SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-19-07, 10:01 PM | #76 | |
Ace of the Deep
Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
Uploads: 0
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11-25-07, 06:32 PM | #77 | |||
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Found here:
Quote:
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12-05-07, 10:12 AM | #78 |
Seaman
Join Date: Dec 2007
Location: Okinawa, Japan
Posts: 41
Downloads: 5
Uploads: 0
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I am an idiot as I always forget to press the "M" key to get to the messages...always try to click on the text line in the message scroll instead...I know, I know...
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12-05-07, 05:22 PM | #79 |
Chief of the Boat
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I;m sure you'll remember in the future
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
12-27-07, 03:00 AM | #80 |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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SetKeys tool is very useful, with easy to use interface you can modify or add keys to almost everything, i mapped a lot like: Ctrl-s "nearest sound contact" Ctrl-F ''Deck gun fire at will", Ctrl-H "Hold Fire", Ctrl-P Standar Prop., Numpad 0 "WO Solution to target" , Ctrl-A "Aim for waterline", Ctrl-W "Weather", Ctrl-Shift-W "Watch crew on deck", Ctrl-M "Man deck gun", Ctrl-Shift-M "Man the flak gun" etc.
Also you can view all the keys already assigned and learn. I recommend it. |
12-27-07, 12:38 PM | #81 |
Commodore
Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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Here's something I just found out.
If you are within 1,000 meters, with an AOB somewhere around 90 degrees plus or minus 20 degrees, with a bearing of zero degrees plus or minus approximately 20 degrees (in other words, ideal positioning) the vulnerability areas will appear. And if you lock the uzo or periscope and click on one of the boxes, the torp will hit that spot. Nice to know! |
12-27-07, 01:19 PM | #82 | |
Chief of the Boat
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Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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12-31-07, 02:15 PM | #83 |
Commodore
Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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Yes, in GWX, but read this link because the sweet-spots on ships wont give you a critical hit.
http://www.subsim.com/radioroom/showthread.php?t=127701 |
12-31-07, 05:57 PM | #84 | |
Chief of the Boat
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Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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01-01-08, 12:22 AM | #85 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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Ghetto II clas sound wheel fix.
In the hydorphones in the IIA/D holding the mouse on the dial and tracing it around the dial will act like you're spining the wheel. As long as the needle is not touching your cursor and your holding down the left click the needle will attempt to seek your cursor in this fashon. |
01-02-08, 01:06 AM | #86 |
Old Gang
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and why doesn't the sweet spots work on gwx 2.0?
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01-08-08, 04:13 PM | #87 | ||
Ace of the Deep
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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Quote:
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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01-08-08, 05:18 PM | #88 |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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yes, for GWX as well.
But you have to be locked on the target, then press ship:, and the manual opens up on the correct page.
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01-08-08, 07:14 PM | #89 | |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Quote:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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01-08-08, 10:58 PM | #90 | ||
Old Gang
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yes indeed you have to ask for the wpo to identify the target beforehand or do it yourself |
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