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Old 03-13-07, 11:29 AM   #76
BellJack95
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After viewing this latest developer interview, I am fired up and it will be difficult to be patient for the mailman to deliver my pre-ordered copy of the game into my eager hands. I agree with some other posted comments that there will most likely need to be a patch or two to tweak issues in the game and also I look forward to some upcoming, no doubt outstanding, mods created by the gifted modding community to add additional punch to the game.

I am definately looking forward to spending all my upcoming spare time commanding a US submarine in the Pacific in the dynamic campaign.
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Old 03-13-07, 05:25 PM   #77
malkuth74
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Man this looks great. I love all the Crew on deck. Damage models, the graphics.... Boy this is going to rock. Can't wait till next week.
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Old 03-13-07, 06:03 PM   #78
LukeFF
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Quote:
Originally Posted by ryuzu
Well some interesting things but (there's always a 'but').... (btw I'm feeling a bit of a rant mood so please bear with me!


Save the ranting for when you've actually played the game. Only then can you give it a fair evaluation.
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Old 03-13-07, 07:08 PM   #79
Shaffer4
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Anyone notice the effect when the Virtual Camera leaves the water; how the water runs off the screen?
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Old 03-13-07, 07:29 PM   #80
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Quote:
Originally Posted by Shaffer4
Anyone notice the effect when the Virtual Camera leaves the water; how the water runs off the screen?
I did. Sweet feature
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Old 03-13-07, 07:36 PM   #81
Elder-Pirate
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Quote:
Originally Posted by sober
That picture is so low res and distorted . Watch it on media player and you will see that it is writing .
At the bottom of my post you probably did not read, for I did say I found it on the Windows new media player and it was awsome. After finding it on WMP I replayed those scenes five times and never got really good resolution on that particular object.

That fish or whatever I had the small hand with finger pointing to was not a persons name in MP and at times there were two, then three of the said possible fish. Maybe it was not anything to do with the game for even with fairly good resolution in media player this thing was allways a blur because of how the Dev was moving the 'Ship Camera'.

Did you not read Neals post after mine ?

Well whatever it was will keep my curiosity up till I get ahold of the Sim and then I'm takeing along my fishing gear just in case.
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Old 03-13-07, 07:38 PM   #82
THE_MASK
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Whatever
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Old 03-15-07, 12:03 PM   #83
Captain_Jack
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"and here we see that the target is at 500m"...

Metres! Yikes! US Subs and Meters!

I hope there is an option for a more authenitic Imperial System...Yards!

But in all the previews i read and watch I only see them mentioning meters.....
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Old 03-15-07, 12:10 PM   #84
Barkhorn1x
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Quote:
Originally Posted by Captain_Jack
"and here we see that the target is at 500m"...

Metres! Yikes! US Subs and Meters!

I hope there is an option for a more authenitic Imperial System...Yards!

But in all the previews i read and watch I only see them mentioning meters.....
It's been stated elsewhere that you get to choose.
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Old 03-15-07, 02:16 PM   #85
Elder-Pirate
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Imperial and Metric measure are discussed here:

Check out post #15

http://www.subsim.com/radioroom/show...perial+measure
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Last edited by Elder-Pirate; 03-15-07 at 02:35 PM.
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Old 03-15-07, 03:14 PM   #86
Captain_Jack
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Quote:
Originally Posted by Barkhorn1x
Quote:
Originally Posted by Captain_Jack
"and here we see that the target is at 500m"...

Metres! Yikes! US Subs and Meters!

I hope there is an option for a more authenitic Imperial System...Yards!

But in all the previews i read and watch I only see them mentioning meters.....
It's been stated elsewhere that you get to choose.
Ahhh..yes, I've seen people who are "guessing" you can choose...Nothing confirmed from the powers that be..
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Old 03-15-07, 03:24 PM   #87
Elder-Pirate
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Quote:
Originally Posted by Captain_Jack
Quote:
Originally Posted by Barkhorn1x
Quote:
Originally Posted by Captain_Jack
"and here we see that the target is at 500m"...

Metres! Yikes! US Subs and Meters!

I hope there is an option for a more authenitic Imperial System...Yards!

But in all the previews i read and watch I only see them mentioning meters.....
It's been stated elsewhere that you get to choose.
Ahhh..yes, I've seen people who are "guessing" you can choose...Nothing confirmed from the powers that be..


Really? you did not read my post above yours and then read post #15 in that thread. I believe thats pretty offical.
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Old 03-15-07, 04:17 PM   #88
cmdrk
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This is pure speculation on my part, but the Adversarial Mode may be the hook into a DC2. It is a basic interface to control ship elements in the the game. You can issue commands to these ships, manage an attack. There is feedback to the escort commander by way of blue sonar bearing lines. This covers the basic inputs/outputs needed to interface two games. DC2 would be a filled out Adversarial mode plus extra DD stuff to do.
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Old 03-15-07, 06:41 PM   #89
Elder-Pirate
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Quote:
Originally Posted by cmdrk
This is pure speculation on my part, but the Adversarial Mode may be the hook into a DC2. It is a basic interface to control ship elements in the the game. You can issue commands to these ships, manage an attack. There is feedback to the escort commander by way of blue sonar bearing lines. This covers the basic inputs/outputs needed to interface two games. DC2 would be a filled out Adversarial mode plus extra DD stuff to do.
A hook into a DC2 eh, well it's people like you that my wallet is empty. :rotfl:

Please Devs make this person right.
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Old 03-17-07, 09:49 AM   #90
NealT
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Thanks for the upload of the video to the site. None of Neal's would work for me...

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