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Old 10-24-08, 10:58 AM   #76
LoBlo
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Quote:
Originally Posted by goldorak
Have you even tried Orbiter before stating that open source/freeware community driven games go nowhere ?
Not to play devil's advocate, but wasn't orbiter originally a project involving graduate work and PhD's? How many hydroacustic/physic's PhDs do we have in the subsim community?.... I think that's what makes a subsim more diffuculty than other sims... and how many "orbiters" are out there anyway; its kindof a phenomena.

Nonetheless, I think everyone is looking at Dr. Sid's work, including myself, and are excited by what's there so far and what it could mean(bravo). We're all pulling for it.
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Old 10-24-08, 11:54 AM   #77
Dr.Sid
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Well .. it's strange that freeware is so amateurish. I guess everyone makes some smaller stuff when he's on the college, then they start making it for the money.

Many people also thinks writing 3d games is easy. They get excited, they start, and they fail. There is many cases where you can see that those people really could not do it or missed some important skills.

So what actually ends as a freeware are only those first tries of pros or failures of amateurs. But generally there is no law of nature which forbids freeware to be good.

At least I hope so
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Old 10-24-08, 11:59 AM   #78
goldorak
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The author of Orbiter has a PH.D, but he did the game as a hobby on his free time.
Orbiter is not just the physics simulations, its the whole of the add-ons and the physics simulations.
And the add-ons (ranging from NASSP,AMSO, Mercury, Gemini, 2001 a Space Odyssey, Deltaglider etc...) were community created, because of a very well designed api.
This is Orbiter today, and it definitely is not a one mans job.
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Old 10-24-08, 08:00 PM   #79
Apocal
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Quote:
Originally Posted by Molon Labe
F4 was made in the mid 90s. 688I too. People don't pick that up in a couple days. And in comparison to F4, just as an example, I wouldn't consider something like Jane's USN Fighters to be a flight sim---it was just a somewhat realistic game. I don't think we're talking about the same sort of products.
I recall F4 coming out in 1999. Never played 688.
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