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Old 08-01-07, 02:55 AM   #76
DayWalkerRUS
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Redwine
When the output of the new version " Die Slowly Stage " is expected?
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Old 08-01-07, 06:54 AM   #77
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Originally Posted by DayWalkerRUS
Redwine
When the output of the new version " Die Slowly Stage " is expected?
Sorry, may be never... if i cant reach to adjust it as i like, i will roll back to v1.2 and no new version will be released.

The DDs armored as battleships is unaceptable for me.
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Old 08-01-07, 11:05 AM   #78
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Originally Posted by chopped50ford
Im sorry, but Im not very "computer Program" Savy.

The info that goes back and forth looses me quickly.

In simple terms, I have to restart my career with my mods and this one added? or do I have to loose TM 1.4 and go with RFB instead?
The problem is with trigger maru or to be exact with its campaign layers. They have changed entry dates of some ships and this does not match with the roster of die slowly. That causes a CTD because TM tries to spawn ships that do not exist at that time.
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Old 08-01-07, 11:14 AM   #79
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There are only a couple ships with roster dates changed. Agano, and Akizuki. Otherwise "generic" CL and DD calls in the missions overpopulate with those 2 ships, and they were RARE.

In addition, the SC and MS have their "type" changed from 0 and 5 to type 1 for both. This allows me to call for a generic "corvette" to have escorts that aren't all DDs without explicitly naming each type (also the MS won't escort as type=5).

Once things settle down a little, I can always make a compatible version. Right now the campaign is still beta, so adding confounding problems maes testing it hard.

tater
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Old 08-01-07, 01:12 PM   #80
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Originally Posted by Redwine
Quote:
Originally Posted by DayWalkerRUS
Redwine
When the output of the new version " Die Slowly Stage " is expected?
Sorry, may be never... if i cant reach to adjust it as i like, i will roll back to v1.2 and no new version will be released.

The DDs armored as battleships is unaceptable for me.
Sorry to hear this RW ^^^, hopefully it can be figured out, but understand where you are coming from.


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Old 08-01-07, 01:29 PM   #81
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Quote:
Originally Posted by WernerSobe
Quote:
Originally Posted by chopped50ford
Im sorry, but Im not very "computer Program" Savy.

The info that goes back and forth looses me quickly.

In simple terms, I have to restart my career with my mods and this one added? or do I have to loose TM 1.4 and go with RFB instead?
The problem is with trigger maru or to be exact with its campaign layers. They have changed entry dates of some ships and this does not match with the roster of die slowly. That causes a CTD because TM tries to spawn ships that do not exist at that time.
Many thanks WernerSobe... that is correct, some changes made by other mods like that, change son planes, airgroups sure will cause CTD... I made the job on stock files.
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Old 08-01-07, 01:30 PM   #82
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Quote:
Originally Posted by tater
There are only a couple ships with roster dates changed. Agano, and Akizuki. Otherwise "generic" CL and DD calls in the missions overpopulate with those 2 ships, and they were RARE.

In addition, the SC and MS have their "type" changed from 0 and 5 to type 1 for both. This allows me to call for a generic "corvette" to have escorts that aren't all DDs without explicitly naming each type (also the MS won't escort as type=5).

Once things settle down a little, I can always make a compatible version. Right now the campaign is still beta, so adding confounding problems maes testing it hard.

tater
Thanks a lot for the info and interesting Tater !
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Old 08-01-07, 01:39 PM   #83
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Redwine
Quote:
Originally Posted by DayWalkerRUS
Redwine
When the output of the new version " Die Slowly Stage " is expected?
Sorry, may be never... if i cant reach to adjust it as i like, i will roll back to v1.2 and no new version will be released.

The DDs armored as battleships is unaceptable for me.
Sorry to hear this RW ^^^, hopefully it can be figured out, but understand where you are coming from.


RDP
I dindnt abandoned the job yet...

The matter is, the changes works fine on single missions, in example i am able to make holes on the DDs bows in single missions, but when go to the campaign, nothing works the same... the DDs bows become armored as a battleship...

Look at this, it is a Fubuki Class, it was at my 000 bearing.... i shoot a MK-14....

