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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
The Old Man
![]() Join Date: Apr 2006
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"...Don't know why I didn't figure that out sooner, but once I got off Silent Running, damage got repaired pretty quickly, even without a dedicated damage control team..."
Yup. Silent running isn't silent when you have crews banging away on stuff. Was the same way in SH3. You have to turn off SR or even with a repairable sub and assigned and enabled crew, no repair. Of course you have to way this against the enemy hearing your efforts and renewing the attack. -Pv- |
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#77 |
Planesman
![]() Join Date: Mar 2007
Posts: 182
Downloads: 53
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i finally realised why i always died in situations where i thought i should not.
time to flooding will show as 22 minutes, and time to repair as 28. swapping in fit crew for the injured in that compartment has no effect. turning the damage controll team on and off. increasing or decreasing theyre numbers has no effect either. even if you only sink to something like 50 feet and repair all the damage, you die after 22 minutes anyway. basically im guessing its meant to be catastrophic damage. and anything you do after receiving it is pointless. however in one other occaision i must have received light damage to the hull and the crew were actually able to stop the flooding. my sub behaved fine after this down to depths of 200 feet. it seems that in the first instance. nothing what so ever has any effect on flooding. in the end i turned the damage controll team off. came off battle stations. flooding in 22 time to repair still 28. so not being able to surface i sit on the sea for 22 minutes, and die. i can only assume some damage is meant to be so devastating that you cannot repair it. those are some powerfull AA machine guns on the backs of those cargo ships... |
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#78 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
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heh yea and ive unloaded my entire stock of aa ammo on a freighter without one explosion..out of torps and deckgun what else but try to detonate something..random crap explodes all the time
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#79 |
Weps
![]() Join Date: Jan 2007
Posts: 355
Downloads: 17
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Both my prop shafts were badly damaged... they would repair slowly... then go back to the original dmg.. I couldnt turn the sub either.. I thought that was odd.
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#80 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
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I think the damage control not work very well.... i'm waiting a patch... a big patch
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#81 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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#82 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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I think so the team intoduce a more "long way" to die than in SH3. The main problem is, the lethal damages occurs near to always you was hited. The problem is you receive a lethal damage by depth charges exploding so far, unrealistically far, and the damage is near to always lethal. I think so it reduces a little bit the game interest, the lethal radius of the depth charges is too big, and damages near to always finish into an uncontrolable flooding. Then i mede the cnages i described into the page 3 of this topic... if you want to fix this behaviour, just use the files i put there in the page 3 of this topic. You will have lot of damage, but not all floodings will be lethal, most of floodings become controlable now. ![]() Last edited by Redwine; 03-29-07 at 07:06 AM. |
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#83 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I was showing a friend SH4 last night, and tried the quick mission to get Yamato in port. I ran in on the surface at flank, shooting up stuff, lol. A DD started shooting at me, I fought him with the deck gun. I sank a fleet DD, and I got hit at least as many times as he hit me. The DC screen was covered with red. If anything I think the player sub is too hard to kill considerig the amount of abuse on the surface I can take, that or the DDs are way way too fragile. Likely it's a combination of both. I actually repaired everything after fighting my way in on the surface and sinking 2 DDs. The 2d I put a fish in as it tried to run me down from dead astern. It slowed to a stop a couple hundred yards from ramming me, lol.
Regarding DC damage, how is it with fully realistic IJN DCs in place? With the real sink rate (very very slow) and weak charge? I bet with the DCs fixed to realistic values much of that damage just wouldn't happen since they'd almost need to contatct the hull to make the kind of damage seen normally in vanilla SH4. tater |
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#84 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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May be you was hited by a low power shell ? I was reached one time by a single shell and when dive, my sub was losed... |
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#85 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
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Tank like behavior in Surface engagements are a balance hangover from the SH3 engine. Try simply surfacing near 2 or 3 DD's and clicking your stopwatch in both SH3 and SH4 and you will see what I mean. The amount of abuse they take, while still maintaining a claim to be called a sub, is incredible. IRL, a hit or two and they would just be another leaky boat at best.
In SH3 I dealt with it by simply playing submerged, it remains to be seen how things shake out in SH4. |
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#86 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
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so my radar kept getting broke more and more causing a ton of people to get dead. well i didnt have my dmaage control team online anymore because it was my makeshift sick bay. so now my radar got destroyed. I DONT HAVE A RADAR SYSTEM ON MY BOAT
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#87 |
Seaman
![]() Join Date: Feb 2007
Location: Groton, CT
Posts: 41
Downloads: 66
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a DD rammed me and blew up, he did almost nothing to me
WTF?!?!?!?!?!? |
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#88 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#89 | |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
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#90 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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In the Yamato mission (the quick mission one), I was hammered by multiple DDs. Literalyl every single item was red, the only variability was how red. There is just no way I should have sank him before he sank me on the surface. I could see if he wasn't hitting me, but he was.
You are probably right regarding the IJN DCs though since we know they are something like 2X more powerful than they were in RL. |
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