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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Stars are pretty stand-alone. Their modifications does not collide with anything.
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#77 | ||
Helmsman
![]() Join Date: Feb 2005
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In the face of that, a ship getting a "new" tonal may not be worth all that much attention. (Or at least, this is my understanding of it) But in DW, it's almost like calling attention to yourself.
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#78 | |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
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#79 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
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Top screening is ineffective, however masking is nicely implemented by SCS and can be used in shallow waters. Depending on own depth, the SA may not pick up target sub running at or near peri depth on the opposite side of a surf. However if you can dive and/or deploy enough TA those faint tonals manifest.
Masking is difficult to pull off and would I'm sure only be used by a diver in extremis and in most cases would not inhibit a skillful opponent.
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#80 |
Gunner
![]() Join Date: Jan 2007
Location: São Paulo, Brazil
Posts: 95
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Still no news about the STEAM patch? Jamie said it would be avaliable due to the last weekend, but so far, nothing...
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#81 |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
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Is this the last patch sonalysts will deploy to DW or in the future will come the 1.05?
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#82 |
Admiral
![]() Join Date: Sep 2006
Location: USA
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And what about that depth charge that someone esle asked about? is it even used?:hmm:
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#83 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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Helicopters equipped with depth charges will use them, and they are generally pretty effective.
Cheers, David
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#84 | |
Stowaway
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#85 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
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Thanx for this and love the new 688I model.
Those VLS tubes are sweet. ![]()
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#86 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
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Valve has updated Steam for Dangerous Waters.
Link to the Steam News article: http://www.steampowered.com/v/index....s&id=952&cc=US There ya go!
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#87 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Be advised: The SCS download site to which these patch links point has been moved.
The new site is: http://www.sonalystscombatsims.com/d...ers/patch.html Those of you who have links to the old site should update.
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#88 |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
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what the heck page not found i missed 1.04 grrr
![]() ![]() ![]() ![]() ![]() Thank you very much for the correct link, Molon Labe ![]() ![]() ![]() ![]() |
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#89 |
Swabbie
![]() Join Date: May 2010
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#90 |
Stowaway
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@Neal
Please edit the first post with the new link. The one you posted is dead unfortunately. ![]() |
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