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Old 07-16-07, 08:41 PM   #76
CaptainKobuk
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I've no idea how this MOD can be fun if it makes things very overpowered, but i respect the rights of those who choose whatever they think is fun to them.

I like to have a few perks. The exterior chase camera focused on my submarine is great fun to use when dodging Destroyers. Interesting thing is, it does not seem to give me anything close to 100% advantage. It still is very smart shooting to take care of business out of harms way. Depth charges can kill a campaign, if you play without reloading after you sink your sub. Which is how i play.

cheers
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Old 07-31-07, 08:23 AM   #77
alunatic
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Dose this work for v1.3?
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Old 07-31-07, 02:52 PM   #78
Bluesub 6
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See #73
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Old 08-02-07, 01:49 PM   #79
amtank
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I know good an well that I shouldn't ask this but when might we see some added power? I decided to sail right up to a Task Force and got basted out of the water by BBs.
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Old 08-02-07, 03:22 PM   #80
Bando
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What were you thinking?
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Old 09-23-07, 12:27 AM   #81
Drnaline
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Heah, the link doesn't work. (Kidding) I read through and actually found it before posting, LOL. Just thought i'd make a joke.
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Old 09-23-07, 05:15 PM   #82
Drnaline
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Quote:
Originally Posted by MaxT.dk
I down loaded into an unzip file in "my received files". I try to upzip and it creats a file that starts with "data" not "super gun". Inside that is the library and the guns. When i tried to "extract here" it asked if i wanted to overwrite the modded guns, i tried it saying yes and no and still can get jsgme to recognise it? Am I missing something? I read through the whole thread and did see the file should read supergun/data/library but mine don't? I've just started using jsgme so i can't exclude that being a problem. I have loaded three other mods using this process and this was the only one that ended up doing something different. Diiferent meaning opening a read me in that same folder and putting the useable file some where else, any suggestions?
Could it be as simple as changing the name form data to super gun?

p.s. I have also downloaded "tigger maru" but have not run it on jsgme yet, anyone think this is why it is saying i already have a file with this name would i like to superceed it?

Last edited by Drnaline; 09-23-07 at 05:33 PM.
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Old 11-27-07, 04:10 PM   #83
GeoffBelding
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Default Test With V1.4 patch

The super guns work fine with the latest patch.

Many Thanks again!

Cheers

Geoff
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Old 03-11-08, 02:05 PM   #84
Landluber
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Default 1.5?

Anybody tested this with 1.5 yet? just curious
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Old 04-03-08, 03:46 AM   #85
hr9234
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it's very useful,thx for sharing!
will you make new verison for u boat?
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Old 04-19-08, 05:10 PM   #86
m60g
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The Download is no longer present. Anyone have a site for it?
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Old 04-19-08, 09:09 PM   #87
V.C. Sniper
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Some1 should post a video of a yamato getting raped by a 1,000 RPM deck gun.
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Old 04-21-08, 10:08 AM   #88
hr9234
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Quote:
Originally Posted by V.C. Sniper
Some1 should post a video of a yamato getting raped by a 1,000 RPM deck gun.
deck gun fire to CL up is unless,5" gun also
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Old 04-21-08, 07:50 PM   #89
V.C. Sniper
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Still..... it would be fun to see hundreds of 3", 4", 5" shells being hurled at the yamato.
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Old 04-22-08, 06:00 AM   #90
Albert Trotter
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Same here can't see any download location can sombody provide a new link please or email too bigbadrat09@yahoo.com thank's,also will this work with the add on v1.5?
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