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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Grey Wolf
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#77 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
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This was posted at the Ubi Forum by an old friend of Subsim....CaptainAmerica. I post it here as he speaks on one of my great (among many!!) pet peeves with SH4.
I call it lack of "soul." Quote "I'm not sure if these are bugs, a design flaw or both but...Crew & Sub Interior interaction is absolutely horrible. In SH3 I felt like the captain on my uboat..when I would click on my men they would turn around and aknowledge me; they would present me with a choice of orders and after I selected the order I got a "yes sir!". We also had the option of 'right-clicking' the crew member which changed our view and position to that of the selected crew member. Furthermore, we were able to have a respectable level of interaction with the various interior stations. For instance, being able to man the helm and control speed, rudder, depth etc. from there. This was such an innovative way to design a game because it allowed the player to have a choice in how they desired to interact with the environment. Some people like to get to the point and just "warp" to a particular station while others enjoyed moving about and controlling the uboat in a realistic manner. Where did all of these immersion goodies go in SH4? I feel like I am a ghost in sub with zombies. You basically have zero interaction with the crew and interior workings. The helmsman and the sonarman are the only two that slightly interact by turning to you when you click on them with no other effect...no order choices that appear; instead you have to manually select the orders through the main interface which makes clicking on him in the first place useless. Right-clicking on the crewman is another feature that is gone...you can't click on any controls at any station other than the sonar/radio. On the deck, you can't even click on the TBT like we were able to do in SH3 with the UZO. Why did we take such a step backward from SH3? It appears that SH4 was designed to be controlled soley from the main interface now. The 3D interior is now just eye candy without real purpose or interaction. I hope this could be addressed in the future because this is really an immersion killer which is a shame because this game has a lot of potential to be great." End Quote. Kudos to CaptainAmerica
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#78 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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An addendum to the addendum:
![]() There should be a limit to the number of petty officers and seamen one can have on board their boat. Why was this taken away, as it worked great in SH3? (see CaptainAmerica's post). |
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#79 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
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Fix the resolution - ruining my enjoyment
Fix the AA Fix the other bugs |
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#80 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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Remember guys. This is meant as a top ten list. SO do not make it into a general complaining list. Just be to the point and mention your top 10 list using just a few lines per item if possible, actually 1 line would be perfect. For long stories the bug thread in the sticky section is a much better place.
And BTW: It is totally useless to any one to just write stuff like "fix all other bugs" Just use the format Onkel Neal set up: 1. Item . Bug/feature/glitch Reason 2. Item Bug/feature/glitch Reason 3. Item Bug/feature/glitch Reason Etcetera ...... ![]() And do not worry about listing items that are already listed a couple of time. That is the whole point of this thread. This is intended to be YOUR top ten list, so certain people ![]() ![]() |
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#81 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Okay, one more and I'm done:
![]() -The message box should stay in the last position and transparency value it was in, along with it being locked/unlocked in position. Currently it reverts back to the default position every time the game is loaded. -Recognition manual remembers the last ship you looked at before closing the book. |
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#82 |
Weps
![]() Join Date: Jan 2007
Posts: 355
Downloads: 17
Uploads: 0
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I don't have a "top 10" but I don't care about the FSAA issue as much as I care about vital issues, such as the A key crashing, watch crew deaths.. etc.
Graphical issues don't bother me that much, at least not as much as the other bugs. |
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#83 |
Swabbie
![]() Join Date: Mar 2007
Posts: 5
Downloads: 0
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In my oppinion, the main things that 1.2 shoud address are:
-watching AA crew dying after minor injuries. -AA guns which are successefuly repaired after receiving minor damage, but when sub dives, they start to receive damage in a such way that the engine stops, water floods and the sub sinks. |
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#84 |
Stowaway
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My please-fix-it list:
**-Sub usually takes collision damage with sea floor while resting stationary. Eventually destroys equipment and the sub. Especially bad when sub is flooding. Modders cannot fix this because it is hard-coded. BIG game killer.** -Random CTD's -Crew dying for no reason -Various voice mistakes. Such as 'We are out of oxygen' when ordering surface. -No clickable crew -Radar works, even when not installed -Aircraft AI is terrible. Innaccurate when bombing. -Map screen is horribly choppy when scrolling. -Add even lower graphics settings options for people with older video cards. -Allow downed enemy pilots and lifeboats to be rescued by sub. They could be carrying valuable intelligence information. -AI active pinging sonar should not be able to detect a sub that is resting quietly on the sea floor. -Enable the sub equipment breakdowns feature. -Please release SH3 SDK. ![]() Anyone notice that I didn't mention graphics? Please fix the gameplay problems first! Last edited by nvdrifter; 03-29-07 at 11:05 AM. |
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#85 |
Sparky
![]() Join Date: Apr 2002
Posts: 150
Downloads: 5
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thought of another
-Add Island Names to the nav map |
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#86 | |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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Be More Aggressive!™ ![]()
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Well, here's another nice mess you've gotten me into. |
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#87 | |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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Well, here's another nice mess you've gotten me into. |
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#88 |
Torpedoman
![]() Join Date: Mar 2007
Posts: 119
Downloads: 0
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Another addition to my short list:
Absolutely don't worry about graphics problems before gameplay. Except when it's ME having the graphics problems! Brand spanking new Dell XPS laptop, age isn't an issue, and I'm getting a tearing effect when I pan. Not a killer problem but it does terribly mar the otherwise breathtaking beauty of SHIV. |
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#89 | ||
Stowaway
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#90 | ||
Stowaway
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