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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Is there a way to make it so that you can see the wakes from far away? Currently they fade out when you get farther off.
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#77 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,549
Downloads: 64
Uploads: 1
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The only thing I can think of (without changing the mod itself), is setting anisotropic filtering to the max.
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#78 |
Stowaway
Posts: n/a
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@nvdrifter, you may want to contact Vikinger on the damage mods and have him
mod your val files as an optional as both mods change the .val files. An exe patch could also be done to update .val files but I'm not sure everyone would like that as any exe could be intrusive if the author so wished. |
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#79 | |
Chief of the Boat
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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#80 |
Swabbie
![]() Join Date: Apr 2005
Posts: 6
Downloads: 37
Uploads: 0
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Great mod.
One minor quibble though - the wake that forms at the bow of your sub looks somewhat wide and appears to "spread out" too much in the front where the wake begins (hope that makes sense). Any way to make it more narrow at the front so that it looks more like the sub is cutting through the water? Just a thought, otherwise it's a terrific mod. Thanks, GG |
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#81 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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I found a problem
I found a problem, this was taken in the English Channel, weather conditions were as follows; rain, fog heavy, wind 15. My setting on SH3 Cmdr 2.7 for weather is set on seasonal. I've uploaded a picture to show what the drama is.
![]() In normal conditions & weak overcast conditions everything looks fine. But when mother nature isen't happy neither are the wakes. |
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#82 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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#83 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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yea its strange, I was being harrased by the little water craft, so I don't know if it has something to do with the size of the boat in extreme weather conditions.
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#84 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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This bug happens to me as well. I noticed that the long wakes from the DD's sometimes just vanishes and will come back if you look at it from a certain angle.
Bad weather makes my subs wake do strange things. |
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#85 |
Loader
![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
Uploads: 0
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Help please!
Cannot D/L Longer wakes version 1.02 from Filefront. Please give another site for D/L. Thanks! ![]() |
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#86 |
Loader
![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
Uploads: 0
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Still Waiting For Help
Help, please! Still waiting for someone to post another d/l location (not Filefront) for the Longer Wakes Mod 1.02.
Thanks! Last edited by Capt.Crackerjack; 02-15-07 at 04:30 PM. |
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#87 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Quote:
Sorry it took so long for someone to respond to your request. ![]() http://www.filefactory.com/dlf/f/095...b/j/1171608713 |
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#88 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
Uploads: 0
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just what i needed!
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#89 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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NVDRIFTER,
Did you ever find out if this mod is 100% okay to use with NYGM? I mean the torpedo part is based on GWX right? |
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#90 |
Loader
![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
Uploads: 0
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