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Old 09-11-21, 05:19 PM   #76
kaizerhund10
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nevermind i fixed it..it was in subs data file. forgot to ask u which file controls the engine pistons animation cause when im in all stop the engine pistons are still moving along with the engine sound..can this be fixed?
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Old 09-12-21, 06:34 AM   #77
kyle9154
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Originally Posted by kaizerhund10 View Post
nevermind i fixed it..it was in subs data file. forgot to ask u which file controls the engine pistons animation cause when im in all stop the engine pistons are still moving along with the engine sound..can this be fixed?
I get the same two things as Kaizerhund here, the water splash thing doesn't happen in every patrol but sometimes right at the start at dock you notice it - as Kaizer said once you submerge and then resurface its gone for the rest of the patrol. The engine pistons do move when at full stop for me too.
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Old 09-12-21, 10:32 AM   #78
Toyotagt86
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Originally Posted by kaizerhund10 View Post
can i send to ur email?
Yes, please
My e-mail Address is 641340944@qq.com
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Old 09-12-21, 10:51 AM   #79
Toyotagt86
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Default About the engine pistons

Quote:
Originally Posted by kaizerhund10 View Post
nevermind i fixed it..it was in subs data file. forgot to ask u which file controls the engine pistons animation cause when im in all stop the engine pistons are still moving along with the engine sound..can this be fixed?
Hi kaizerhund10 and kyle9154
According to the External view, I found that even you stop the U-boat it still has the Exhaust. So I think the engine is at the Idle rpm, the Pistons won't stop. Also in the game after you asked your crew to move ahead or back, the speed will be changed in a very short time. I have watched a video on youtube about the start up of the U-boat Engine it need much more time. And the electricity need to be produced by the engine even you are static when surfaced.
In summary the engine at the idle rpm is more common in the game, the crews just disconnect the clutch. This is what I think when making this mod

Best Regards
Toyotagt86
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Old 09-12-21, 01:28 PM   #80
kaizerhund10
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ok sent u two pics but i think i fixed the graphic issue in the subs (VIIB) data file, we will see. i get it about the engine issue which was done on purpose by u and it makes sense about the crew just putting the engine in neutral. although when i am at snorkel depth using the snorkel,(yep put one in, its a special modified sub and shes a beauty, popular with the ladies) the engines pistons are not going up and down, which i believe the program thinks the sub is submerged and in electric engine mode, a way to correct this?
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Old 09-13-21, 11:53 AM   #81
kyle9154
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Found something with the type 2A boat, there's no water spray or draining from the right side of boat. I was in a 15km storm and it was very clear that something is not working with the water spray and draining.
https://1drv.ms/u/s!Apf4S8iaE41MlDvD...Up5zN?e=ZnCosy
https://1drv.ms/u/s!Apf4S8iaE41MlDnw...vTkIv?e=HFe0Bf
https://1drv.ms/u/s!Apf4S8iaE41MlDgf...fyfki?e=xI4gpB
https://1drv.ms/u/s!Apf4S8iaE41MlDpp...aaeDZ?e=RfeYEl

Also I'm playing a 7th Flotilla VIIB June 1940 campaign and notice this flotilla emblem on the front which is not correct, anyway I can remove the flotilla emblems from the boats? I prefer only side emblems but I don't mind the eagle in front, I think your using the uboats compilation mod which are nice looking but some of the emblems don't match depending on what flotilla you choose for your career.
https://1drv.ms/u/s!Apf4S8iaE41MlDyj...SHl1w?e=PIbCoA
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Last edited by kyle9154; 09-13-21 at 06:00 PM.
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Old 09-13-21, 06:48 PM   #82
kaizerhund10
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goes all the way to u-boot when loading few seconds go by then ctd, ive followed all the rules when saving and still i get ctd..no mods being used. i read a fix by this one guy where u go to properties on game folder and uncheck read only and in the advance tab uncheck all boxes apply and follow same steps for game folder in documents, still no luck. i was afraid of this especially after i sank 5 ships. the method was used for onealex gwx and it worked, no luck with urs. what cha think?
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Old 09-13-21, 07:48 PM   #83
kaizerhund10
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also is ur sh3.exe 4gb patched?
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Old 09-15-21, 08:57 AM   #84
Toyotagt86
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Default About the engine pistons with snorkel

Quote:
Originally Posted by kaizerhund10 View Post
ok sent u two pics but i think i fixed the graphic issue in the subs (VIIB) data file, we will see. i get it about the engine issue which was done on purpose by u and it makes sense about the crew just putting the engine in neutral. although when i am at snorkel depth using the snorkel,(yep put one in, its a special modified sub and shes a beauty, popular with the ladies) the engines pistons are not going up and down, which i believe the program thinks the sub is submerged and in electric engine mode, a way to correct this?
Hi kaizerhund10
According to my modding experience, To fix this bug may be need some patch apply on the Sh3.exe. At this moment I don't know how to fix it.

