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Old 04-17-07, 11:59 PM   #76
StandingCow
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Quote:
Originally Posted by MONOLITH
Holy Cow, a new 1.2 bug basilio...it made your watchmen lose his hair!

ROFL! I was going to say the same thing. :rotfl:

And now a hair loss commercial just came on the tv.. amazing.. hehe.
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Old 04-18-07, 01:54 AM   #77
EAF274 Johan
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Correction:
To get rid of the green lines at the edge of the screen when using AA, uncheck the option Adaptive AntiAliasing in your graphics card properties. It works for me on a Radeon X1650 (Catalyst 7.3 drivers).

Be advised, you may have to trade in some graphical quality.

I was under the false impression that Adaptive AA and Temporal AA were the same.
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Old 04-18-07, 02:08 AM   #78
Ilpalazzo
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Holy crap thanks Johan I was under the impression that I simply had to pick between aa with green line or no aa. I really like adaptive aa though. It is very good to know this and now I can stop messing around with it.
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Old 04-18-07, 05:43 AM   #79
enemyminds81
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hey great news about this patch. the new res looks great!

here are a couple of screenies, with Fraps running. i decided to shoot them at 16xAAq, 8x AF, gamma AA, multisampling. max sliders @1680x150

and yes AA works. normally it would be unwise to run at 16x, so i normall run at 4x and it performs and looks flawless.

just wanted the best screenie hehe

nice to see most of the major bugs fixed, a few still left but hey it looks great! so we should be able to forgive







frames still good even at that high AA.

have a 8800640mb GTS @ 615/1960

cant wait for my core 2 to come next week. this s939 4400 is bottlenecking my new gpu a bit in benchmarks and even games...
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Old 04-18-07, 05:57 AM   #80
Uber Gruber
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I ran it on my 2GB E6800 Core 2 with BFG 8800 GTS at 1600 * 1200, with all card graphics maxed out and all game graphic options maxed out.

It looked spankingly amazing but I can't show you people a pic cos, well, you'll all be sick weith envy
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