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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Canadian Wolf
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Maybe with the next GWX release:hmm:
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#77 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
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Spill the beans RDP,what do you know:hmm: eh,anything?
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#78 |
Sailor man
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Location: Belfast Maine, USA
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#79 | |
Samurai Navy
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Location: Portland, OR
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LOL! |
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#80 |
Swabbie
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Privateer: I am being curios about the technic you used to produce such thing. For example how do you do make the smoke dissappear under water.
![]() ![]() If you would be so nice and describe briefly the developement process. Thank you very much, I know that you are bussy at this and maybe all moments ![]() ![]() ![]() |
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#81 |
Stowaway
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There really is no easy way unless you study the files.
Sorry. But they disappear by setting VisibleUnder water. If you can study hex, a beta will be appearing very soon. you can look at the early version then. I'd say, a day or two and you'll have a sub released with it. |
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#82 |
Eternal Patrol
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In the last week I have read three seperate accounts
that indicated active use of diesel exhaust as a smokescreen at night, although the implication was that as much as it would obscure the subs outline at night, in daylight it would draw unwanted attention. MM |
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#83 |
Stowaway
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This is for the GWX 9d2 only.
http://files.filefront.com/Sub_Exhau.../fileinfo.html |
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#84 |
Subsim Aviator
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very cool, an excellent starting point!
![]() hope you can find a way to set the smoke to flank, or a speed of over XX knots or something like that. it worked fine, and the smoke didnt seem to want to go away when i shut the diesels off by going all stop though. Great work !!
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#85 |
Soundman
![]() Join Date: Feb 2007
Location: Sweden
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Have just tried your beta release.
Some really nice work there mate. ![]() Would of course be cool, if it's possible, with less smoke at lower rpm and none at full stop (if the engine is not just idling at neutral?!). |
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#86 |
Stowaway
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Scaleability and start stop of the smoke is under construction.
This was just a teaser and preview since it really doesn't show up well in screen shots. |
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#87 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Still...dam nice work there man!
Could you at least say what software you are using here. 3DS MAX? or any other 3d software? I have been thinking on how to do some stuff like the rocks on the sea bed smaller in SH4, and if you could give me some hints there I would be a very happy chappy ![]() And what kind of converter would one need to open up SH3/4 files in a 3d prog? Last edited by CaptainCox; 05-15-07 at 02:27 AM. |
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#88 |
Stowaway
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All I used for the smoke I'm working on is a hex editor.
For what your thinking of doing, any 3d program that allows you to work with object files will do. I use 3ds max 9. Alot of others use Wings 3d (it's free) Pack3d will export and import to the dat files. Although, it is not built for SH4 and there are problems to be resolved useing it with SH4. For rocks and such it may be fine as they would not need the TMAPs that ships use, I believe. |
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#89 |
Sea Lord
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Location: A Swede in Frankfurt am Main
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Great info man. Thanks!
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#90 |
Sea Lord
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Going to give this a BUMP cause I'd really like to know if there's any info on its development:hmm:
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