SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-29-07, 07:03 AM   #76
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Still months away fropm home and dying to play this mod. But for now ill have to keep watching the screens. Oh and by the way, Mega Kudos for this baby. Probably one of the most important mods in a while.
Keep the mojo goin.
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 04-29-07, 06:49 PM   #77
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

A thing about the conning tower/sail:
Isn't there supposed to be 2 twin 20mm guns on the upper gun deck then either a quadrupple 20mm or a single 37mm cannon on the lower deck.

Now there's only one twin 20mm guns and the upper gun deck is supposed to be larger in VIIC/41 so that it can house 2 twin 20mm guns.

anyone?
__________________
Castout is offline   Reply With Quote
Old 04-29-07, 09:09 PM   #78
Kaleu. Jochen Mohr
Ocean Warrior
 
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
Default

@ cobald.

thanx mate.
il throw my IXB away for it
__________________
Gruß

Kaleu. Jochen Mohr is offline   Reply With Quote
Old 04-30-07, 03:09 PM   #79
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,962
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Kaleu. Jochen Mohr
@ cobald.

thanx mate.
il throw my IXB away for it
Shame on you kaleun ....keep em both
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 04-30-07, 03:38 PM   #80
Kaleu. Jochen Mohr
Ocean Warrior
 
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Kaleu. Jochen Mohr
@ cobald.

thanx mate.
il throw my IXB away for it
Shame on you kaleun ....keep em both
i have GWX and WAC.

il keep the IXB on WAC (it has been succesfull on a patrol and send 35 ships to the oceanbottom )

and use the VIIC\41 in GWX
__________________
Gruß


Last edited by Kaleu. Jochen Mohr; 04-30-07 at 09:42 PM.
Kaleu. Jochen Mohr is offline   Reply With Quote
Old 05-10-07, 06:23 PM   #81
CaptainNemo12
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
Default

Great mod,

One question though, I'm using HT 1.47 and it seems that there is already a folder named SS_VIIc/41 or something like that included in Harbour Traffic. Will enabling your mod cause any corruption with the original game files?
CaptainNemo12 is offline   Reply With Quote
Old 05-10-07, 06:28 PM   #82
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
Default

In game its even more fantastic...

The boat is perfect detaille is expectacular..

I-m using it, my favorite...
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 05-11-07, 04:21 AM   #83
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,962
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by CaptainNemo12
Great mod,

One question though, I'm using HT 1.47 and it seems that there is already a folder named SS_VIIc/41 or something like that included in Harbour Traffic. Will enabling your mod cause any corruption with the original game files?
It should be fine
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 05-11-07, 06:08 AM   #84
Kaleu. Jochen Mohr
Ocean Warrior
 
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
Default

normaly it just overwrites it...

there should not be a problem with it...
there is no problem with it on my game
__________________
Gruß

Kaleu. Jochen Mohr is offline   Reply With Quote
Old 05-11-07, 08:25 PM   #85
CaptainNemo12
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
Default

Interesting, I've installed the boat using the JSGME method (copying the Submarine and Textures Folder in a new folder placed in MODS and enabling it). The Readme said that this method would replace the stock VIIc as well as the old VIIc/41 with Coblat's version. However, after I started a new career in 1942, I still seem to have the old VIIc (without the higher bow and the 4 mine shafts)...

Any ideas?
CaptainNemo12 is offline   Reply With Quote
Old 05-11-07, 08:35 PM   #86
Kaleu. Jochen Mohr
Ocean Warrior
 
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
Default

i just replace the game's data folders... copy it to the file (usualy it is in a lot of files starting with data) over the data folder of SH3. it gets in place automaticaly and then it should work
__________________
Gruß

Kaleu. Jochen Mohr is offline   Reply With Quote
Old 05-11-07, 10:27 PM   #87
nikbear
Sea Lord
 
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
Default

I'm still struggling with how to enable this via JSGME "inside the included folder U41MOD/DATA" where?I don't see it,I really need help on this one cause it looks a brilliant mod and I don't want to miss out
nikbear is offline   Reply With Quote
Old 05-11-07, 10:36 PM   #88
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

I just D\L this to check
There is a folder missing which is why it doesnt enable through JSGME

C:\Program Files\Ubisoft\SilentHunterIII\MODS\CobaltsVIIC41

The next folder should be data then the Submarine and Textures folders

add your own data folder in then put the Submarine and Texture folders inside it and should work

So it reads

C:\Program Files\Ubisoft\SilentHunterIII\MODS\CobaltsVIIC41\d ata then Submarine and Texture
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 05-11-07, 11:05 PM   #89
Lagger123987
Grey Wolf
 
Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
Default

What's the four extra hatches for? Is it for storing food for long trips or used for commando operations?
Lagger123987 is offline   Reply With Quote
Old 05-12-07, 03:42 AM   #90
mountainmanUK
Sparky
 
Join Date: Jun 2006
Location: Blackburn, Lancashire, ENGLAND
Posts: 154
Downloads: 23
Uploads: 0
Default

Liferaft canisters!
mountainmanUK is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.