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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How realistic do you play? | |||
Overkill |
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63 | 21.58% |
Hard |
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201 | 68.84% |
Arcade |
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28 | 9.59% |
Voters: 292. You may not vote on this poll |
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Thread Tools | Display Modes |
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#76 | |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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![]() Ok I thing that we understood finally. The most important remainder intensity of the universe in which we are able to plunge us. Now, I hope only that when I would give the final score of my first campaign, BDU will not shoot me. Because in only 54% of realism, that must appear easy to send more than 1.250.000 tons in the bottom ! ![]() Hasta luego Herr Kaleun ! ![]() |
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#77 |
Swabbie
![]() Join Date: Jul 2007
Posts: 6
Downloads: 0
Uploads: 0
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100% minus the external view cam. but I only have because I love looking at the ships(mostly my u-boat) with real nav. I usually dive when aircraft spotted instead of just shooting them down
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#78 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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For all it's many good qualities, in SH1 you couldn't help but average 75K per patrol no matter how realistic you tried to be. Just switch on the surface search radar, and it's all over. :hmm:
I'm not sure what zoom level I use on the Nav Map, but I usually zoom in until it looks like a real map. So probably 4 or 5 zoom levels in. Except through the Kiel Canal, where I zoom in all the way. ![]() I rammed a friendly boat and sunk the first time through the canal using the GWX Kiel Canal plots. Second time through it worked fine. Haven't made the trip a third time in GWX yet.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#79 | |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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I think the very reason for this discussion is a feeling of competition.
If someone is bragging about his 100.000+ patrol at a high realism percentage, then most of us feel jealous. And that's good!! However if somebody is proud about sinking two ships in one patrol, you should congretulate him, even if that would have been lousy to your avarage patrol. Because in the end, everybody is using different realism levels and approaches to playing the game, so there's no way of comparison to be made. The only one you could compete with is yourself, on your last career... What stands out imo is that we all are looking for something else in the game. Everybody has his own favourite level of realism and approach to the game, and as said before, there's no such thing as a real '100% realism'. I myself like to roleplay in this game. As commander, as watch officer and as mechanic aboard my boat. That's why I have a 100% game realism and I leave map updates off. But I won't go as far as manual nav. Yet. You know what I really love about Silent Hunter III? Not playing it! And being at my work breaking my head about how to survive the next convoy attack. Playing it hard encourages these things imo. It also encourages my to return to subsim over and over again. So that's my approach to the game. And everybody has his own. Being able to serve so many different players is one of the strong points of both SH3 and the supermods imo. --- Somebody asked what's the point of high realism settings if it never will be as real as in real life. Why miss al the fun? To me the answer is roleplaying and getting into the story. Letting that battleship pass by and being frustrated about it is also part of the fun. Having external view turned off and view being limited to the periscope is also part of the fun. --- Quote:
Have fun playing the game everyone! ![]() Last edited by Canovaro; 07-26-07 at 04:39 AM. |
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#80 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#81 | ||
Stowaway
Posts: n/a
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![]() ![]() I also do all the attacks in 1xTC, after sighting a convoy I eventually wait till I have few hours of undisturbed time to conduct an attack and evade the escorts. Quote:
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#82 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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100 %
plot course on paper. (mostly ded reckoning, the realnav mod doesn't come close enough to the accuracy one obtains in real life (using sextant with Nautical Almanac and HO 211, HO 229, HO 249, or NAO sight reduction tables)) use whiz-wheels and sliderule. use maneuvering board. do x1 TC patrols occasionally. when strapped for time, just run the academy convoy for practice. retired? of course ![]()
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#83 |
Watch
![]() Join Date: Jun 2007
Posts: 18
Downloads: 0
Uploads: 0
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84%, never use external cam for spying, but watching the eye candy (she´s going down...)
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occasion gwx player on 84% - not really proud member of the 2nd patrol club ![]() |
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#84 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Since few days, i began the manual targeting ; Not easy but rewarding.