A big hole in the bow and ship sinks...

In campaign, the same Fubuki can resist many impacts and non sense, no damage at all... in campaign it is imposible to damage the bow... but in a single mission, it works fine.

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Old 08-01-07, 01:53 PM   #84
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Redwine
Quote:
Originally Posted by DayWalkerRUS
Redwine
When the output of the new version " Die Slowly Stage " is expected?
Sorry, may be never... if i cant reach to adjust it as i like, i will roll back to v1.2 and no new version will be released.

The DDs armored as battleships is unaceptable for me.
Sorry to hear this RW ^^^, hopefully it can be figured out, but understand where you are coming from.


RDP
I dindnt abandoned the job yet...

The matter is, the changes works fine on single missions, in example i am able to make holes on the DDs bows in single missions, but when go to the campaign, nothing works the same... the DDs bows become armored as a battleship...

Look at this, it is a Fubuki Class, it was at my 000 bearing.... i shoot a MK-14....

A big hole in the bow and ship sinks...

In campaign, the same Fubuki can resist many impacts and non sense, no damage at all... in campaign it is imposible to damage the bow... but in a single mission, it works fine.

I understand you have have not abandoned, thanks for the explanation


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Old 08-03-07, 12:39 AM   #85
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Will this mod cause problems with WernerSobe's 'Realistic Sinking Mod'?

Is it possible to just get the sub's tweaks?
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Old 08-03-07, 07:39 AM   #86
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Quote:
Originally Posted by nattydread
Will this mod cause problems with WernerSobe's 'Realistic Sinking Mod'?

Is it possible to just get the sub's tweaks?
It is uncompatible... Werners Mod follows a diferent way, he rised up the hit points too much so they are not efective now, you cant reach them even with all you onboard torps.

Die Slowly rised up the flooding times and hit points, but at a level at wich with a reasonable quantity of torps you can have an "instant" kill. In example... if you hit a determined ship with 2 torps, it will sink by flooding after half hour or oine hour depending damage, but if you hit it with 3, it will killed inmediatelly.

Random game factors still present, so you never can know how many torps are needed for a ship, same kind of ship, into same mission and into same convoy... can take a single torp or may need 3 or 4.

Prsent tweked files, not released, attempt to increase the quentity of torps for alll the ships, but critical factor is still present, so it is common to kill a ship with a single torp.

Plus Die Slowly tweaks amany opther things, not only the ships.

About the sub tweaks, you can pick up them from the mod and use them as stand alone... tehy are all related to the sub damage, upc files, depth charge files... the corresponding sub part of zones.cfg file... but stage 16 do not contains the last tweaks and it is not for v1.3.
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Old 08-03-07, 11:53 AM   #87
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Redwine,

in your experiments what have you learned about CREW damage? Even on the surface with MG and 20/25mm cannon fire spraying my sub, wounded crew is remarkably rare. Is this somehow in the zones?

tater
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Old 08-03-07, 01:32 PM   #88
Redwine
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Quote:
Originally Posted by tater
Redwine,

in your experiments what have you learned about CREW damage? Even on the surface with MG and 20/25mm cannon fire spraying my sub, wounded crew is remarkably rare. Is this somehow in the zones?

tater
Mmh... rarelly i take damage on surface, but the few times i have it, most times due to use of time compression under low visibility... few crew become wonded if i am not wrong.

But after patch V1.2 i never have a dead crew anymore.

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Old 08-03-07, 02:55 PM   #89
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I WANT dead crew, lol. I want it to be possible, anyway. I can park next to a ship armed with just AAA and it does nothing other than make someone scream "we're taking damage!"

Apparently nicking the paint is "damage."

tater
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Old 08-03-07, 03:27 PM   #90
Redwine
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Quote:
Originally Posted by tater
I WANT dead crew, lol. I want it to be possible, anyway. I can park next to a ship armed with just AAA and it does nothing other than make someone scream "we're taking damage!"

Apparently nicking the paint is "damage."

tater
I made a test and i can have near to all my crew wounded if i stay on surface under the cannon attack of a DD...

But deck crew do not suffer any damage...





Are you refering to "outside/deck" crew ?
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