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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Nub
![]() Join Date: Apr 2007
Posts: 2
Downloads: 0
Uploads: 0
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Redwine
When the output of the new version " Die Slowly Stage " is expected? |
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#77 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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The DDs armored as battleships is unaceptable for me. |
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#78 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#79 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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There are only a couple ships with roster dates changed. Agano, and Akizuki. Otherwise "generic" CL and DD calls in the missions overpopulate with those 2 ships, and they were RARE.
In addition, the SC and MS have their "type" changed from 0 and 5 to type 1 for both. This allows me to call for a generic "corvette" to have escorts that aren't all DDs without explicitly naming each type (also the MS won't escort as type=5). Once things settle down a little, I can always make a compatible version. Right now the campaign is still beta, so adding confounding problems maes testing it hard. tater |
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#80 | ||
Canadian Wolf
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RDP |
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#81 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#82 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#83 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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The matter is, the changes works fine on single missions, in example i am able to make holes on the DDs bows in single missions, but when go to the campaign, nothing works the same... the DDs bows become armored as a battleship... Look at this, it is a Fubuki Class, it was at my 000 bearing.... i shoot a MK-14.... A big hole in the bow and ship sinks... In campaign, the same Fubuki can resist many impacts and non sense, no damage at all... in campaign it is imposible to damage the bow... but in a single mission, it works fine. ![]() |
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#84 |
Canadian Wolf
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#85 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
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Will this mod cause problems with WernerSobe's 'Realistic Sinking Mod'?
Is it possible to just get the sub's tweaks? |
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#86 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Die Slowly rised up the flooding times and hit points, but at a level at wich with a reasonable quantity of torps you can have an "instant" kill. In example... if you hit a determined ship with 2 torps, it will sink by flooding after half hour or oine hour depending damage, but if you hit it with 3, it will killed inmediatelly. Random game factors still present, so you never can know how many torps are needed for a ship, same kind of ship, into same mission and into same convoy... can take a single torp or may need 3 or 4. Prsent tweked files, not released, attempt to increase the quentity of torps for alll the ships, but critical factor is still present, so it is common to kill a ship with a single torp. Plus Die Slowly tweaks amany opther things, not only the ships. About the sub tweaks, you can pick up them from the mod and use them as stand alone... tehy are all related to the sub damage, upc files, depth charge files... the corresponding sub part of zones.cfg file... but stage 16 do not contains the last tweaks and it is not for v1.3. |
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#87 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Redwine,
in your experiments what have you learned about CREW damage? Even on the surface with MG and 20/25mm cannon fire spraying my sub, wounded crew is remarkably rare. Is this somehow in the zones? tater |
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#88 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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But after patch V1.2 i never have a dead crew anymore. ![]() |
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#89 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I WANT dead crew, lol. I want it to be possible, anyway. I can park next to a ship armed with just AAA and it does nothing other than make someone scream "we're taking damage!"
Apparently nicking the paint is "damage." tater |
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#90 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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But deck crew do not suffer any damage... ![]() ![]() Are you refering to "outside/deck" crew ? |
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