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Old 09-11-07, 06:03 PM   #76
JCWolf
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U-Boat 1.2 ships added!

Update of the ships added on the Mod!



Permissions!



I have been trying for a week now to get
the origin of certain ships that I've downloaded
in order to get the respective Permissions from the
original creators, since the ship files come without any
sort of info or install or read me files it has been
impossible until the date to get the contacts and
Permissions from those ships...


However I will try for some more time to track down
the files origin if that shows unresolved at the release date
of this mod I will add a special note explaining the
steps taken and the files in question...


Since this Mod is in great part a mod compilation I
will try to get every single permission to the mods
added and unless its impossible that will be my
policy and attitude..



List of ships included until the date on U-Boat 1.2!


  • Improved Empire Freighter
  • KÜMO und Chemiefrachter
  • Coal and bulker Ships
  • NECT_Hansa ( German Tanker )
  • NKLSS_Hansa ( DDG-Hansa Freighter / Hapag Freighter )
  • NKMCS_Hansa ( Combined DDG-Hansa Freighter / Hapag Freighter )
  • NKMSS_Hansa ( Medium DDG-Hansa Freighter / Hapag Freighter )
  • NORTH CAROLINA
  • SH3_USS_Cleveland
  • USS BROOKLYN
  • USS New Mexico
  • HMS_Norfolk
  • DD_Cutter_V1.1
  • HMS_Cumberland
  • HMS_Devonshire
  • HMS_Suffolk
  • Sailing Fishboat01
Thanks for your Support and soon will come another upadate on this
Mods Dev!

This is basicly to improve the SHIII 1.4b players gameplay and also
to be a Addon for GWX 1.04, so there is a lot done and still a lot to be
done, what I can secure now is a better Mod then the 1.1 version and
a much more complete one!

So keep with me Captains!
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Old 09-16-07, 08:56 AM   #77
JCWolf
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Advertising a freelancer Video work!

hello everyone,

Posting this to ask on this community,
if ther is someone intresst. in working
on a Video file for the U-Boat 1.2 Mod,

the idea is simple and can be acomplished
by someone who haves skills using Fraps,
and video editing tools, or any other way
for capture a SHIII video with some basic
imput from me of what exactely I want!


the cadidate should post here quoting this
post of mine, and from my part will me named
on the Mods final Pdf reademe file as the creator
of the intro movie !

thanks guys!
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Old 09-16-07, 10:46 AM   #78
mr chris
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Quote:
Originally Posted by jcwolf
hello everyone,

Posting this to ask on this community,
if ther is someone intresst. in working
on a Video file for the U-Boat 1.2 Mod,

the idea is simple and can be acomplished
by someone who haves skills using Fraps,
and video editing tools, or any other way
for capture a SHIII video with some basic
imput from me of what exactely I want!


the cadidate should post here quoting this
post of mine, and from my part will me named
on the Mods final Pdf reademe file as the creator
of the intro movie !

thanks guys!
Hi JC i would like to put my name forward. But i only have a couple of days till i go away with work for 6 to 8 weeks. If thats enough time for what you have in mind.

P.S if you want the best guy of the job though you could do no more than ask say Stabiz or Mr Fleck. Both are superb when it comes to videos.
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Old 09-16-07, 12:03 PM   #79
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Mate you have a PM...
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Old 09-18-07, 12:08 PM   #80
JCWolf
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Breef Update !

To Keep you guys On the Target


Teaser


Developement News

Roster and Sea Folders are geting finished
List of ships will be a great adition that U-Boat
1.2 will bring to the game, Some of the best
ships made are allready included, sad I have no
idea on how to add them into the campaigne files
so the way they are they will pop up inside counvoys or
you will find them in the midle of the ocean crossing
your route, but anyway its a great adition as you
will have lots of new targets!

Graphics are hoing slowly , its hard work and I want
them to be just awesomly great, I have great stuff allready
done and some of them allready tested, Like barracks screen,
Officer Icons, Options screen and realisme menu,
and lots of others!