I keep Weapon Officer assistance for target id. ( This really bother me to do it myself..). I have External view on and never put it off. But i don't use it in fight even if sometimes there is some temptation. Problem is map contact update : Too much information, a lot too much .. But i use it. I plan to not use it anymore in future, but one step by step. The goal is : learning . I really wonder a mod for keeping map update but with a lot less info ( course/exact distance ..). And while submerged, some update but with less precision. That would make me happy. Anyway, everyone play like he want. SH3 is a great game, and the fact that we can play arcadish or hardcore is, for me, part of the quality of the game. |
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#85 | |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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I agree at 100%. For me the great moment in SH3 is the convoy approach, silently and precisly. Sometime that need few hours of big intensity. In this situation, 54% or 100% are not very different and the pleasure of hunting is the same. But, to be honnest, later in the war, about 1944/1945, to play in 100%, without F12, without contacts map, without de references of the controlled air sector, etc, you can make just one thing any more: to hope not to meet a convoy. If not, it is assured death because you do not have any more the least chance to leave there. For example, few days ago I was between Cherbourg and Le Havre, it was june 6th 1944, the D Day... Many packs of 40 schips everywere, and no chance to survive in 54%. What about in 100% ? The only way of going at the end of the war is to be held far from the zones of the convoys. Just because de difficulty is to hard. Is this really the finality of SH3 ? To remain hidden 2 years ? ![]() |
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#86 |
CINC Pacific Fleet
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To you who play in overkill mode
When you die in a mission do you do this then? Take two Dices and through them. If they show less than 4, you have survived the destrucion. I presume you through the dices a second time, to see if you shall become a POW or saved by your own. When the "eyes" are showing more than 4 I presume you see you self as KIA. If that's the case, what then? do you start a new mission or do you play overkill irl as well and throw away the game??? Markus |
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#87 |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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The problem I find with map contacts update is, certainly, that you get a lot of precise info about the escorts chasing you. Up to 1943, I find relatively easy to evade from escorts after a convoy attack; my experience tells that if you dive at one or two knots after attacking a convoy in silent running, you'll be depth charged for an hour more or less, and that some of the depth charges will fall quite near of you, but with ahead flank speed and some maneuver in the precise moment you´ll be at surface, normally, in an hour more or less and almost intact, if not intact at all. The black lines (it doesn´t matter if GWX doesn´t difference between red and black lines) coming near give you a quite precise idea of when to evade at flank speed (I don´t mention the propellers noise because it´s obvious that if you hear propellers al high speed above you someone is about to depth charge you!).
In any case, I survived also to depth charges not using map contact updates keeping the golden rules: silent running and ahead flank when you hear propellers coming at high speed. For me, map contacts updates are neccesary by the only reason that the TDC is not a good tool to get target speed. With a little practice, anyone can get a more or less precise AOB or even distance in rough seas, but speed is the Achilles' heel of your calculations. TDC normally gives you tremendous and obvious errors, so finally I decided to update map contacts to have a chance of getting more or less precise calculations about target speed (I´m a complete failure in mathematics). If one of these days someone designs a manual targeting system for mathematics anaphabets like me with a reasonable percentage of error, that day I´ll switch off the "map contacts update". ![]()
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#88 | |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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I request also a real engine room with real mecanical failures which will need a manual intervention(like in the film "das boat" after the crash at Gibraltar)because the ability of the enginers was essential for the survival of the submarines. I request also the possibility of being posed on the bottom to repair, the possibility of surrender as much did. I request of course a real periscopic immersion witch was at 18 meters and not at 13 meters, I request the possibility of mining the enemy estuaries, I request also a real radio contact with bdu and the other U-boot witch gives us the longitude and latitude of de convoy/ships alone. After that, maby I will playing in 100% realism because in that case, it will be real. ![]() Edit: + real night optical Zeiss, + name and home port on every merchand ship(for example "Eraklion" La Valette). Last edited by Chisum; 07-26-07 at 08:39 PM. |
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#89 |
Machinist's Mate
![]() Join Date: May 2007
Location: New Zealand
Posts: 126
Downloads: 3
Uploads: 0
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I have GWX 1.03, everything thing switched on, minus disable external view, so i think that's like 83% realism?
I enjoy the graphics too much to turn them off lol -Indy |
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#90 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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