Best Regards
Toyotagt86
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Old 09-15-21, 09:07 AM   #85
Toyotagt86
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Default About CTD

Quote:
Originally Posted by kaizerhund10 View Post
goes all the way to u-boot when loading few seconds go by then ctd, ive followed all the rules when saving and still i get ctd..no mods being used. i read a fix by this one guy where u go to properties on game folder and uncheck read only and in the advance tab uncheck all boxes apply and follow same steps for game folder in documents, still no luck. i was afraid of this especially after i sank 5 ships. the method was used for onealex gwx and it worked, no luck with urs. what cha think?
Hi kaizerhund10
I don't know why the game CTD, It have not happened on my computer, I run this game with Win7 compatibility mode and Administrator rights for both SH3.exe and SH3 commander.Hope this can help you. Maybe I add too much ships. Or I can make a version for Removing additional ships to save more RAM. This MOD has already applied the 4GB patch for SH3.exe

Best Regards
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Old 09-15-21, 10:42 AM   #86
Toyotagt86
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Default About the water spray and draining

Quote:
Originally Posted by kyle9154 View Post
Found something with the type 2A boat, there's no water spray or draining from the right side of boat. I was in a 15km storm and it was very clear that something is not working with the water spray and draining.
https://1drv.ms/u/s!Apf4S8iaE41MlDvD...Up5zN?e=ZnCosy
https://1drv.ms/u/s!Apf4S8iaE41MlDnw...vTkIv?e=HFe0Bf
https://1drv.ms/u/s!Apf4S8iaE41MlDgf...fyfki?e=xI4gpB
https://1drv.ms/u/s!Apf4S8iaE41MlDpp...aaeDZ?e=RfeYEl

Also I'm playing a 7th Flotilla VIIB June 1940 campaign and notice this flotilla emblem on the front which is not correct, anyway I can remove the flotilla emblems from the boats? I prefer only side emblems but I don't mind the eagle in front, I think your using the uboats compilation mod which are nice looking but some of the emblems don't match depending on what flotilla you choose for your career.
https://1drv.ms/u/s!Apf4S8iaE41MlDyj...SHl1w?e=PIbCoA
Hi kyle9154
I test the IIA again according to your description and not found the problem
here is the Screenshot
II A.jpg
https://www.mediafire.com/view/23tzp.../II_A.png/file

here is the files related to the IIA u-boat in my computer you can check the Last modify time with yours
Files.jpg
https://www.mediafire.com/view/z76qp...Files.png/file
maybe restart the game can fix your problem

For the emblems you need use the S3D to fix it , the emblems is in the .dat file. This bug comes with the TKSS18 uboats compilation mod. but I don't care about the emblem so I do not fix them.

Best Regards
Toyotagt86
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Old 09-15-21, 01:24 PM   #87
kyle9154
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Quote:
Originally Posted by Toyotagt86 View Post
Hi kyle9154
I test the IIA again according to your description and not found the problem
here is the Screenshot
Attachment 4764
https://www.mediafire.com/view/23tzp.../II_A.png/file

here is the files related to the IIA u-boat in my computer you can check the Last modify time with yours
Attachment 4765
https://www.mediafire.com/view/z76qp...Files.png/file
maybe restart the game can fix your problem

For the emblems you need use the S3D to fix it , the emblems is in the .dat file. This bug comes with the TKSS18 uboats compilation mod. but I don't care about the emblem so I do not fix them.

Best Regards
Toyotagt86
Yea the Type 2A is fine now, I did a fresh install of your mod so I don't know what happened there but as for the emblem I do have sh3 editor but prefer not to tinker around with the nodes in the .dat file as I don't know which one to edit or remove so its all good.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

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https://www.youtube.com/watch?v=tSpRvfqFYp0&t
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Old 09-15-21, 05:08 PM   #88
Toyotagt86
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Default About remove the emblem

Quote:
Originally Posted by kyle9154 View Post
Yea the Type 2A is fine now, I did a fresh install of your mod so I don't know what happened there but as for the emblem I do have sh3 editor but prefer not to tinker around with the nodes in the .dat file as I don't know which one to edit or remove so its all good.
Hi kyle9154
you can tick off the visible check box of the emblems in the S3D as the screenshot shown
emble.jpg
https://www.mediafire.com/view/9d0tj...3d4e5.png/file

Best Regards
Toyotagt86
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Old 09-15-21, 05:39 PM   #89
kyle9154
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Quote:
Originally Posted by Toyotagt86 View Post
Hi kyle9154
you can tick off the visible check box of the emblems in the S3D as the screenshot shown
Attachment 4767
https://www.mediafire.com/view/9d0tj...3d4e5.png/file

Best Regards
Toyotagt86
Thanks for the direction, I got rid of the front emblem for the VIIC too, it seems the rest of the types don't have front emblem going through the turmhd dat files for each type in objects folder so I should be good now. The eagle is nice though, its just off putting when your playing as 7th flotilla and you see a 2nd flotilla emblem on it, some people like me are just nitpicky I guess lol....thanks again bro
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

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Old 09-16-21, 01:02 PM   #90
Kal_Maximus_U669
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Default errors emblems

In the emblems folder there are alphabetical languages error.
Chinese signs instead yes this often occurs elsewhere in most of the mods that I have tested this is the German particularity of the double The eszett (pronounced: / ɛsˈtsɛt /), noted ‹ß› in lowercase, and ‹ẞ› or ‹SS› in uppercase, is a letter used only in the German language
As for the manipulation on the turms these impeccable thank you

Salutation Toyotagt86

Last edited by Kal_Maximus_U669; 09-16-21 at 01:15 PM.
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