-2, each running the best realism mods and things out, oh, and GWX
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MAD MARK, FULL SCALE! |
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#79 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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The problem is : if you make it too realistic then it isn't going to sell a lot.
SCS should have decided upfront who were its potential customers for Dangerous Waters. The mass market or the niche market. Of course that choice would have reflected itself on the price of the sim. People spend what 100$/€ for a version of SBP, would such a price be viable for a naval sim ? What happens when you spend 100 €/$ for a sim and find out that they won't allow modding. You're going to be 100x more pissed off. :rotfl: |
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#80 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
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are we ever going to hear back from them????
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#81 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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The point for me is not that I/we have the 'right' that Sonalysts continues their commercial product line. It's just a matter of communication (or the lack of it). They don't even seem post to their own forum after having a quick look at it. Hence, I've made the proposal that a small online meeting (via IRC or whatever) would sync both 'sides'. Or just writing an info post and clarify the stuff which is discussed here again and again. If they don't intend to get back into the commercial market in the foreseeable future and they can't/want help by allowing more modding or providing SDK to improve the NSE than just communicate that clearly. BTW: Don't know if I'm alone with this opinion, but I think the main issue with this sim is not the lack of platforms but more the NSE and -especially- its AI/mission handling - at least if you don't play multiplayer. I've invested much time this sommer trying to improve it via the doctrines but unfortunately the behaviour (dependent on the platform type) is so intransparant and buggy that it is just not possble to achieve a satisfying solution IMHO. It was frustrating to be honest ![]() |
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#82 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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As far as the NSE goes I think we will run into a brick wall ... one of the reasons being the lack of development for "our" version compared to the "goverment" version and the most likely resulting problem of transfering the achieved fixes. And face it, obviously DW didnt make enough revenue to justify continued development which is why we are without a new patch for so long. So I highly doubt we will get a fixed NSE (which I would prefer over new platforms) and since the NSE is integral to their government product I don't think we will get a SDK to work on the NSE ourselves. I dont wanna squash any hopes its just my point of view on this situation. Bottom line, I do hope we hear from SCS soon ... one way or another. |
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#83 | ||
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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I don't think I can wait that long. ![]() |
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#84 | |||
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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SO SCS please give us a break. Alfa Tau and RA are the only hope for us ![]()
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Last edited by Castout; 11-29-08 at 05:40 PM. |
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#85 |
Born to Run Silent
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I received word that it's ok to open the thread. Thanks for the understanding. A lot of people would have ignored this issue and done whatever they wanted. It's nice to be part of a responsible, serious group of subsim enthusiasts.
![]() Neal Subsim |
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#86 | |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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PD |
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#87 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Ok nice to know that at least spelling A-T-3 and R-A won't have us throwned in the brigg and hanged on the public place.
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#88 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Thank you Sonalysts. Thank you Neal!
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#89 | |
Forum Captain
![]() Join Date: Apr 2007
Location: Buenos Aires
Posts: 273
Downloads: 22
Uploads: 0
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(Yo no fui ) My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17 My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57 |
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#90 |
Mate
![]() Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
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I have a question about the RA mod, I was trying to fire the tigerfish torpedoes, each time I do I get the message that the wire has been severed and the torpedo disappears. Perhaps I have the mod installed wrong or something. Anybody have any idea on this. Sorry if this post is a bit off topic.
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