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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I'll try and do a makeover of the sim file, thanks for the feedback
![]() about the doors, I think they're there but back inside the sub, like the propellers and rudders were. I only wish we could find a way to use the scout plane from the sub, then you wouldn't have to worry about distances from base.. |
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#77 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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put take on water from false to true like in the gato .sim (similar size)
quote :"mass : if 0 then the object surface displacement is taken" mine was set at 2554 mass surf displ 2584 diving displacement 3654 ballast : Jyunsen B : 80 000 man bt flood speed 12 000 dive bt flood speed Sen Toku : 100 100 the same as the midget sub ! gato 20 000 9 000 Tambor : 35 000 9 000 in the cfg : length still at 87.7 m will change to 119 m width 10 m crash depth 70 m max depth 500 m I know actually the crash depth was 40 m and max depth 70 m... |
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#78 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#79 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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I pesume your sub is the B1.
![]() B1 ![]() B3 |
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#80 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Runing the Jyunsen 5.2 on SH4 + TMO (only Spax German speechpack enabled) I noticed the following during first test:
1) diving to periscope depth from surfaced, dived to 11 m, which left conning tower partly above water; when I tried to increase depth to 12, then 13, 14 and 15 m sub DEcreased depth rather than increased. 2) CTD when "general quarters" (or if you prefer "action stations") was activated. 3) when going to "bridge", view was from main deck level inside conning tower; could look outside with deck above visible, also periscopes. Will post screenshot later to illustrate problem. UZO view works perfectly. Will try mod on clean SH4 + UBM only to see if this makes a difference- there may be conflicts with TMO. Excellent work so far!!!!!!!!!!!!!!! ![]()
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#81 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Just took a look in Jentschura at the Jyunsens...... they had a crew of no less than 101!!!!!!!!!
![]() Will have to start thinking of 101 names for the IJN crew........:hmm: ![]()
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#82 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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hello !
I'm working on the beta release of the 5.3 version which will include : Type Jyunsen A modified (ixd2 hull) Type Jyunsen B (typ 18 hull) I'm tweaking the typ 18, tried to import the deckgun node from the typ 9 but had a CTD... so no gun so far ![]() I set the sub lower in the water than previously : (this pic is from the Jyunsen B with typ 18 interior) I used 20000 as the first ballast value instead of 80 000, hope she won't sink anymore ! ![]() ![]() |
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#83 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#84 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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outer doors are coming around, though not textured yet nor in the right place :
![]() ![]() ![]() I noticed that when you edit the doors in 3d in 3ds and export them back to the game, as they have moved in space you have to set their place values at 0 otherwise they move way away from where they're supposed to be. they look ok from side not from the front yet Last edited by keltos01; 05-10-08 at 01:49 AM. |
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#85 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Looks nice so far.
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#86 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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when I open the torpedo doors or fire a torp, the door disappears and stays that way
![]() also does anyone have pictures of the torpedo doors for that type of sub ??? If I look at some model kits, they only had torpedo tube caps, not doors. ![]() ![]() Last edited by keltos01; 05-10-08 at 02:24 AM. |
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#87 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Really useful web for those IJN fleet moders. I´ll try to find pictures from torpedo doors and others.
http://www.combinedfleet.com/ ![]() |
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#88 |
Samurai Navy
![]() Join Date: Sep 2006
Location: Suomi Finland
Posts: 572
Downloads: 131
Uploads: 0
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Looks nice! Looking forward for the completion of this sub!
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#89 |
Pacific Aces Dev Team
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Very nice looking
![]() If someone is interested in putting together a voice pack mod with japanese accented voices (Full japanese would be understandable only for a few ![]() I have found several text to speech freeware programs, and here are some freeware voice packs (accented for various languages): http://www.bytecool.com/voices.htm Certain sentences sound bad, others are quite good. In general, the more emotion you mut put in the voice, the worser they feel. But for ordinary reports they are great. And here is a very interesting article about Japanese torpedo fire control: http://www.mediafire.com/?aimhwcemkdb The only thing you would now be missing are some oriental-looking guys for the crew :hmm:
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One day I will return to sea ... |
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#90 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Working on a list of names for a Japanese crew, have 70 surnames and 33 first names so far. Never thought my collection of SAE Technical Papers would come in handy for THIS kind of stuff!!!!!!!!!!
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__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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