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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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#77 |
Stowaway
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Well here is my opinion on the new contact system that going to be included in GWX 1.4.
As a matter of true i liked it a lot, yes i agreed that the tactic of interseption of convoy or single ship need to be changed (well at least in my case). But thise is chalenging, aspecially when you play 100% realism. The matter of " If my solution was right, and if my torpidoes going to find they mark" will become more and more important in the next update, and i can`t wait ![]() ![]() |
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#78 | ||
Chief of the Boat
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#79 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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#80 |
Soundman
![]() Join Date: Feb 2007
Location: Sweden
Posts: 141
Downloads: 9
Uploads: 0
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That airship looks really cool!
![]() Too bad a reworked version of the LRT mod will not be included, as I believe the roughly 3 minutes repair times in GWX/stock is way to short (and yes 32 hours on the contrary, is too much). But I can understand that it would cause problems regarding all the files it alters, and with the original LRT-modder not around any more. However, I have no doubt that you guys will take the GWXperience many steps further (with or without LRT) with your upcoming release!! ![]() ![]() |
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#81 | |
GWX Project Director
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It simply contains optional modifications. No further optional mods will be added to that folder. The only change is that the "Reduced Positive Bouyancy" will become default as it is a refinement of the original... and that optional mod will be deleted. Regarding being user friendly to alter... that isn't a question I can really answer any differently than before. Any post release changes made by the user will be done at their own risk. The GWX dev team is not responsible for assisting each user with changes to suit individual preferences. Last edited by Kpt. Lehmann; 08-31-07 at 04:42 PM. |
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#82 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Woh nice blimp. Will they be escorting convoys? Because thwey actuly did escort a few convoys.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#83 |
Chief of the Boat
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According to the official record....'no merchant was ever lost to a submarine whilst being escorted by an airship'
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#84 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#85 | |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
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#86 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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#87 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Well if the ship sinks in port nothing happens to the blimp apart from dropping lower
It remains tethered to the ship In open water not sure as not sunk one but I imagine tis the same till the blimp hits water then should disappear Will check that though with Privateer They do have a damage model IIRC |
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#88 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
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Thx BBW matey
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#89 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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Well if you ask me... I rekcon the blimp should work like a flotation device... which irritatingly stops the ship completely sinking.
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#90 | ||
GWX Project Director
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:rotfl: Somehow I think you guys wouldn't appreciate that much. |
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