Included Mods have progressed significantly, and mods like
Racerboy's stuff are my primary target and Option as I
think they improve a lot the visual Parte of the game,
The idea is reached and U-Boat 1.2 mod is starting to
get shape and form!

The idea is to give you guys the best Mod pack and the
best from me untill the date, so stay on the channel and be pacient
as it will be worth it!

Thanks
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Old 09-18-07, 12:42 PM   #81
Adriatico
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Sounds great jcw, but if I got thigs right, we have:
- racerboys comprehensive mod... that is "must have", even in further development
- your mod that brings new objects, visuals, interface...etc.
- GWX team that is polishing brend new 1.04 supermod
- some other silent individual artists...

The only possible conclusion is: we are going to face a many nice improvements by the Christmas... but with a hell of mess, with dozens of files "overwriting" one another and total installation confusion among common players and less experienced users.

Do you "gurus" have any communication betwen projects, ...any chances of some "all inclusive readme guide" ?
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Old 09-18-07, 01:07 PM   #82
JCWolf
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Quote:
Originally Posted by Adriatico
Sounds great jcw, but if I got thigs right, we have:
- racerboys comprehensive mod... that is "must have", even in further development
- your mod that brings new objects, visuals, interface...etc.
- GWX team that is polishing brend new 1.04 supermod
- some other silent individual artists...

The only possible conclusion is: we are going to face a many nice improvements by the Christmas... but with a hell of mess, with dozens of files "overwriting" one another and total installation confusion among common players and less experienced users.

Do you "gurus" have any communication betwen projects, ...any chances of some "all inclusive readme guide" ?
I understand your words and worries,
But it is not that messy if you read carefully
the Mods Readme files...

Points and Arrows!

- GWX 1.04 is a update and brings new content into the 1.03 version...
- U-boat Mod is an Addon for GWX and For SHIII 1.4b that brings all the
mods you have latest seen released ( Yes Racerboy's two) and its
a Mod compilation toghether with new mods from me...

- Both of this mod sbring a lot of content also as Optional mods, as far
as for the U-boat Mod I have a huge Optional mods folder that goes attached
with the original Mod so that you have more optional goodies...

- The only Super Mod builded from scratch is GWX, mine is part a mod
compilation of the finest around the Community and loads of new
graphics and other Mods made by me...

So having a mod or other or both its just a question of taste and preferences !
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Old 09-19-07, 02:40 AM   #83
Adriatico
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Hmm, ...Within the main download file: optional few "sub-installation" (with readme-explained options) could be a soulution...even more, some agreed standard among moders with "interchangeble" files
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Old 09-19-07, 07:45 AM   #84
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Hmm....in an ideal world you make some good points. However, every modder or sets of modders have different ideas and envisaged outcomes.
Often the means used to mod something are very different.
A good example would be the differences between NYGM and GWX. Two sets of people with similar hopes and aspirations ie: the improvement of SH3, but with differing views on how to achieve that goal.
I think it's good that there is a wide and diverse choice out there for people to choose from.
After all, they do say 'variety is the spice of life'
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Old 09-19-07, 02:14 PM   #85
JCWolf
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Default Surprise !

Guys !.... You gona love this !







U-Boat 1.2 now haves is on intro Logo !
have Fun !
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Old 09-19-07, 02:18 PM   #86
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How cool is that JC....congrats mate
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Old 09-19-07, 06:51 PM   #87
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The wolf is outstanding, now your a movie maker as well, now your qualified as a modder, director, producer...................................can you act ? :hmm: :rotfl:
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Old 09-20-07, 03:45 AM   #88
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Default Video Logo updated and finished

The first try run out ok so here it is with quality
polishe and fine ambience sound!




Final work I think is a lot better!
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Old 09-20-07, 05:50 AM   #89
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Sorry I forgot to metion your also qualifed as a sound man, is that hard to do ?
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Old 09-20-07, 06:10 AM   #90
JCWolf
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It took me the all night doing it, from 1 AM until 7,
cause I wanted to make Frame by frame and first to garantie
a good quality made it as Gif and then Render it to Avi and finaly
with sony vegas 7 and unlead 10 made the sound mixig and file transitions etc....:hmm:


I had no sleep tonight........
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