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#76 |
Watch
![]() Join Date: Dec 2005
Posts: 29
Downloads: 5
Uploads: 0
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Flag showing on fully raised periscope on the surface sounds great and would be much more realistic but wouldnt it show if the periscope breaks surface? would help a suprise attack if my periscope had a swasticka fluttering behind it
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#77 |
Black Magic
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Can't do the periscope as it would show all the time. The best option I've found so far (though not coded yet) it to make it a 'Watchstander' or tie it to one. Should be done soon though waiting on the permissions. Will post pics in bit.
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#78 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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I think tying it to a watch position the best option. That way if you don't want the flag flying for screen shots or filming just don't fill that position. That is my humble opinion and if this mod were available historical or not I would sail with the flag flying.
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#79 |
Black Magic
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here's an update: The flag I was going to use off someone's elses sub has a problem with it. The flag doesn't stay centered on the pole (it moves in the x and z directions) while animated. Thus I had to make my own. I extracted the German.tga flag from the \data\Library\flag.dat and added it to the Turm7b_1_HD.dat file along with the necessary code. SH3 1.4b's Turm7b_1_HD already had a flagpole for it so that's where I put it. Here's what it looks like:
![]() And from the watchstanders viewpoint: ![]() and as the sub sinks under the water (the flag isn't visible underwater but you can see here why I want to tie it to a watchstander or something. Still it's better than nothing so far!) ![]() and sub at periscope depth (no flag visible): ![]() The flag looks a little big to me in regards to the sub. It's the 3D model that needs to be changed but I'm not very good at doing this kind of stuff yet. Can someone scale this down? I've asked the Kpt. for permission to modify the Turm_xx files in GWX but am still awaiting a response back. Currently this is only available for the SH3 1.4b Turm_xx files. It took a lot of time today just extracting and finding and adding the code necessary to make this work. I'll try to tie it to a watchstander or something tonight. Last edited by TheDarkWraith; 08-07-07 at 08:35 PM. |
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#80 | |
GWX Project Director
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#81 |
Black Magic
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not pushing, don't worry. You'll let me know when you know or you have an answer for me.
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#82 |
Watch
![]() Join Date: Dec 2005
Posts: 29
Downloads: 5
Uploads: 0
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i think this looks great and with a little size tweaking should be an excellent addition. when you do tie it to a watchstander will you tie it to the last person on deck or the WO?
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#83 |
Black Magic
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I've tried everything and I can't get the flag to disappear when the watchstanders do. I made it a watchstander, I made it a 3D model object in the code for the watchstander (which made the flag but wouldn't disappear - the watchstander did though), I used a watchstander as a parent ID for it, nothing seems to work on this approach. Does anyone know of anything that could help me here?
My next approach is to make it slide away like the RDF loop does in GWX. Though not very realistic it would serve it's purpose. |
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#84 | |
Black Magic
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Thankfully the GWX team has given me the permission to use their Turmxx files. Here's a shot of the GWX VIIb flying the German flag: ![]() I'm still trying to scale the flag down to a smaller flag but not having much luck. If anyone has any advice or can help me out here I'd appreciate it. Next thing to add to both versions (GWX and SH3 1.4b) are shadows of the flags on the water. ![]() |
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#85 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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![]() ![]() ![]() ![]() ![]() ![]() ![]() i think the flag is realistic sized there... (i can be wrong) they had similar flags to the big warships
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#86 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Superb
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#87 |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() There´s nothing imposssible for modders!
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#88 |
Watch
![]() Join Date: Dec 2005
Posts: 29
Downloads: 5
Uploads: 0
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wonderful but before release i think all versions should be done. IIA through XXI i would love sailing into port flying the german flag after germany surrenders. a nationalist and patriot to the end.
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#89 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Unfortunately, even when they did fly them, the flags were not behemoth warship sized flags; certainly not the 8' x 13' example above! ![]() They were standard 3' x 5' flags, not unlike this... ![]() ![]() ![]() Also have a look at a copy of the VII plans here... http://www.modelwarships.com/reviews...g_the_amat.htm More photos (quite a lot, some show flags and/or pennants) here... http://centroeu.com/uboote/pictures.html So the flag size needs to be at least half of the current size. But then, IMHO, considering everything else, what's it matter. PS: Let me state that none of this is anything revolutionary or new. I must admit that I find racerboy's continued fanfare and trumpeting over something that's already been done by others quite humourous. :rotfl: Last edited by JScones; 08-08-07 at 05:31 AM. |
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#90 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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Hi Racerboy,
recently I found out how to scale down the flag size. Because of my bad English language knowledges I can't explain it correctly. Maybe it's helpful to download the mod to check it. This time I'm not at home, so I'll upload it for you later today [Turm file]. So long, SquareSteelBar P.s.: I think the flag is really too big sized. Scaling down the .obj file in a 3D proggy doesn't work. I tried this many times. Last edited by SquareSteelBar; 08-08-07 at 03:46 AM. |
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