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12-24-06, 11:39 AM | #76 |
Chief of the Boat
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Go for 'realistic' to add to the immersion of the game
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12-24-06, 12:18 PM | #77 |
Bosun
Join Date: Apr 2006
Posts: 69
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Unless something is off with my load, from what I've noticed, the realistic vs inhouse does not impact on the crew size allowed eg. 25 vs 30 sailors for example, it just better reflects the quality of the crew available based upon the period of the war.
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12-24-06, 12:33 PM | #78 |
Bosun
Join Date: Apr 2006
Posts: 69
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:hmm: Sorry, it seems to be working with the inhouse--I guess as long as I don't load the realistic, it will be ok
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12-25-06, 12:04 AM | #79 |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
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If there is ever an update for 2.7, would it be possible to include a button to choose which Multi Install you want to load. So instead of SH3 Cmdr automatically loading a specific install, have it ask which install you want. Like "Career 1" would be UBWA, "Career2" would be GWX and so forth.
Just a thought JS, Happy Holidays |
12-29-06, 07:21 AM | #80 |
Watch
Join Date: Dec 2006
Location: Running deep and silent somewhere in the North Sea
Posts: 22
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I just want to say thanks for this top mod
It's exactly what I wanted in the game and I can't imagine playing without it! Top work |
12-30-06, 09:48 PM | #81 | |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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12-30-06, 09:53 PM | #82 | |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
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But as BBW said, if you are not happy with the realistic config, simply select the "Already in SH3" option to use whatever crew configs are already in the game. |
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12-30-06, 09:55 PM | #83 | ||
Grey Wolf
Join Date: Apr 2005
Posts: 950
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12-30-06, 10:21 PM | #84 | |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
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Anyway, I've spent quite a bit of time thinking about this since just after R2.6 was released. And tbh, the solution always comes back to doing nothing and recommending multiple installations of SH3Cmdr. Why? For a number of reasons... 1. Each new supermod has tweaked certain game files in ways which require unique sets of SH3Cmdr Cfg files. So, to work correctly, SH3Cmdr would need to store unique files for each SH3 installation. 2. Players may want, for example, the combined skins pack with their UBWA installation but not their GWX one. So again, SH3Cmdr would need to store unique Date and for that matter Flotilla, Random and U-boat folders and contents for each installation. 3. Players may want different Cfg settings for each installation. So once again, SH3Cmdr would need to store unique Cfg files for each SH3 installation. So as you can see, for SH3Cmdr to simply give you a "list" of careers or even SH3 installations to choose from, there would be quite a lot of work (and duplication) needed to be done behind the scenes (and without some inbuilt "import" facility, would be *VERY* confusing for average users to navigate). In essence, the work required would simply result in the same thing that can be achieved by simply having multiple SH3Cmdr installations, but with much more potential for user error. And as creating multiple SH3Cmdr installations is just as easy as creating multiple SH3 installations (ie copy and paste to a new location), you can see why I always end up with the same solution. But I'm open to ideas and I am sure that there is a middle-compromise somewhere that would suit most users, even if it did no more than automate the copying of SH3Cmdr and setting up the shortcuts in the process. BTW, a little known feature, but players that a) run separate SH3Cmdr installations and b) know what they are doing can simply "force" an SH3 installation path into their SH3Cmdr by adding the following line to their SH3Cmdr.ini SETTINGS block: SH3Location=<the FULL path to their SH3 installation> SH3Cmdr determines the SH3 path sequentially as thus: 1. Uses /l path if found and verified 2. Uses SH3Location path (from SH3Cmdr.ini) if found and verified 3. Uses Registry stored path if found and verified 4. Uses path entered by user if found and verified (this path subsequently becomes the SH3Location path) |
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12-31-06, 01:40 AM | #85 |
The Old Man
Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
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I am sorry if this has been covered before, but I was curious about something. If you forget to rollback SH Commander a few times (say between switching different careers) what, if anything, can get screwed up?
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12-31-06, 02:01 AM | #86 | |
Navy Seal
Join Date: Apr 2005
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Not rolling back is only an issue for those who like tinkering, or modding, their SH3 installation. If you do so with SH3Cmdr files still installed, then your changes will get overwritten when SH3Cmdr is next run, which may cause conflicts or even CTDs. |
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12-31-06, 03:07 AM | #87 | ||
The Old Man
Join Date: Nov 2005
Location: USA, Massachusetts
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12-31-06, 05:51 PM | #88 | |
Eternal Patrol
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01-09-07, 07:58 PM | #89 |
Seaman
Join Date: Nov 2002
Posts: 36
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GWX & Set wave height
Superb update!
Got a GWX Q... They have improved wave action in GWX. Should I not use "Set wave height:" in the options menu? I currently use 1.25X but dont know if I should or not.... Thx ew
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01-09-07, 09:20 PM | #90 | ||
Grey Wolf
Join Date: Apr 2005
Posts: 950
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