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Old 05-06-08, 06:31 PM   #76
keltos01
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Default sinking

I'll try and do a makeover of the sim file, thanks for the feedback
about the doors, I think they're there but back inside the sub, like the propellers and rudders were.

I only wish we could find a way to use the scout plane from the sub, then you wouldn't have to worry about distances from base..
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Old 05-07-08, 06:16 AM   #77
keltos01
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Default tec notes/sinking

put take on water from false to true like in the gato .sim (similar size)

quote :"mass : if 0 then the object surface displacement is taken"

mine was set at 2554 mass surf displ 2584 diving displacement 3654
ballast :
Jyunsen B :
80 000 man bt flood speed
12 000 dive bt flood speed
Sen Toku :
100
100
the same as the midget sub !
gato
20 000
9 000
Tambor :
35 000
9 000

in the cfg :
length still at 87.7 m
will change to 119 m width 10 m
crash depth 70 m
max depth 500 m
I know actually the crash depth was 40 m and max depth 70 m...
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Old 05-07-08, 08:48 AM   #78
keltos01
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Default doors..

trying to work on the doors now :
moved the NSS_P1_Door02_FRU_anim01 from 3 something to 5 something :



as you can see those are the cap doors : they're ahead of the ship ! I still have to move the outer doors then we'll have something resembling a sub, I hope there's no gap between the doors.....
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Old 05-08-08, 02:47 PM   #79
haegemon
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Default

I pesume your sub is the B1.


B1


B3
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Old 05-08-08, 03:51 PM   #80
GerritJ9
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Runing the Jyunsen 5.2 on SH4 + TMO (only Spax German speechpack enabled) I noticed the following during first test:
1) diving to periscope depth from surfaced, dived to 11 m, which left conning tower partly above water; when I tried to increase depth to 12, then 13, 14 and 15 m sub DEcreased depth rather than increased.
2) CTD when "general quarters" (or if you prefer "action stations") was activated.
3) when going to "bridge", view was from main deck level inside conning tower; could look outside with deck above visible, also periscopes. Will post screenshot later to illustrate problem. UZO view works perfectly.

Will try mod on clean SH4 + UBM only to see if this makes a difference- there may be conflicts with TMO.

Excellent work so far!!!!!!!!!!!!!!!
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Old 05-08-08, 05:04 PM   #81
GerritJ9
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Just took a look in Jentschura at the Jyunsens...... they had a crew of no less than 101!!!!!!!!!
Will have to start thinking of 101 names for the IJN crew........:hmm:
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Old 05-09-08, 09:53 AM   #82
keltos01
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Default wip beta 5.3

hello !
I'm working on the beta release of the 5.3 version which will include :
Type Jyunsen A modified (ixd2 hull)
Type Jyunsen B (typ 18 hull)

I'm tweaking the typ 18, tried to import the deckgun node from the typ 9 but had a CTD... so no gun so far

I set the sub lower in the water than previously : (this pic is from the Jyunsen B with typ 18 interior)

I used 20000 as the first ballast value instead of 80 000, hope she won't sink anymore !



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Old 05-09-08, 05:22 PM   #83
keltos01
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Default tower

If you look at the picture below the conning tower is too far towards the bow of the ship, nothing I try changes it and I didn't have that problem with the type 9 ...
I try once more then give up for tonight..

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Old 05-10-08, 01:30 AM   #84
keltos01
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Default WIP doors

outer doors are coming around, though not textured yet nor in the right place :







I noticed that when you edit the doors in 3d in 3ds and export them back to the game, as they have moved in space you have to set their place values at 0 otherwise they move way away from where they're supposed to be. they look ok from side not from the front yet

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Old 05-10-08, 01:38 AM   #85
miner1436
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Looks nice so far.
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Old 05-10-08, 02:08 AM   #86
keltos01
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Default test firing

when I open the torpedo doors or fire a torp, the door disappears and stays that way

also does anyone have pictures of the torpedo doors for that type of sub ???

If I look at some model kits, they only had torpedo tube caps, not doors.


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Old 05-10-08, 10:58 AM   #87
haegemon
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Really useful web for those IJN fleet moders. I´ll try to find pictures from torpedo doors and others.

http://www.combinedfleet.com/

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Old 05-10-08, 01:59 PM   #88
Nokia
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Looks nice! Looking forward for the completion of this sub!
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Old 05-10-08, 02:31 PM   #89
Hitman
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Very nice looking

If someone is interested in putting together a voice pack mod with japanese accented voices (Full japanese would be understandable only for a few ) here is an interesting link:

I have found several text to speech freeware programs, and here are some freeware voice packs (accented for various languages): http://www.bytecool.com/voices.htm

Certain sentences sound bad, others are quite good. In general, the more emotion you mut put in the voice, the worser they feel. But for ordinary reports they are great.

And here is a very interesting article about Japanese torpedo fire control:

http://www.mediafire.com/?aimhwcemkdb

The only thing you would now be missing are some oriental-looking guys for the crew :hmm:
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Old 05-10-08, 02:33 PM   #90
GerritJ9
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Working on a list of names for a Japanese crew, have 70 surnames and 33 first names so far. Never thought my collection of SAE Technical Papers would come in handy for THIS kind of stuff!!!!!!!!!!
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