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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#77 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Ok I peed off and i am ready to kick some!!!!
![]() Na but I will give this a serious thrashing now as i am sure it cant be that dam hard...can it! ![]() |
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#78 | |
Lucky Jack
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#79 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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URGENT!!.....Support your local SH4 propeller rotation modder!!.....
Donate now! (In lieu of a monetary donation, a prayer of sufficient intensity would be accepted.) Last edited by Canonicus; 05-30-07 at 03:33 PM. |
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#80 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Ok gonna call it a day. I have been testing this with the oldest N00B mistake in the book...double JSGME folders FRACKING *'*'*"*!"'§*!! :p
No wonder I did not see any effect!... ![]() I will blame it on being to tired after work...or something ![]() Well, better luck in the morn. |
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#81 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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It is enough (it is not necessary) to write the same. You talked the hind legg off a donkey. Do not attribute to me the words which I did not speak. Do not dream up! All that you have written here about my ideas and acts it is your imaginations, result of your sick imagination ... (clinical case). I wished to see the form of the screw blades only ... My English is very bad, therefore I have shown in what kind I would like to receive the information (a picture of a real boat) ... But you are rare a numskull and have not understood anything (nothing) ... If you do not understand about what I speak, it is better to you to keep silent ... shut up ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#82 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Either I am totally confused (no I did not smoke anything, well...yea my ol Marlboro's). Or i did not understand a dam thing said in this thread
But this is how props/screws should turn when propelling a boat AHEAD ![]() Ok so far so good. But...(now comes the confused bit) I can't find that either Anvart's or privateers tweaks do this...or? I am only talking about the rotation direction here, not the orientation of the blades. For e.g Anvart's tweak does this ![]() Right? or? I am not criticizing here, just trying to understand what has been done right/wrong (in terms of realism) This is maybe the worst thread for rivet counting I have seen so far, but darn my ol grandma and bless her soul, I would just like to get this straight! I thought (based on Beery's/Anvart's comments earlier) that this was fixed...or? Like I said, i might be totally confused here. Should give up them Marlboro's...really i should ![]() |
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#83 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
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Hello All,
I was just wondering what would happen if the commands to go forward and reverse could be switched with the Blades rotation. I am guessing this is hard coded. If not, where is the file that controls the direction and rotation speed based on the command given. I would think if this could be re-maped, it should fix the problem.
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#84 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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In mine mod I only have changed position of propellers that the direction of the screw blades corresponded to a direction of rotation ... ONLY ... Because at the current moment nobody can't to change a direction of propellers rotation ... (Excepting developers...)... ![]() Smoking is injurious to health! ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-31-07 at 02:27 AM. |
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#85 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers for clarifying this...thought I was going mad!
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#86 | |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
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And God said: \"Let there be Narrowband!\" |
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#87 | ||
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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In: Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Submarine\NSS_Gato "NSS_Gato.cfg" Quote:
If this is what you mean? |
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#88 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#89 | |||
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
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Actually, it was more for changing the rotation not the direction due to speed. There are 2 things in play with the rotation when you tell the Sub to go forward. 1st it needs to know what speed to move the sub forward. 2nd it needs to know what speed and direction of prop rotation to correspond with your request. What you were doing I think was affecting just the 1st part. The second part may be hard coded. There should be some way to get the Sub to move forwards and backwards with no Prob rotation. If this can be figured out, then I am sure the Prop rotation problem can be fixed.
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#90 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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